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quakeforge
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libs
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audio
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Bill Currie
b93615940e
remove some debug
2007-03-25 08:30:06 +00:00
..
cd
make gamedir change a two phase operation so things can be done both before and after the cache is flushed. (still having problems with cached sounds, though)
2007-03-24 10:13:10 +00:00
renderer
remove some debug
2007-03-25 08:30:06 +00:00
targets
the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner.
2007-03-10 12:00:59 +00:00
.gitignore
ignore generated files
2001-05-19 21:46:02 +00:00
cd.c
the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner.
2007-03-10 12:00:59 +00:00
Makefile.am
the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner.
2007-03-10 12:00:59 +00:00
snd.c
bring cd_file in line with the new sound api
2007-03-18 12:54:59 +00:00