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Bill Currie fe998f41b4 [qfvis] Convert leaf vis to cluster vis
Now that only 3852 clusters need to be checked for each cluster, fat-pvs
construction for ad_tears completes in about 0.7s, most of which seems
to be loading, conversion, compression and writing. O(N^3) cuts both
ways (hurts like crazy when N increases, does wonders when N decreases,
especially by a factor of 25). And then throw in improved cache
performance...

I suspect having an off-line compiler is still useful, but even if
qfvis's implementation never actually gets used, if cluster
reconstruction is put in the engine, large maps will be feasible even
for quakeworld. Just the reduced memory requirements alone will be a
huge benefit (~3GB down to 1.8MB).
2021-08-03 15:48:45 +09:00
config.d [build] Fix some distcheck bitrot 2021-08-02 13:47:00 +09:00
debian [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
desktop [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
doc [doc] Fix some typos 2021-03-29 19:02:22 +09:00
hw Merge branch 'master' into vulkan 2020-06-25 14:03:52 +09:00
include [build] Fix some distcheck bitrot 2021-08-02 13:47:00 +09:00
libs [vulkan] Increase main staging buffer to 32MB 2021-08-02 23:17:55 +09:00
m4 [build] Rename QF_PROCESS_NEED_DIRS 2021-03-26 15:26:13 +09:00
nq [util] Make bsp_t counts size_t 2021-08-01 21:54:05 +09:00
pkg-config [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
qtv [ui] Create library for UI support code 2021-06-12 22:50:51 +09:00
qw [util] Make bsp_t counts size_t 2021-08-01 21:54:05 +09:00
RPM [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
ruamoko [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
tools [qfvis] Convert leaf vis to cluster vis 2021-08-03 15:48:45 +09:00
.gitignore Update .gitignore yet again 2021-07-24 10:12:24 +09:00
bootstrap [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
configure.ac [build] Autoconfiscate simd support 2021-06-29 15:39:15 +09:00
COPYING initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
INSTALL Require bison 2.6 or later. 2013-01-11 13:48:14 +09:00
Makefile.am [qwaq] Create a commandline-only version of qwaq 2021-07-06 12:25:24 +09:00
NEWS Update for 0.7.2. 2013-01-23 12:01:36 +09:00
README.cygwin audit the usage of "only" 2010-01-13 06:42:26 +00:00
TODO Detect the silent death of the jack client thread. 2011-09-07 15:16:27 +09:00

This file gives instruction for compiling QF with cygwin to run in MS Windows(R).

DISCLAIMER: Use at your own risk, NO WARRANTY of any kind. NO GUARANTEE of correctness or usability.

If you have problems with these instructions please let me know.

email: wildcode@users.sourceforge.net
IRC: irc.xiph.org #quakeforge
==========================================================================

WARNING: This is not intended for inexperienced users, binaries are available on request.

         QuakeForge may take several hours from bootstrap to the completion
         of make install on some systems

To build win32(mingw) QuakeForge bins you will need to download and install cygwin, and the Microsoft DirectX SDK. Cygwin can be found at http://www.cygwin.org

Once cygwin is installed along with the appropriate developement modules, copy dinput.h from the DirectX SDK and place it in /usr/include/w32api/

If you want to use DirectSound also copy dsound.h to the same spot.

in the quakeforge source dir, within cygwin, type
./bootstrap
./configure --host=i386-mingw32 --build=i386-cygwin --target=i386-mingw32 --program-prefix= --with-static-plugins --disable-shared --disable-oss --disable-vorbis --disable-Werror --enable-optimize --enable-asmopt --disable-debug --enable-zlib
make
make install

--disable-Werror is needed as some versions of the DX SDK are buggy.

Go to the /usr/local/bin directory and copy the qw-* and nq-* files to your dos
quake dir

Let us know how it works for you.

NOTE: At the time of writing qw-server.exe was not working correctly. Please refrain from using it unless you are willing to fix it.

Special Note: QuakeForge supplies only our own version of the programs for Quake. To get the game data, you still need to have purchased Quake or get the shareware version from Id Software.

Chris Ison (WildCode) for QuakeForge
March 11, 2003