quakeforge/libs/video/renderer/glsl
Bill Currie fbc1bd9f6e [renderer] Clean up entity_t to a certain extent
This is the first step towards component-based entities.

There's still some transform-related stuff in the struct that needs to
be moved, but it's all entirely client related (rather than renderer)
and will probably go into a "client" component. Also, the current
components are directly included structs rather than references as I
didn't want to deal with the object management at this stage.

As part of the process (because transforms use simd) this also starts
the process of moving QF to using simd for vectors and matrices. There's
now a mess of simd and sisd code mixed together, but it works
surprisingly well together.
2021-03-10 00:01:41 +09:00
..
glsl_alias.c [renderer] Clean up entity_t to a certain extent 2021-03-10 00:01:41 +09:00
glsl_bsp.c [renderer] Clean up entity_t to a certain extent 2021-03-10 00:01:41 +09:00
glsl_draw.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
glsl_fog.c [gl,glsl] Copy fog color rather than return pointer 2020-12-24 16:43:28 +09:00
glsl_iqm.c [renderer] Clean up entity_t to a certain extent 2021-03-10 00:01:41 +09:00
glsl_lightmap.c [models] Move brush data into its own struct 2021-02-01 19:31:11 +09:00
glsl_main.c [renderer] Clean up entity_t to a certain extent 2021-03-10 00:01:41 +09:00
glsl_particles.c [renderer] Clean up entity_t to a certain extent 2021-03-10 00:01:41 +09:00
glsl_screen.c [util] Make va thread-safe 2021-01-31 16:05:48 +09:00
glsl_shader.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
glsl_sprite.c [renderer] Clean up entity_t to a certain extent 2021-03-10 00:01:41 +09:00
glsl_textures.c [renderer] Move core of scrap into shared code 2021-01-13 02:47:07 +09:00
namehack.h [models] Move brush data into its own struct 2021-02-01 19:31:11 +09:00
qfglsl.c Separate render and presentation initialization 2019-07-09 01:00:47 +09:00
quakeforge.glsl Switch QF's quaterions from wxyz to xyzw. 2018-10-12 14:33:55 +09:00
vid_common_glsl.c [util] Make va thread-safe 2021-01-31 16:05:48 +09:00