quakeforge/include/QF/GLSL
Bill Currie 601cc6e3d1 Make a start on bsp rendering.
Still nothing being rendered: still in the process of building the display
lists, but I'm making good progress. Get this into git before something
goes wrong :)
2012-01-08 10:29:38 +09:00
..
defines.h Make a clean break heading for GLES compatibility. 2011-12-26 16:08:55 +09:00
funcs.h Make a clean break heading for GLES compatibility. 2011-12-26 16:08:55 +09:00
qf_alias.h Fix up alias-16 support. 2012-01-05 12:52:12 +09:00
qf_bsp.h Make a start on bsp rendering. 2012-01-08 10:29:38 +09:00
qf_funcs_list.h Change WANT to NEED. 2012-01-08 09:20:04 +09:00
qf_lightmap.h Implement the bulk of the lightmap code. 2012-01-07 14:53:23 +09:00
qf_textures.h Load bsp model textures as repeating mipmaps. 2012-01-07 18:05:54 +09:00
qf_vid.h Create the colormap texture. 2012-01-02 11:19:23 +09:00
types.h Make a clean break heading for GLES compatibility. 2011-12-26 16:08:55 +09:00