mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 04:42:32 +00:00
ed42482fd4
Also removed gl_smooth from the glspeed.cfg - no idea why it was there, since I had already replaced it. Whoops. Misty-chan
53 lines
2.4 KiB
INI
53 lines
2.4 KiB
INI
// Draw the weapon model. Turn off to gain 2 fps
|
|
r_drawviewmodel "1"
|
|
// Rocket trails, smoke etc. Turn off to gain a LOT of fps in battles, as well
|
|
// as make it a hell of a lot easier to see your enemy.
|
|
// Easier to moderate it using cl_max_particles now
|
|
r_particles "1"
|
|
// Reduce this number to gain some speed. May be slight or insignificant,
|
|
// I have not tested this in software. Default is 2048
|
|
cl_max_particles "2048"
|
|
// The next four options can be set to 1 by the SERVER, so if it doesn't
|
|
// work, check that the server admin hasn't set them to 1 himself.
|
|
// Set to 0 to turn off quad/suit/pent screen filling color.
|
|
cl_cshift_powerup "0"
|
|
// Set to 0 to turn off 'bonus' flash, and item pickup flash.
|
|
cl_cshift_bonus "0"
|
|
// Set to 0 to turn off pain screen filling color.
|
|
cl_cshift_damage "0"
|
|
// Set to 0 to turn off water/lava screen filling color.
|
|
// However, it can be used to cheat in megatf/mega2k with flash grens/mines.
|
|
// Smart server admins would force this to 1 for quakeforge servers running
|
|
// megatf/2k. Older quakeworld servers couldn't disable gl_polyblend anyway.
|
|
cl_cshift_content "1"
|
|
// client's maximum fps allowed. 72 is the highest it can be set to
|
|
cl_maxfps "72"
|
|
// Set to 0 to go faster, 1 is older mode and slower
|
|
// Or not. Some people say 0 is slower and 1 is faster.
|
|
// *shrugs* Pick your favorite I guess.
|
|
cl_sbar "0"
|
|
// If you set this to 120 your status bar will disappear completely and
|
|
// your fps will improve slightly. Setting it lower, minimum is 30, will
|
|
// improve your fps.
|
|
viewsize 100
|
|
// Don't show gibs. Should improve speed slightly if you're experiencing lots
|
|
// of gibs in battle :)
|
|
cl_gibfilter 1
|
|
// Don't show dead bodies. Should improve speed slightly if... well, a lot
|
|
// of people are dying. Note in TF/Megatf/2k this is BAD TO USE, spies
|
|
// can feign and you won't be able to see them at *all*
|
|
cl_deadbodyfilter 0
|
|
// detail level, 0 is highest 3 is lowest
|
|
d_mipcap 1
|
|
// detail level of objects, 0 is highest 3 is lowest
|
|
d_mipscale 1
|
|
// subdivide sky polys - not sure if turning this off helps or not. Experiment
|
|
gl_sky_divide 1
|
|
// division value for the sky brushes. - not sure if playing with this helps.
|
|
gl_subdivide_size 128
|
|
// set how many edges are visible. Reduce from default to increase speed on
|
|
// big maps at the cost of how much you can see
|
|
r_maxedges 2000
|
|
// set how many surfaces are visible. Reduce from default to increase speed on
|
|
// big maps at the cost of how much you can see
|
|
r_maxsurfs 1000
|