quakeforge/qw
Bill Currie c0f8d102ad [scene] Implement Scene_FreeAllEntities (and use it)
I guess I wasn't sure how to find all the allocated entities from within
the registry, but it turned out to be trivial. This takes care of leaked
static entities (and, in a later commit, leaked light entities, which is
how I found the problem).
2023-07-22 16:50:18 +09:00
..
include Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
source [scene] Implement Scene_FreeAllEntities (and use it) 2023-07-22 16:50:18 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00