quakeforge/libs/models/iqm/model_iqm.c
Bill Currie dbd3d6502a Nuke qboolean from orbit
I never liked it, but with C2x coming out, it's best to handle bools
properly. I haven't gone through all the uses of int as bool (I'll leave
that for fixing when I encounter them), but this gets QF working with
both c2x (really, gnu2x because of raw strings).
2023-06-13 18:06:11 +09:00

665 lines
19 KiB
C

/*
model_iqm.c
iqm model processing
Copyright (C) 2011 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2012/04/27
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/crc.h"
#include "QF/hash.h"
#include "QF/iqm.h"
#include "QF/qendian.h"
#include "QF/quakefs.h"
#include "QF/sys.h"
#include "compat.h"
#include "d_iface.h"
#include "mod_internal.h"
#include "r_local.h"
static iqmvertexarray *
get_vertex_arrays (const iqmheader *hdr, byte *buffer)
{
iqmvertexarray *va;
uint32_t i;
if (hdr->ofs_vertexarrays + hdr->num_vertexarrays * sizeof (iqmvertexarray)
> hdr->filesize)
return 0;
va = (iqmvertexarray *) (buffer + hdr->ofs_vertexarrays);
for (i = 0; i < hdr->num_vertexarrays; i++) {
va[i].type = LittleLong (va[i].type);
va[i].flags = LittleLong (va[i].flags);
va[i].format = LittleLong (va[i].format);
va[i].size = LittleLong (va[i].size);
va[i].offset = LittleLong (va[i].offset);
}
return va;
}
static iqmtriangle *
get_triangles (const iqmheader *hdr, byte *buffer)
{
iqmtriangle *tri;
uint32_t i, j;
if (hdr->ofs_triangles + hdr->num_triangles * sizeof (iqmtriangle)
> hdr->filesize)
return 0;
tri = (iqmtriangle *) (buffer + hdr->ofs_triangles);
for (i = 0; i < hdr->num_triangles; i++) {
for (j = 0; j < 3; j++) {
tri[i].vertex[j] = LittleLong (tri[i].vertex[j]);
if (tri[i].vertex[j] >= hdr->num_vertexes) {
Sys_Printf ("invalid tri vertex\n");
return 0;
}
}
}
return tri;
}
static iqmmesh *
get_meshes (const iqmheader *hdr, byte *buffer)
{
iqmmesh *mesh;
uint32_t i;
if (hdr->ofs_meshes + hdr->num_meshes * sizeof (iqmmesh) > hdr->filesize)
return 0;
mesh = (iqmmesh *) (buffer + hdr->ofs_meshes);
for (i = 0; i < hdr->num_meshes; i++) {
mesh[i].name = LittleLong (mesh[i].name);
mesh[i].material = LittleLong (mesh[i].material);
mesh[i].first_vertex = LittleLong (mesh[i].first_vertex);
mesh[i].num_vertexes = LittleLong (mesh[i].num_vertexes);
mesh[i].first_triangle = LittleLong (mesh[i].first_triangle);
mesh[i].num_triangles = LittleLong (mesh[i].num_triangles);
}
return mesh;
}
static iqmjoint *
get_joints (const iqmheader *hdr, byte *buffer)
{
iqmjoint *joint;
uint32_t i, j;
if (hdr->ofs_joints + hdr->num_joints * sizeof (iqmjoint) > hdr->filesize)
return 0;
joint = (iqmjoint *) (buffer + hdr->ofs_joints);
for (i = 0; i < hdr->num_joints; i++) {
joint[i].name = LittleLong (joint[i].name);
joint[i].parent = LittleLong (joint[i].parent);
if (joint[i].parent >= 0
&& (uint32_t) joint[i].parent >= hdr->num_joints) {
Sys_Printf ("invalid parent\n");
return 0;
}
for (j = 0; j < 3; j++)
joint[i].translate[j] = LittleFloat (joint[i].translate[j]);
for (j = 0; j < 4; j++)
joint[i].rotate[j] = LittleFloat (joint[i].rotate[j]);
for (j = 0; j < 3; j++)
