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2005-05-08 08:14:24 +00:00
debian Even more updates... let's get cd_file and the SDL crap into the dist. 2004-04-28 06:50:40 +00:00
doc A few more backward compatibility cvar links. 2005-03-24 15:12:19 +00:00
hw Mostly whitespace. 2003-02-13 00:06:24 +00:00
include spawn code complete 2005-05-08 08:04:50 +00:00
libs patch from sunspot/shadows to make net_drop non-global and a bunch more 2005-05-08 06:35:46 +00:00
nq various little cleanups that should very fractionally speed up Host_Frame 2005-04-25 01:28:37 +00:00
qtv doh, put the spawn stuff in the prespawn function 2005-05-08 08:14:24 +00:00
qw spawn code complete 2005-05-08 08:04:50 +00:00
RPM add cd_file 2004-04-28 20:11:11 +00:00
ruamoko Added runtime error checking and line number tracking. Seems to catch most 2005-05-08 06:38:01 +00:00
tools add a missing function 2005-05-07 09:52:57 +00:00
.gitignore ignore some files that show up in darwin 2002-12-20 22:33:32 +00:00
acinclude.m4 need those functions, dang it :( 2004-01-15 20:19:46 +00:00
bootstrap freebsd didn't like \< and it wasn't needed anyway 2005-02-27 07:16:31 +00:00
configure.ac get -Wsign-compare check into the right place 2005-05-02 06:30:18 +00:00
COPYING initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
INSTALL move a comma 2004-11-17 21:35:00 +00:00
Makefile.am get the QWTV (qtv) project going :) 2004-02-18 23:21:11 +00:00
NEWS more tree recovering. This includes Despair's anisotropy support work. 2005-01-02 14:23:20 +00:00
quakeforge.lsm.in more mailing list corrections 2003-07-12 21:50:22 +00:00
README.cygwin strip the \r from the line endings 2003-04-16 01:27:38 +00:00
TODO correct the date format to match the new format used by the new CVS. the 2004-06-16 07:36:57 +00:00

This file gives instruction for compiling QF with cygwin to run in MS Windows(R).

DISCLAIMER: Use at your own risk, NO WARRANTY of any kind. NO GUARANTEE of correctness or usability.

If you have problems with these instructions please let me know.

email: wildcode@users.sourceforge.net
IRC: irc.xiph.org #quakeforge
==========================================================================

WARNING: This is not intended for inexperienced users, binaries are available on request.

         QuakeForge may take several hours from bootstrap to the completion
         of make install on some systems

To build win32(mingw) QuakeForge bins you will need to download and install cygwin, and the Microsoft DirectX SDK. Cygwin can be found at http://www.cygwin.org

Once cygwin is installed along with the appropriate developement modules, copy dinput.h from the DirectX SDK and place it in /usr/include/w32api/

If you want to use DirectSound also copy dsound.h to the same spot.

in the quakeforge source dir, within cygwin, type
./bootstrap
./configure --host=i386-mingw32 --build=i386-cygwin --target=i386-mingw32 --program-prefix= --with-static-plugins --disable-shared --disable-oss --disable-vorbis --disable-Werror --enable-optimize --enable-asmopt --disable-debug --enable-zlib
make
make install

--disable-Werror is needed as some versions of the DX SDK are buggy.

Go to the /usr/local/bin directory and copy the qw-* and nq-* files to your dos
quake dir

Let us know how it works for you.

NOTE: At the time of writing qw-server.exe was not working correctly. Please refrain from using it unless you are willing to fix it.

Special Note: QuakeForge only supplies our own version of the programs for Quake. To get the game data, you still need to have purchased Quake or get the shareware version from Id Software.

Chris Ison (WildCode) for QuakeForge
March 11, 2003