quakeforge/libs/models
Bill Currie fd5aee1d5e Use the portals to check leaf validity.
If the trace hits a portal on the plane that brought us to the leaf, then
we actually are in the leaf (otherwise, we shouldn't be here and thus
should ignore the leaf). At least, that's my thinking.

Many point tests fail (but they're really using box clipping with a zero
sized box) and two box tests fail.
2011-11-28 20:54:35 +09:00
..
alias Print the name and texture number for model skins. 2011-09-26 13:03:53 +09:00
brush Rename mplane_t to plane_t and clean up the mess. 2011-11-28 20:54:34 +09:00
sprite Use AM_CFLAGS instead of CFLAGS. 2011-05-10 12:44:44 +09:00
test Create edge information for the portals. 2011-11-28 20:54:35 +09:00
clip_hull.c Rename mplane_t to plane_t and clean up the mess. 2011-11-28 20:54:34 +09:00
gl_model_fullbright.c Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
Makefile.am Add code to rebuild the bsp brushes. 2011-11-28 20:54:35 +09:00
model.c Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
null_model.c Use LoadBSPMem to load brush models. 2010-10-13 20:52:05 +09:00
portal.c Create edge information for the portals. 2011-11-28 20:54:35 +09:00
trace.c Use the portals to check leaf validity. 2011-11-28 20:54:35 +09:00
winding.c Add a function to obtain the unit vectors of a winding's edges. 2011-11-28 20:54:35 +09:00