joint[i].scale[j] = LittleFloat (joint[i].scale[j]);
}
return joint;
}
static bool
load_iqm_vertex_arrays (model_t *mod, const iqmheader *hdr, byte *buffer)
{
iqm_t *iqm = (iqm_t *) mod->aliashdr;
iqmvertexarray *vas;
float *position = 0;
float *normal = 0;
float *tangent = 0;
float *texcoord = 0;
byte *blendindex = 0;
byte *blendweight = 0;
byte *color = 0;
byte *vert;
iqmvertexarray *va;
size_t bytes = 0;
uint32_t i, j;
if (!(vas = get_vertex_arrays (hdr, buffer)))
return false;
for (i = 0; i < hdr->num_vertexarrays; i++) {
va = vas + i;
Sys_MaskPrintf (SYS_model, "%u %u %u %u %u %u\n", i, va->type, va->flags, va->format, va->size, va->offset);
switch (va->type) {
case IQM_POSITION:
if (position)
return false;
if (va->format != IQM_FLOAT || va->size != 3)
return false;
iqm->num_arrays++;
bytes += va->size * sizeof (float);
position = (float *) (buffer + va->offset);
for (j = 0; j < va->size * hdr->num_vertexes; j++)
position[j] = LittleFloat (position[j]);
break;
case IQM_NORMAL:
if (normal)
return false;
if (va->format != IQM_FLOAT || va->size != 3)
return false;
iqm->num_arrays++;
bytes += va->size * sizeof (float);
normal = (float *) (buffer + va->offset);
for (j = 0; j < va->size * hdr->num_vertexes; j++)
normal[j] = LittleFloat (normal[j]);
break;
case IQM_TANGENT:
if (tangent)
return false;
if (va->format != IQM_FLOAT || va->size != 4)
return false;
iqm->num_arrays++;
bytes += va->size * sizeof (float);
tangent = (float *) (buffer + va->offset);
for (j = 0; j < va->size * hdr->num_vertexes; j++)
tangent[j] = LittleFloat (tangent[j]);
break;
case IQM_TEXCOORD:
if (texcoord)
return false;
if (va->format != IQM_FLOAT || va->size != 2)
return false;
iqm->num_arrays++;
bytes += va->size * sizeof (float);
texcoord = (float *) (buffer + va->offset);
for (j = 0; j < va->size * hdr->num_vertexes; j++)
texcoord[j] = LittleFloat (texcoord[j]);
break;
case IQM_BLENDINDEXES:
if (blendindex)
return false;
if (va->format != IQM_UBYTE || va->size != 4)
return false;
iqm->num_arrays++;
bytes += va->size;
blendindex = (byte *) (buffer + va->offset);
break;
case IQM_BLENDWEIGHTS:
if (blendweight)
return false;
if (va->format != IQM_UBYTE || va->size != 4)
return false;
iqm->num_arrays++;
bytes += va->size;
blendweight = (byte *) (buffer + va->offset);
break;
case IQM_COLOR:
if (color)
return false;
if (va->format != IQM_UBYTE || va->size != 4)
return false;
iqm->num_arrays++;
bytes += va->size;
color = (byte *) (buffer + va->offset);
break;
}
}
iqm->vertexarrays = calloc (iqm->num_arrays + 1, sizeof (iqmvertexarray));
va = iqm->vertexarrays;
if (position) {
va->type = IQM_POSITION;
va->format = IQM_FLOAT;
va->size = 3;
va[1].offset = va->offset + va->size * sizeof (float);
va++;
}
if (texcoord) {
va->type = IQM_TEXCOORD;
va->format = IQM_FLOAT;
va->size = 2;
va[1].offset = va->offset + va->size * sizeof (float);
va++;
}
if (normal) {
va->type = IQM_NORMAL;
va->format = IQM_FLOAT;
va->size = 3;
va[1].offset = va->offset + va->size * sizeof (float);
va++;
}
if (tangent) {
va->type = IQM_TANGENT;
va->format = IQM_FLOAT;
