mirror of
https://git.code.sf.net/p/quake/quakeforge
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ff27da4a05
It turns out bsp faces are still back-face culled despite the null point being on the front of every possible plane... or really, because it's on the front of every possible plane: sometimes the back face is the front face, and this breaks the face selection code (a separate traversal function will be needed for non-culling rendering). Despite that, other than having to deal with different pipelines, getting the model renderers working went better than expected. |
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audio | ||
client | ||
console | ||
ecs | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |