quakeforge/include/QF/plugin
Bill Currie fc907e232f [audio] Rework alsa to use a pull model
This brings the alsa driver in line with the jack render (progress
towards #16), but breaks most of the other drivers (for now: one step at
a time). The idea is that once the pull model is working for at least
one other target, the jack renderer can become just another target like
it should have been in the first place (but I needed to get the pull
model working first, then forgot about it).

Correct state checking is not done yet, but testsound does produce what
seems to be fairly good sound when it starts up correctly (part of the
state checking (or lack thereof), I imagine).
2021-06-24 00:08:05 +09:00
..
cd.h [plugin] Clean up the rest of the plugin structs 2021-06-22 19:47:20 +09:00
console.h [plugin] Clean up the rest of the plugin structs 2021-06-22 19:47:20 +09:00
general.h [plugin] Clean up the rest of the plugin structs 2021-06-22 19:47:20 +09:00
input.h [plugin] Clean up the rest of the plugin structs 2021-06-22 19:47:20 +09:00
snd_output.h [audio] Rework alsa to use a pull model 2021-06-24 00:08:05 +09:00
snd_render.h [plugin] Clean up the rest of the plugin structs 2021-06-22 19:47:20 +09:00
vid_render.h [plugin] Clean up the rest of the plugin structs 2021-06-22 19:47:20 +09:00