va->size = 4;
va[1].offset = va->offset + va->size * sizeof (float);
va++;
}
if (blendindex) {
va->type = IQM_BLENDINDEXES;
va->format = IQM_UBYTE;
va->size = 4;
va[1].offset = va->offset + va->size;
va++;
}
if (blendweight) {
va->type = IQM_BLENDWEIGHTS;
va->format = IQM_UBYTE;
va->size = 4;
va[1].offset = va->offset + va->size;
va++;
}
if (color) {
va->type = IQM_COLOR;
va->format = IQM_UBYTE;
va->size = 4;
va[1].offset = va->offset + va->size;
va++;
}
iqm->vertexarrays = realloc (iqm->vertexarrays,
iqm->num_arrays * sizeof (iqmvertexarray));
iqm->num_verts = hdr->num_vertexes;
iqm->vertices = malloc (hdr->num_vertexes * bytes);
iqm->stride = bytes;
for (i = 0; i < hdr->num_vertexes; i++) {
va = iqm->vertexarrays;
vert = iqm->vertices + i * bytes;
if (position) {
memcpy (vert + va->offset, &position[i * 3], 3 * sizeof (float));
va++;
}
if (texcoord) {
memcpy (vert + va->offset, &texcoord[i * 2], 2 * sizeof (float));
va++;
}
if (normal) {
memcpy (vert + va->offset, &normal[i * 3], 3 * sizeof (float));
va++;
}
if (tangent) {
memcpy (vert + va->offset, &tangent[i * 4], 4 * sizeof (float));
va++;
}
if (blendindex) {
memcpy (vert + va->offset, &blendindex[i * 4], 4);
va++;
}
if (blendweight) {
memcpy (vert + va->offset, &blendweight[i * 4], 4);
va++;
}
if (color) {
memcpy (vert + va->offset, &color[i * 4], 4);
va++;
}
}
return true;
}
static bool
load_iqm_meshes (model_t *mod, const iqmheader *hdr, byte *buffer)
{
iqm_t *iqm = (iqm_t *) mod->aliashdr;
iqmtriangle *tris;
iqmmesh *meshes;
iqmjoint *joints;
uint32_t i;
if (!load_iqm_vertex_arrays (mod, hdr, buffer))
return false;
if (!(tris = get_triangles (hdr, buffer)))
return false;
iqm->num_elements = hdr->num_triangles * 3;
iqm->elements = malloc (hdr->num_triangles * 3 * sizeof (uint16_t));
for (i = 0; i < hdr->num_triangles; i++)
VectorCopy (tris[i].vertex, iqm->elements + i * 3);
if (!(meshes = get_meshes (hdr, buffer)))
return false;
iqm->num_meshes = hdr->num_meshes;
iqm->meshes = malloc (hdr->num_meshes * sizeof (iqmmesh));
memcpy (iqm->meshes, meshes, hdr->num_meshes * sizeof (iqmmesh));
if (!(joints = get_joints (hdr, buffer)))
return false;
iqm->num_joints = hdr->num_joints;
iqm->joints = malloc (iqm->num_joints * sizeof (iqmjoint));
iqm->baseframe = malloc (iqm->num_joints * sizeof (mat4_t));
iqm->inverse_baseframe = malloc (iqm->num_joints * sizeof (mat4_t));
memcpy (iqm->joints, joints, iqm->num_joints * sizeof (iqmjoint));
for (i = 0; i < hdr->num_joints; i++) {
iqmjoint *j = &iqm->joints[i];
mat4_t *bf = &iqm->baseframe[i];
mat4_t *ibf = &iqm->inverse_baseframe[i];
quat_t t;
float ilen;
ilen = 1.0 / sqrt(QDotProduct (j->rotate, j->rotate));
QuatScale (j->rotate, ilen, t);
Mat4Init (t, j->scale, j->translate, *bf);
Mat4Inverse (*bf, *ibf);
if (j->parent >= 0) {
Mat4Mult (iqm->baseframe[j->parent], *bf, *bf);
Mat4Mult (*ibf, iqm->inverse_baseframe[j->parent], *ibf);
}
}
return true;
}
static bool
load_iqm_anims (model_t *mod, const iqmheader *hdr, byte *buffer)
{
iqm_t *iqm = (iqm_t *) mod->aliashdr;
iqmanim *anims;
iqmpose *poses;
uint16_t *framedata;
