mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 12:52:46 +00:00
653 lines
14 KiB
C
653 lines
14 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file, 'COPYING', for details.
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*/
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static const char rcsid[] =
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"$Id$";
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <stdlib.h>
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#include "QF/sys.h"
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#include "bsp5.h"
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int leaffaces;
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int nodefaces;
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int splitnodes;
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int c_solid, c_empty, c_water;
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qboolean usemidsplit;
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/*
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FaceSide
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For BSP hueristic
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*/
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int
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FaceSide (face_t *in, plane_t *split)
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{
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int frontcount, backcount, i;
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vec_t dot;
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vec_t *p;
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frontcount = backcount = 0;
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// axial planes are fast
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if (split->type < 3)
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for (i = 0, p = in->pts[0] + split->type; i < in->numpoints;
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i++, p += 3) {
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if (*p > split->dist + ON_EPSILON) {
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if (backcount)
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return SIDE_ON;
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frontcount = 1;
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} else if (*p < split->dist - ON_EPSILON) {
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if (frontcount)
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return SIDE_ON;
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backcount = 1;
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}
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} else
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// sloping planes take longer
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for (i = 0, p = in->pts[0]; i < in->numpoints; i++, p += 3) {
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dot = DotProduct (p, split->normal);
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dot -= split->dist;
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if (dot > ON_EPSILON) {
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if (backcount)
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return SIDE_ON;
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frontcount = 1;
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} else if (dot < -ON_EPSILON) {
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if (frontcount)
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return SIDE_ON;
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backcount = 1;
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}
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}
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if (!frontcount)
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return SIDE_BACK;
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if (!backcount)
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return SIDE_FRONT;
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return SIDE_ON;
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}
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/*
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ChooseMidPlaneFromList
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The clipping hull BSP doesn't worry about avoiding splits
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*/
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surface_t *
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ChooseMidPlaneFromList (surface_t *surfaces, vec3_t mins, vec3_t maxs)
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{
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int j, l;
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plane_t *plane;
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surface_t *p, *bestsurface;
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vec_t bestvalue, value, dist;
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// pick the plane that splits the least
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bestvalue = 6 * 8192 * 8192;
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bestsurface = NULL;
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for (p = surfaces; p; p = p->next) {
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if (p->onnode)
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continue;
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plane = &planes[p->planenum];
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// check for axis aligned surfaces
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l = plane->type;
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if (l > PLANE_Z)
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continue;
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// calculate the split metric along axis l, smaller values are better
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value = 0;
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dist = plane->dist * plane->normal[l];
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for (j = 0; j < 3; j++) {
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if (j == l) {
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value += (maxs[l] - dist) * (maxs[l] - dist);
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value += (dist - mins[l]) * (dist - mins[l]);
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} else
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value += 2 * (maxs[j] - mins[j]) * (maxs[j] - mins[j]);
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}
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if (value > bestvalue)
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continue;
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// currently the best!
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bestvalue = value;
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bestsurface = p;
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}
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if (!bestsurface) {
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for (p = surfaces; p; p = p->next)
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if (!p->onnode)
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return p; // first valid surface
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Sys_Error ("ChooseMidPlaneFromList: no valid planes");
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}
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return bestsurface;
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}
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/*
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ChoosePlaneFromList
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The real BSP hueristic
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*/
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surface_t *
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ChoosePlaneFromList (surface_t *surfaces, vec3_t mins, vec3_t maxs,
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qboolean usefloors)
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{
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face_t *f;
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int j, k, l;
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plane_t *plane;
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surface_t *p, *p2, *bestsurface;
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vec_t bestvalue, bestdistribution, value, dist;
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// pick the plane that splits the least
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bestvalue = 99999;
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bestsurface = NULL;
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bestdistribution = 9e30;
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for (p = surfaces; p; p = p->next) {
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if (p->onnode)
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continue;
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plane = &planes[p->planenum];
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k = 0;
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if (!usefloors && plane->normal[2] == 1)
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continue;
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for (p2 = surfaces; p2; p2 = p2->next) {
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if (p2 == p)
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continue;
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if (p2->onnode)
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continue;
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for (f = p2->faces; f; f = f->next) {
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if (FaceSide (f, plane) == SIDE_ON) {
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k++;
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if (k >= bestvalue)
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break;
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}
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}
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if (k > bestvalue)
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break;
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}
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if (k > bestvalue)
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continue;
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// if equal numbers, axial planes win, then decide on spatial
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// subdivision
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if (k < bestvalue || (k == bestvalue && plane->type < PLANE_ANYX)) {
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// check for axis aligned surfaces
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l = plane->type;
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if (l <= PLANE_Z) { // axial aligned
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// calculate the split metric along axis l
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value = 0;
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for (j = 0; j < 3; j++) {
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if (j == l) {
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dist = plane->dist * plane->normal[l];
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value += (maxs[l] - dist) * (maxs[l] - dist);
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value += (dist - mins[l]) * (dist - mins[l]);
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} else
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value += 2 * (maxs[j] - mins[j]) * (maxs[j] - mins[j]);
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}
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if (value > bestdistribution && k == bestvalue)
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continue;
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bestdistribution = value;
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}
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// currently the best!
