mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-30 08:00:51 +00:00
116 lines
4 KiB
Python
116 lines
4 KiB
Python
# vim:ts=4:et
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# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# copied from io_scene_obj
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# <pep8 compliant>
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bl_info = {
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"name": "Quake map format",
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"author": "Bill Currie",
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"blender": (2, 80, 0),
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"api": 35622,
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"location": "File > Import-Export",
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"description": "Import-Export Quake maps",
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"warning": "not even alpha",
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"wiki_url": "",
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"tracker_url": "",
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# "support": 'OFFICIAL',
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"category": "Import-Export"}
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submodule_names = (
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"entity",
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"entityclass",
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"export_map",
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"import_map",
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"init",
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"map",
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"qfplist",
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"quakechr",
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"quakepal",
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"wad",
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)
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import bpy
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from bpy.props import PointerProperty
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from bpy.utils import register_class, unregister_class
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import importlib
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import sys
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registered_submodules = []
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# When the addon is reloaded, this module gets reloaded, however none
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# of the other modules from this addon get reloaded. As a result, they
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# don't call register_submodules (only run when the module is loaded) and
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# thus they don't end up registering everything.
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#
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# This is set before any loading starts (in register), to a set of all the
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# names of the modules loaded as of when loading starts. While doing the
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# module loading, check if a module is present in this list. If so, reload
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# it and remove it from the set (to prevent it from getting reloaded twice).
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preloaded_modules = None
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def register_submodules(name, submodule_names):
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global preloaded_modules
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module = __import__(name=name, fromlist=submodule_names)
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submodules = [getattr(module, name) for name in submodule_names]
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for mod in submodules:
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# Look through the modules present when register was called. If this
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# module was already loaded, then reload it.
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if mod.__name__ in preloaded_modules:
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mod = importlib.reload(mod)
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# Prevent the module from getting reloaded more than once
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preloaded_modules.remove(mod.__name__)
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m = [(),(),()]
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if hasattr(mod, "classes_to_register"):
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m[0] = mod.classes_to_register
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for cls in mod.classes_to_register:
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register_class(cls)
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if hasattr(mod, "menus_to_register"):
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m[1] = mod.menus_to_register
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for menu in mod.menus_to_register:
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menu[0].append(menu[1])
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if hasattr(mod, "custom_properties_to_register"):
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for prop in mod.custom_properties_to_register:
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setattr(prop[0], prop[1], PointerProperty(type=prop[2]))
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if hasattr(mod, "handlers_to_register"):
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m[2] = mod.handlers_to_register
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for handler in mod.handlers_to_register:
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getattr(bpy.app.handlers, handler[0]).append(handler[1])
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if m[0] or m[1] or m[2]:
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registered_submodules.append(m)
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def register():
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global preloaded_modules
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preloaded_modules = set(sys.modules.keys())
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register_submodules(__name__, submodule_names)
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preloaded_modules = None
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def unregister():
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for mod in reversed(registered_submodules):
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for handler in reversed(mod[2]):
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getattr(bpy.app.handlers, handler[0]).remove(handler[1])
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for menu in reversed(mod[1]):
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menu[0].remove(menu[1])
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for cls in reversed(mod[0]):
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unregister_class(cls)
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if __name__ == "__main__":
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register()
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