quakeforge/libs/gamecode/engine
Bill Currie fe4a4a9e55 "hardware" (haha) watch points (one!) in progs. only catches changes done by progs, and the expression parser is as flaky as anything, but it's better than nothing :) 2007-05-08 02:04:47 +00:00
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.gitignore - add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la 2001-08-21 22:34:20 +00:00
Makefile.am the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
pr_builtins.c Fix the access alignment bug on 64 bit archs. 2007-04-07 01:41:23 +00:00
pr_debug.c "hardware" (haha) watch points (one!) in progs. only catches changes done by progs, and the expression parser is as flaky as anything, but it's better than nothing :) 2007-05-08 02:04:47 +00:00
pr_edict.c bah, the other part of that commit :P 2007-04-09 08:55:24 +00:00
pr_exec.c "hardware" (haha) watch points (one!) in progs. only catches changes done by progs, and the expression parser is as flaky as anything, but it's better than nothing :) 2007-05-08 02:04:47 +00:00
pr_load.c make progs related code a little more consistent with its int type usage 2007-04-06 00:47:41 +00:00
pr_opcode.c for pr_debug 1, don't dump disassembly when tracing, just source lines. pr_debug >= 2 forces disassembly. detailed disassembly now on pr_debug >= 3 figure out the types of arguments in a function call 2007-04-09 06:16:03 +00:00
pr_parse.c bah, the other part of that commit :P 2007-04-09 08:55:24 +00:00
pr_resolve.c PR_ResolveGlobals needs to be visible 2007-04-09 09:00:40 +00:00
pr_resource.c the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
pr_strings.c make PR_FreeTempStrings not free a string that looks like it's being returned, but rather transfer it to the parent stack frame. 2007-04-08 01:22:00 +00:00
pr_zone.c other than floats, progs should now be int size safe 2007-04-04 12:30:49 +00:00