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bestvalue = k;
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bestsurface = p;
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}
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}
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return bestsurface;
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}
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/*
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SelectPartition
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Selects a surface from a linked list of surfaces to split the group on
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returns NULL if the surface list can not be divided any more (a leaf)
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*/
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surface_t *
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SelectPartition (surface_t *surfaces)
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{
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int i, j;
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surface_t *p, *bestsurface;
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vec3_t mins, maxs;
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// count onnode surfaces
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i = 0;
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bestsurface = NULL;
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for (p = surfaces; p; p = p->next)
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if (!p->onnode) {
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i++;
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bestsurface = p;
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}
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if (i == 0)
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return NULL;
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if (i == 1)
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return bestsurface; // this is a final split
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// calculate a bounding box of the entire surfaceset
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for (i = 0; i < 3; i++) {
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mins[i] = 99999;
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maxs[i] = -99999;
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}
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for (p = surfaces; p; p = p->next)
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for (j = 0; j < 3; j++) {
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if (p->mins[j] < mins[j])
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mins[j] = p->mins[j];
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if (p->maxs[j] > maxs[j])
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maxs[j] = p->maxs[j];
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}
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if (usemidsplit) // do fast way for clipping hull
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return ChooseMidPlaneFromList (surfaces, mins, maxs);
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// do slow way to save poly splits for drawing hull
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#if 0
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bestsurface = ChoosePlaneFromList (surfaces, mins, maxs, false);
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if (bestsurface)
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return bestsurface;
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#endif
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return ChoosePlaneFromList (surfaces, mins, maxs, true);
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}
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//============================================================================
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/*
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CalcSurfaceInfo
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Calculates the bounding box
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*/
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void
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CalcSurfaceInfo (surface_t * surf)
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{
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face_t *f;
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int i, j;
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if (!surf->faces)
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Sys_Error ("CalcSurfaceInfo: surface without a face");
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// calculate a bounding box
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for (i = 0; i < 3; i++) {
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surf->mins[i] = 99999;
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surf->maxs[i] = -99999;
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}
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for (f = surf->faces; f; f = f->next) {
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if (f->contents[0] >= 0 || f->contents[1] >= 0)
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Sys_Error ("Bad contents");
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for (i = 0; i < f->numpoints; i++)
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for (j = 0; j < 3; j++) {
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if (f->pts[i][j] < surf->mins[j])
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surf->mins[j] = f->pts[i][j];
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if (f->pts[i][j] > surf->maxs[j])
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surf->maxs[j] = f->pts[i][j];
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}
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}
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}
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void
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DividePlane (surface_t *in, plane_t *split, surface_t **front,
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surface_t **back)
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{
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face_t *facet, *next;
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face_t *frontlist, *backlist;
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face_t *frontfrag, *backfrag;
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plane_t *inplane;
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surface_t *news;
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inplane = &planes[in->planenum];
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// parallel case is easy
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if (_VectorCompare (inplane->normal, split->normal)) {
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// check for exactly on node
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if (inplane->dist == split->dist) {
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// divide the facets to the front and back sides
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news = AllocSurface ();
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*news = *in;
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facet = in->faces;
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in->faces = NULL;
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news->faces = NULL;
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in->onnode = news->onnode = true;
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for (; facet; facet = next) {
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next = facet->next;
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if (facet->planeside == 1) {
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facet->next = news->faces;
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news->faces = facet;
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} else {
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facet->next = in->faces;