uint32_t i, j;
if (hdr->num_poses != hdr->num_joints)
return false;
iqm->num_anims = hdr->num_anims;
iqm->anims = malloc (hdr->num_anims * sizeof (iqmanim));
anims = (iqmanim *) (buffer + hdr->ofs_anims);
for (i = 0; i < hdr->num_anims; i++) {
iqm->anims[i].name = LittleLong (anims[i].name);
iqm->anims[i].first_frame = LittleLong (anims[i].first_frame);
iqm->anims[i].num_frames = LittleLong (anims[i].num_frames);
iqm->anims[i].framerate = LittleFloat (anims[i].framerate);
iqm->anims[i].flags = LittleLong (anims[i].flags);
}
poses = (iqmpose *) (buffer + hdr->ofs_poses);
for (i = 0; i < hdr->num_poses; i++) {
poses[i].parent = LittleLong (poses[i].parent);
poses[i].mask = LittleLong (poses[i].mask);
for (j = 0; j < 10; j++) {
poses[i].channeloffset[j] = LittleFloat(poses[i].channeloffset[j]);
poses[i].channelscale[j] = LittleFloat (poses[i].channelscale[j]);
}
}
framedata = (uint16_t *) (buffer + hdr->ofs_frames);
for (i = 0; i < hdr->num_frames * hdr->num_framechannels; i++)
framedata[i] = LittleShort (framedata[i]);
iqm->num_frames = hdr->num_frames;
iqm->frames = malloc (hdr->num_frames * sizeof (iqmframe_t *));
iqm->frames[0] = malloc (hdr->num_frames * hdr->num_poses
* sizeof (iqmframe_t));
for (i = 0; i < hdr->num_frames; i++) {
iqm->frames[i] = iqm->frames[0] + i * hdr->num_poses;
for (j = 0; j < hdr->num_poses; j++) {
iqmframe_t *frame = &iqm->frames[i][j];
iqmpose *p = &poses[j];
quat_t rotation;
vec3_t scale, translation;
mat4_t mat;
float ilen;
translation[0] = p->channeloffset[0];
if (p->mask & 0x001)
translation[0] += *framedata++ * p->channelscale[0];
translation[1] = p->channeloffset[1];
if (p->mask & 0x002)
translation[1] += *framedata++ * p->channelscale[1];
translation[2] = p->channeloffset[2];
if (p->mask & 0x004)
translation[2] += *framedata++ * p->channelscale[2];
rotation[0] = p->channeloffset[3];
if (p->mask & 0x008)
rotation[0] += *framedata++ * p->channelscale[3];
rotation[1] = p->channeloffset[4];
if (p->mask & 0x010)
rotation[1] += *framedata++ * p->channelscale[4];
rotation[2] = p->channeloffset[5];
if (p->mask & 0x020)
rotation[2] += *framedata++ * p->channelscale[5];
rotation[3] = p->channeloffset[6];
if (p->mask & 0x040)
rotation[3] += *framedata++ * p->channelscale[6];
scale[0] = p->channeloffset[7];
if (p->mask & 0x080)
scale[0] += *framedata++ * p->channelscale[7];
scale[1] = p->channeloffset[8];
if (p->mask & 0x100)
scale[1] += *framedata++ * p->channelscale[8];
scale[2] = p->channeloffset[9];
if (p->mask & 0x200)
scale[2] += *framedata++ * p->channelscale[9];
ilen = 1.0 / sqrt(QDotProduct (rotation, rotation));
QuatScale (rotation, ilen, rotation);
Mat4Init (rotation, scale, translation, mat);
if (p->parent >= 0)
Mat4Mult (iqm->baseframe[p->parent], mat, mat);
#if 0
Mat4Mult (mat, iqm->inverse_baseframe[j], mat);
// convert the matrix to dual quaternion + shear + scale
Mat4Decompose (mat, frame->rt.q0.q, frame->shear, frame->scale,
frame->rt.qe.sv.v);
frame->rt.qe.sv.s = 0;
// apply the inverse of scale and shear to translation so
// everything works out properly in the shader.
