mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-11 21:31:30 +00:00
dbd3d6502a
I never liked it, but with C2x coming out, it's best to handle bools properly. I haven't gone through all the uses of int as bool (I'll leave that for fixing when I encounter them), but this gets QF working with both c2x (really, gnu2x because of raw strings).
218 lines
5.5 KiB
C
218 lines
5.5 KiB
C
/*
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vid_win_gl.c
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Win32 GL vid component
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include "winquake.h"
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#include <ddraw.h>
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#include "QF/cvar.h"
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#include "QF/sys.h"
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#include "QF/vid.h"
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#include "context_win.h"
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#include "r_internal.h"
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#include "vid_internal.h"
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#include "vid_gl.h"
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// Define GLAPIENTRY to a useful value
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#ifndef GLAPIENTRY
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# define GLAPIENTRY WINAPI
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#endif
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static void *libgl_handle;
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static HGLRC (GLAPIENTRY * qfwglCreateContext) (HDC);
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static BOOL (GLAPIENTRY * qfwglDeleteContext) (HGLRC);
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static HGLRC (GLAPIENTRY * qfwglGetCurrentContext) (void);
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static HDC (GLAPIENTRY * qfwglGetCurrentDC) (void);
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static BOOL (GLAPIENTRY * qfwglMakeCurrent) (HDC, HGLRC);
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static void (GLAPIENTRY *qfglFinish) (void);
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static void *(WINAPI * glGetProcAddress) (const char *symbol) = NULL;
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static int use_gl_proceaddress = 0;
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static char *gl_driver;
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static cvar_t gl_driver_cvar = {
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.name = "gl_driver",
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.description =
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"The OpenGL library to use. (path optional)",
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.default_value = GL_DRIVER,
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.flags = CVAR_ROM,
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.value = { .type = 0, .value = &gl_driver },
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};
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static HGLRC baseRC;//FIXME should be in gl_ctx_t, but that's GLXContext...
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static void *
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QFGL_GetProcAddress (void *handle, const char *name)
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{
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void *glfunc = NULL;
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if (use_gl_proceaddress && glGetProcAddress)
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glfunc = glGetProcAddress (name);
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if (!glfunc)
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glfunc = GetProcAddress (handle, name);
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return glfunc;
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}
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static void *
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QFGL_ProcAddress (const char *name, bool crit)
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{
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void *glfunc = NULL;
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Sys_MaskPrintf (SYS_vid, "DEBUG: Finding symbol %s ... ", name);
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glfunc = QFGL_GetProcAddress (libgl_handle, name);
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if (glfunc) {
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Sys_MaskPrintf (SYS_vid, "found [%p]\n", glfunc);
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return glfunc;
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}
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Sys_MaskPrintf (SYS_vid, "not found\n");
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if (crit) {
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Sys_Error ("Couldn't load critical OpenGL function %s, exiting...",
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name);
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}
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return NULL;
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}
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static void
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wgl_choose_visual (gl_ctx_t *ctx)
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{
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}
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static void
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wgl_set_pixel_format (void)
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{
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int pixelformat;
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PIXELFORMATDESCRIPTOR pfd = {
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.nSize = sizeof(PIXELFORMATDESCRIPTOR),
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.nVersion = 1,
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.dwFlags = PFD_DOUBLEBUFFER | PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW,
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.iPixelType = PFD_TYPE_RGBA,
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.cColorBits = win_gdevmode.dmBitsPerPel,
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.cDepthBits = 32,
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.iLayerType = PFD_MAIN_PLANE,
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};
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if (!(pixelformat = ChoosePixelFormat (win_maindc, &pfd))) {
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Sys_Error ("ChoosePixelFormat failed");
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}
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if (!SetPixelFormat (win_maindc, pixelformat, &pfd)) {
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Sys_Error ("SetPixelFormat failed");
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}
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}
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static void
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wgl_create_context (gl_ctx_t *ctx, int core)
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{
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DWORD lasterror;
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win_maindc = GetDC (win_mainwindow);
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wgl_set_pixel_format ();
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baseRC = qfwglCreateContext (win_maindc);
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if (!baseRC) {
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lasterror=GetLastError();
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if (win_maindc && win_mainwindow)
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ReleaseDC (win_mainwindow, win_maindc);
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Sys_Error ("Could not initialize GL (wglCreateContext failed).\n\n"
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"Make sure you are in 65535 color mode, and try running "
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"with -window.\n"
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"Error code: (%lx)", lasterror);
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}
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if (!qfwglMakeCurrent (win_maindc, baseRC)) {
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lasterror = GetLastError ();
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if (baseRC)
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qfwglDeleteContext (baseRC);
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if (win_maindc && win_mainwindow)
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ReleaseDC (win_mainwindow, win_maindc);
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Sys_Error ("wglMakeCurrent failed (%lx)", lasterror);
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}
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ctx->init_gl ();
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}
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static void
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wgl_end_rendering (void)
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{
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if (!scr_skipupdate) {
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qfglFinish ();
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SwapBuffers (win_maindc);
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}
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// handle the mouse state when windowed if that's changed
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if (!vid_fullscreen) {
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//FIXME if (!in_grab) {
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//FIXME if (windowed_mouse) {
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//FIXME IN_DeactivateMouse ();
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//FIXME IN_ShowMouse ();
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//FIXME windowed_mouse = false;
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//FIXME }
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//FIXME } else {
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//FIXME windowed_mouse = true;
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//FIXME }
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}
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}
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static void
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wgl_load_gl (gl_ctx_t *ctx)
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{
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libgl_handle = LoadLibrary (gl_driver);
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if (!libgl_handle) {
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Sys_Error ("Couldn't load OpenGL library %s!", gl_driver);
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}
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glGetProcAddress =
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(void *) GetProcAddress (libgl_handle, "wglGetProcAddress");
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qfwglCreateContext = QFGL_ProcAddress ("wglCreateContext", true);
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qfwglDeleteContext = QFGL_ProcAddress ("wglDeleteContext", true);
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qfwglGetCurrentContext = QFGL_ProcAddress ("wglGetCurrentContext", true);
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qfwglGetCurrentDC = QFGL_ProcAddress ("wglGetCurrentDC", true);
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qfwglMakeCurrent = QFGL_ProcAddress ("wglMakeCurrent", true);
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use_gl_proceaddress = 1;
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qfglFinish = QFGL_ProcAddress ("glFinish", true);
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}
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gl_ctx_t *
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Win_GL_Context (vid_internal_t *vi)
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{
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gl_ctx_t *ctx = calloc (1, sizeof (gl_ctx_t));
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ctx->load_gl = wgl_load_gl;
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ctx->choose_visual = wgl_choose_visual;
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ctx->create_context = wgl_create_context;
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ctx->get_proc_address = QFGL_ProcAddress;
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ctx->end_rendering = wgl_end_rendering;
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vi->ctx = ctx;
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return ctx;
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}
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void
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Win_GL_Init_Cvars (void)
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{
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Cvar_Register (&gl_driver_cvar, 0, 0);
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}
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