quakeforge/libs/video/renderer
Bill Currie ff5d4d8de1 [vulkan] Move Vulkan_NewScene into vulkan_scene
It probably should have been there all along, and with this
vulkan_main/qf_main goes away.
2023-08-08 11:52:31 +09:00
..
gl [scene] Remove full_transform from renderer_t 2023-08-05 15:56:01 +09:00
glsl [scene] Remove full_transform from renderer_t 2023-08-05 15:56:01 +09:00
sw [scene] Move dynamic lights into the scene ECS 2023-08-04 15:08:56 +09:00
vulkan [vulkan] Move Vulkan_NewScene into vulkan_scene 2023-08-08 11:52:31 +09:00
crosshair.c [renderer] Make cross hair data easier to see in code 2022-11-18 11:11:38 +09:00
font8x8.c [renderer] Add a default 8x8 font 2021-01-08 14:37:52 +09:00
Makemodule.am [vulkan] Move Vulkan_NewScene into vulkan_scene 2023-08-08 11:52:31 +09:00
noisetextures.c Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
r_alias.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
r_billboard.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
r_bsp.c [renderer] Add a comment about the start map issue 2023-08-06 02:32:11 +09:00
r_cvar.c [scene] Move dynamic lights into the scene ECS 2023-08-04 15:08:56 +09:00
r_draw.c [console] Resurrect console scaling 2022-11-14 09:49:13 +09:00
r_dyn_textures.c [image] Change tex_t data from array to pointer 2021-01-25 00:54:41 +09:00
r_ent.c [sound] Remove a pile of unwanted sound.h includes 2022-06-03 15:43:53 +09:00
r_fog.c [renderer] Fix some non-static linking issues 2022-03-09 06:55:31 +09:00
r_graph.c [renderer] Improve time graph display 2022-12-02 10:52:16 +09:00
r_init.c [scene] Move dynamic lights into the scene ECS 2023-08-04 15:08:56 +09:00
r_iqm.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
r_light.c [scene] Move dynamic lights into the scene ECS 2023-08-04 15:08:56 +09:00
r_main.c [renderer] Clean up R_MarkLeaves 2023-06-29 00:49:14 +09:00
r_part.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
r_progs.c [glsl] Fix a pile of memory leaks 2023-03-05 18:31:30 +09:00
r_scrap.c [glsl] Be more null-safe for free/destroy functions 2023-03-06 18:21:13 +09:00
r_screen.c [scene] Move dynamic lights into the scene ECS 2023-08-04 15:08:56 +09:00
r_sprite.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
vid_common.c [ui] Convert view_t to an ECS entity 2022-11-01 00:40:52 +09:00
vid_render_gl.c [vid] Allow render systems to unload late 2023-03-06 21:15:15 +09:00
vid_render_glsl.c [vid] Allow render systems to unload late 2023-03-06 21:15:15 +09:00
vid_render_sw.c [sw] Free alias model cache memory when clearing models 2023-03-20 17:45:28 +09:00
vid_render_vulkan.c [vulkan] Move Vulkan_NewScene into vulkan_scene 2023-08-08 11:52:31 +09:00