// Normally v' = T*Sc*Sh*R*v, but with the dual quaternion, we get
// v' = Sc*Sh*T'*R*v
VectorCompDiv (frame->rt.qe.sv.v, frame->scale, frame->rt.qe.sv.v);
VectorUnshear (frame->shear, frame->rt.qe.sv.v, frame->rt.qe.sv.v);
// Dual quaternions need 1/2 translation.
VectorScale (frame->rt.qe.sv.v, 0.5, frame->rt.qe.sv.v);
// and tranlation * rotation
QuatMult (frame->rt.qe.q, frame->rt.q0.q, frame->rt.qe.q);
#else
Mat4Mult (mat, iqm->inverse_baseframe[j], (float *)frame);
#endif
}
}
return true;
}
void
Mod_LoadIQM (model_t *mod, void *buffer)
{
iqmheader *hdr = (iqmheader *) buffer;
iqm_t *iqm;
uint32_t *swap;
if (!strequal (hdr->magic, IQM_MAGIC))
Sys_Error ("%s: not an IQM", mod->path);
// Byte swap the header. Everything is the same type, so no problem :)
for (swap = &hdr->version; swap <= &hdr->ofs_extensions; swap++)
*swap = LittleLong (*swap);
//if (hdr->version < 1 || hdr->version > IQM_VERSION)
if (hdr->version != IQM_VERSION)
Sys_Error ("%s: unable to handle iqm version %d", mod->path,
hdr->version);
if (hdr->filesize != (uint32_t) qfs_filesize)
Sys_Error ("%s: invalid filesize", mod->path);
iqm = calloc (1, sizeof (iqm_t));
iqm->text = malloc (hdr->num_text);
memcpy (iqm->text, (byte *) buffer + hdr->ofs_text, hdr->num_text);
mod->aliashdr = (aliashdr_t *) iqm;
mod->type = mod_iqm;
if (hdr->num_meshes && !load_iqm_meshes (mod, hdr, (byte *) buffer))
Sys_Error ("%s: error loading meshes", mod->path);
if (hdr->num_anims && !load_iqm_anims (mod, hdr, (byte *) buffer))
Sys_Error ("%s: error loading anims", mod->path);
m_funcs->Mod_IQMFinish (mod);
}
void
Mod_FreeIQM (iqm_t *iqm)
{
free (iqm->text);
if (iqm->vertices)
free (iqm->vertices);
free (iqm->vertexarrays);
if (iqm->elements)
free (iqm->elements);
free (iqm->meshes);
free (iqm->joints);
free (iqm->baseframe);
free (iqm->inverse_baseframe);
free (iqm->anims);
free (iqm->frames[0]);
free (iqm->frames);
free (iqm);
}
static void
swap_bones (byte *bi, byte *bw, int b1, int b2)
{
byte t;
t = bi[b1];
bi[b1] = bi[b2];
bi[b2] = t;
t = bw[b1];
bw[b1] = bw[b2];
bw[b2] = t;
}
static uintptr_t
blend_get_hash (const void *e, void *unused)
{
iqmblend_t *b = (iqmblend_t *) e;
return CRC_Block ((byte *) b, sizeof (iqmblend_t));
}
static int
blend_compare (const void *e1, const void *e2, void *unused)
{
iqmblend_t *b1 = (iqmblend_t *) e1;
iqmblend_t *b2 = (iqmblend_t *) e2;
return !memcmp (b1, b2, sizeof (iqmblend_t));
}
#define MAX_BLENDS 1024
iqmblend_t *
Mod_IQMBuildBlendPalette (iqm_t *iqm, int *size)
{
int i, j;
