quakeforge/libs/client
Bill Currie fb818d15d9 [scene] Support extra component systems
I've finally come across the need for "client" (hah) code to have
additional components on scene entities.
2023-08-05 01:35:09 +09:00
..
cl_chase.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
cl_effects.c [scene] Move dynamic lights into the scene ECS 2023-08-04 15:08:56 +09:00
cl_entities.c [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00
cl_input.c [client] Correct the description of move.up axis 2023-07-12 00:40:37 +09:00
cl_light.c [scene] Put lights into the bsp tree via efrags 2023-07-22 17:53:07 +09:00
cl_particles.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
cl_screen.c [ui] Make Canvas_SetLen operate on only one canvas 2023-07-08 20:56:40 +09:00
cl_temp_entities.c [scene] Move dynamic lights into the scene ECS 2023-08-04 15:08:56 +09:00
cl_view.c [scene] Implement Scene_FreeAllEntities (and use it) 2023-07-22 16:50:18 +09:00
cl_world.c [scene] Support extra component systems 2023-08-05 01:35:09 +09:00
default_input.plist [client] Add bindings for load and quickload in demos 2021-12-24 06:45:13 +09:00
hud.c [ui] Remove some extra debug outlines 2023-01-21 11:20:09 +09:00
locs.c [scene] Move dynamic lights into the scene ECS 2023-08-04 15:08:56 +09:00
Makemodule.am [client] Switch to using canvases for screen and hud 2023-01-21 03:43:18 +09:00
old_keys.c [client] Block binding of the escape key 2021-11-28 23:22:11 +09:00
sbar.c Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00