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fed8f66824
kbutton_t is now in_button_t and has been moved to input.h. Also, a button registration function has been added to take care of +button and -button command creation and, eventually, direct binding of "physical" buttons to logical buttons. "Physical" buttons are those coming in from the OS (keyboard, mouse, joystick...), logical buttons are what the code looks at for button state. Additionally, the button edge detection code has been cleaned up such that it no longer uses magic numbers, and the conversion to a float is cleaner. Interestingly, I found that the handling is extremely frame-rate dependent (eg, +forward will accelerate the player to full speed much faster at 72fps than it does at 20fps). This may be a factor in why gamers are frame rate obsessed: other games doing the same thing would certainly feel different under varying frame rates. |
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config.d | ||
debian | ||
desktop | ||
doc | ||
hw | ||
include | ||
libs | ||
m4 | ||
nq | ||
pkg-config | ||
qtv | ||
qw | ||
RPM | ||
ruamoko | ||
tools | ||
.gitignore | ||
bootstrap | ||
configure.ac | ||
COPYING | ||
INSTALL | ||
Makefile.am | ||
NEWS | ||
README.cygwin | ||
TODO |
This file gives instruction for compiling QF with cygwin to run in MS Windows(R). DISCLAIMER: Use at your own risk, NO WARRANTY of any kind. NO GUARANTEE of correctness or usability. If you have problems with these instructions please let me know. email: wildcode@users.sourceforge.net IRC: irc.xiph.org #quakeforge ========================================================================== WARNING: This is not intended for inexperienced users, binaries are available on request. QuakeForge may take several hours from bootstrap to the completion of make install on some systems To build win32(mingw) QuakeForge bins you will need to download and install cygwin, and the Microsoft DirectX SDK. Cygwin can be found at http://www.cygwin.org Once cygwin is installed along with the appropriate developement modules, copy dinput.h from the DirectX SDK and place it in /usr/include/w32api/ If you want to use DirectSound also copy dsound.h to the same spot. in the quakeforge source dir, within cygwin, type ./bootstrap ./configure --host=i386-mingw32 --build=i386-cygwin --target=i386-mingw32 --program-prefix= --with-static-plugins --disable-shared --disable-oss --disable-vorbis --disable-Werror --enable-optimize --enable-asmopt --disable-debug --enable-zlib make make install --disable-Werror is needed as some versions of the DX SDK are buggy. Go to the /usr/local/bin directory and copy the qw-* and nq-* files to your dos quake dir Let us know how it works for you. NOTE: At the time of writing qw-server.exe was not working correctly. Please refrain from using it unless you are willing to fix it. Special Note: QuakeForge supplies only our own version of the programs for Quake. To get the game data, you still need to have purchased Quake or get the shareware version from Id Software. Chris Ison (WildCode) for QuakeForge March 11, 2003