iqmvertexarray *bindices = 0;
iqmvertexarray *bweights = 0;
iqmblend_t *blend_list;
int num_blends;
hashtab_t *blend_hash;
for (i = 0; i < iqm->num_arrays; i++) {
if (iqm->vertexarrays[i].type == IQM_BLENDINDEXES)
bindices = &iqm->vertexarrays[i];
if (iqm->vertexarrays[i].type == IQM_BLENDWEIGHTS)
bweights = &iqm->vertexarrays[i];
}
if (!bindices || !bweights) {
// Not necessarily an error: might be a static model with no bones
// Either way, no need to make a blend palette
Sys_MaskPrintf (SYS_model, "bone index or weight array missing\n");
*size = 0;
return 0;
}
blend_list = calloc (MAX_BLENDS, sizeof (iqmblend_t));
for (i = 0; i < iqm->num_joints; i++) {
blend_list[i].indices[0] = i;
blend_list[i].weights[0] = 255;
}
num_blends = iqm->num_joints;
blend_hash = Hash_NewTable (1023, 0, 0, 0, 0);
Hash_SetHashCompare (blend_hash, blend_get_hash, blend_compare);
for (i = 0; i < iqm->num_verts; i++) {
byte *vert = iqm->vertices + i * iqm->stride;
byte *bi = vert + bindices->offset;
byte *bw = vert + bweights->offset;
iqmblend_t blend;
iqmblend_t *bl;
// First, canonicalize vextex bone data:
// bone indices are in increasing order
// bone weight of zero is never followed by a non-zero weight
// bone weight of zero has bone index of zero
// if the weight is zero, ensure the index is also zero
// also, ensure non-zero weights never follow zero weights
for (j = 0; j < 4; j++) {
if (!bw[j]) {
bi[j] = 0;
} else {
if (j && !bw[j-1]) {
swap_bones (bi, bw, j - 1, j);
j = 0; // force a rescan
}
}
}
// sort the bones such that the indeces are increasing (unless the
// weight is zero)
for (j = 0; j < 3; j++) {
if (!bw[j+1]) // zero weight == end of list
break;
if (bi[j] > bi[j+1]) {
swap_bones (bi, bw, j, j + 1);
j = -1; // force rescan
}
}
// Now that the bone data is canonical, it can be hashed.
// However, no need to check other combinations if the vertex has
// only one influencing bone: the bone index will only change format.
if (!bw[1]) {
*(uint32_t *) bi = bi[0];
continue;
}
QuatCopy (bi, blend.indices);
QuatCopy (bw, blend.weights);
if ((bl = Hash_FindElement (blend_hash, &blend))) {
*(uint32_t *) bi = (bl - blend_list);
continue;
}
if (num_blends >= MAX_BLENDS)
Sys_Error ("Too many blends. Tell taniwha to stop being lazy.");
blend_list[num_blends] = blend;
Hash_AddElement (blend_hash, &blend_list[num_blends]);
*(uint32_t *) bi = num_blends;
num_blends++;
}
Hash_DelTable (blend_hash);
*size = num_blends;
return realloc (blend_list, num_blends * sizeof (iqmblend_t));
}