quakeforge/include/QF/GL/qf_draw.h
Bill Currie dbd3d6502a Nuke qboolean from orbit
I never liked it, but with C2x coming out, it's best to handle bools
properly. I haven't gone through all the uses of int as bool (I'll leave
that for fixing when I encounter them), but this gets QF working with
both c2x (really, gnu2x because of raw strings).
2023-06-13 18:06:11 +09:00

71 lines
2.5 KiB
C

/*
qf_draw.h
gl specific draw function
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __gl_draw_h
#define __gl_draw_h
struct qpic_s;
struct font_s;
struct draw_charbuffer_s;
void gl_Draw_Init (void);
void gl_Draw_Shutdown (void);
void gl_Draw_CharBuffer (int x, int y, struct draw_charbuffer_s *buffer);
void gl_Draw_SetScale (int scale);
void gl_Draw_Character (int x, int y, unsigned ch);
void gl_Draw_String (int x, int y, const char *str);
void gl_Draw_nString (int x, int y, const char *str, int count);
void gl_Draw_AltString (int x, int y, const char *str);
void gl_Draw_ConsoleBackground (int lines, byte alpha);
void gl_Draw_Crosshair (void);
void gl_Draw_CrosshairAt (int ch, int x, int y);
void gl_Draw_TileClear (int x, int y, int w, int h);
void gl_Draw_Fill (int x, int y, int w, int h, int c);
void gl_Draw_Line (int x0, int y0, int x1, int y1, int c);
void gl_Draw_TextBox (int x, int y, int width, int lines, byte alpha);
void gl_Draw_FadeScreen (void);
void gl_Draw_BlendScreen (quat_t color);
struct qpic_s *gl_Draw_CachePic (const char *path, bool alpha);
void gl_Draw_UncachePic (const char *path);
struct qpic_s *gl_Draw_MakePic (int width, int height, const byte *data);
void gl_Draw_DestroyPic (struct qpic_s *pic);
struct qpic_s *gl_Draw_PicFromWad (const char *name);
void gl_Draw_Pic (int x, int y, struct qpic_s *pic);
void gl_Draw_FitPic (int x, int y, int width, int height, struct qpic_s *pic);
void gl_Draw_Picf (float x, float y, struct qpic_s *pic);
void gl_Draw_SubPic(int x, int y, struct qpic_s *pic,
int srcx, int srcy, int width, int height);
int gl_Draw_AddFont (struct font_s *font);
void gl_Draw_Glyph (int x, int y, int fontid, int glyphid, int c);
void GL_Set2D (void);
void GL_Set2DScaled (void);
void GL_End2D (void);
void GL_DrawReset (void);
void GL_FlushText (void);
#endif//__gl_draw_h