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in->faces = facet;
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}
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}
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if (in->faces)
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*front = in;
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else
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*front = NULL;
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if (news->faces)
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*back = news;
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else
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*back = NULL;
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return;
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}
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if (inplane->dist > split->dist) {
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*front = in;
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*back = NULL;
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} else {
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*front = NULL;
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*back = in;
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}
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return;
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}
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// do a real split. may still end up entirely on one side
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// OPTIMIZE: use bounding box for fast test
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frontlist = NULL;
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backlist = NULL;
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for (facet = in->faces; facet; facet = next) {
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next = facet->next;
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SplitFace (facet, split, &frontfrag, &backfrag);
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if (frontfrag) {
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frontfrag->next = frontlist;
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frontlist = frontfrag;
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}
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if (backfrag) {
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backfrag->next = backlist;
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backlist = backfrag;
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}
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}
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// if nothing actually got split, just move the in plane
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if (frontlist == NULL) {
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*front = NULL;
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*back = in;
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in->faces = backlist;
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return;
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}
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if (backlist == NULL) {
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*front = in;
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*back = NULL;
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in->faces = frontlist;
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return;
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}
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// stuff got split, so allocate one new plane and reuse in
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news = AllocSurface ();
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*news = *in;
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news->faces = backlist;
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*back = news;
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in->faces = frontlist;
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*front = in;
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// recalc bboxes and flags
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CalcSurfaceInfo (news);
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CalcSurfaceInfo (in);
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}
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void
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DivideNodeBounds (node_t *node, plane_t *split)
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{
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VectorCopy (node->mins, node->children[0]->mins);
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VectorCopy (node->mins, node->children[1]->mins);
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VectorCopy (node->maxs, node->children[0]->maxs);
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VectorCopy (node->maxs, node->children[1]->maxs);
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// OPTIMIZE: sloping cuts can give a better bbox than this...
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if (split->type > 2)
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return;
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node->children[0]->mins[split->type] =
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node->children[1]->maxs[split->type] = split->dist;
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}
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/*
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LinkConvexFaces
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Determines the contents of the leaf and creates the final list of
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original faces that have some fragment inside this leaf
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*/
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void
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LinkConvexFaces (surface_t *planelist, node_t *leafnode)
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{
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face_t *f, *next;
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int i, count;
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surface_t *surf, *pnext;
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leafnode->faces = NULL;
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leafnode->contents = 0;
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leafnode->planenum = -1;
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count = 0;
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for (surf = planelist; surf; surf = surf->next) {
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for (f = surf->faces; f; f = f->next) {
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count++;
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if (!leafnode->contents)
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leafnode->contents = f->contents[0];
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else if (leafnode->contents != f->contents[0])
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Sys_Error ("Mixed face contents in leafnode");
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}
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}
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if (!leafnode->contents)
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leafnode->contents = CONTENTS_SOLID;
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switch (leafnode->contents) {
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case CONTENTS_EMPTY:
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c_empty++;
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break;
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case CONTENTS_SOLID:
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c_solid++;
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break;
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case CONTENTS_WATER:
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case CONTENTS_SLIME:
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case CONTENTS_LAVA:
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case CONTENTS_SKY:
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c_water++;
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break;
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default:
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Sys_Error ("LinkConvexFaces: bad contents number");
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}
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// write the list of faces, and free the originals
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leaffaces += count;
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leafnode->markfaces = malloc (sizeof (face_t *) * (count + 1));
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i = 0;
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for (surf = planelist; surf; surf = pnext) {
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pnext = surf->next;
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for (f = surf->faces; f; f = next) {
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next = f->next;
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leafnode->markfaces[i] = f->original;
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i++;
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FreeFace (f);
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}
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FreeSurface (surf);
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}
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leafnode->markfaces[i] = NULL; // sentinal
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}
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/*
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LinkNodeFaces
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Returns a duplicated list of all faces on surface
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*/
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face_t *
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LinkNodeFaces (surface_t *surface)
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{
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face_t *list, *new, **prevptr, *f;
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list = NULL;
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// subdivide
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prevptr = &surface->faces;
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while (1) {
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f = *prevptr;
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if (!f)
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break;
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SubdivideFace (f, prevptr);
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f = *prevptr;
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prevptr = &f->next;
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}
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// copy
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for (f = surface->faces; f; f = f->next) {
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nodefaces++;
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new = AllocFace ();
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*new = *f;
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f->original = new;
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new->next = list;
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list = new;
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}
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return list;
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}
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void
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PartitionSurfaces (surface_t *surfaces, node_t *node)
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{
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surface_t *split, *p, *next;
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surface_t *frontlist, *backlist;
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surface_t *frontfrag, *backfrag;
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plane_t *splitplane;
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split = SelectPartition (surfaces);
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if (!split) { // this is a leaf node
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node->planenum = PLANENUM_LEAF;
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LinkConvexFaces (surfaces, node);
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return;
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}
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splitnodes++;
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node->faces = LinkNodeFaces (split);
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node->children[0] = AllocNode ();
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node->children[1] = AllocNode ();
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node->planenum = split->planenum;
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splitplane = &planes[split->planenum];
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DivideNodeBounds (node, splitplane);
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// multiple surfaces, so split all the polysurfaces into front and back
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// lists
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frontlist = NULL;
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backlist = NULL;
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for (p = surfaces; p; p = next) {
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next = p->next;
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DividePlane (p, splitplane, &frontfrag, &backfrag);
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if (frontfrag && backfrag) {
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// the plane was split, which may expose oportunities to merge
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// adjacent faces into a single face
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// MergePlaneFaces (frontfrag);
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// MergePlaneFaces (backfrag);
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}
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if (frontfrag) {
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if (!frontfrag->faces)
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Sys_Error ("surface with no faces");
|
|
frontfrag->next = frontlist;
|
|
frontlist = frontfrag;
|
|
}
|
|
if (backfrag) {
|
|
if (!backfrag->faces)
|
|
Sys_Error ("surface with no faces");
|
|
backfrag->next = backlist;
|
|
backlist = backfrag;
|
|
}
|
|
}
|
|
|
|
PartitionSurfaces (frontlist, node->children[0]);
|
|
PartitionSurfaces (backlist, node->children[1]);
|
|
}
|
|
|
|
void
|
|
DrawSurface (surface_t *surf)
|
|
{
|
|
face_t *f;
|
|
|
|
for (f = surf->faces; f; f = f->next)
|
|
Draw_DrawFace (f);
|
|
}
|
|
|
|
void
|
|
DrawSurfaceList (surface_t *surf)
|
|
{
|
|
Draw_ClearWindow ();
|
|
while (surf) {
|
|
DrawSurface (surf);
|
|
surf = surf->next;
|
|
}
|
|
}
|
|
|
|
node_t *
|
|
SolidBSP (surface_t *surfhead, qboolean midsplit)
|
|
{
|
|
int i;
|
|
node_t *headnode;
|
|
|
|
qprintf ("----- SolidBSP -----\n");
|
|
|
|
headnode = AllocNode ();
|
|
usemidsplit = midsplit;
|
|
|
|
// calculate a bounding box for the entire model
|
|
for (i = 0; i < 3; i++) {
|
|
headnode->mins[i] = brushset->mins[i] - SIDESPACE;
|
|
headnode->maxs[i] = brushset->maxs[i] + SIDESPACE;
|
|
}
|
|
|
|
// recursively partition everything
|
|
Draw_ClearWindow ();
|
|
splitnodes = 0;
|
|
leaffaces = 0;
|
|
nodefaces = 0;
|
|
c_solid = c_empty = c_water = 0;
|
|
|
|
PartitionSurfaces (surfhead, headnode);
|
|
|
|
qprintf ("%5i split nodes\n", splitnodes);
|
|
qprintf ("%5i solid leafs\n", c_solid);
|
|
qprintf ("%5i empty leafs\n", c_empty);
|
|
qprintf ("%5i water leafs\n", c_water);
|
|
qprintf ("%5i leaffaces\n", leaffaces);
|
|
qprintf ("%5i nodefaces\n", nodefaces);
|
|
|
|
return headnode;
|
|
}
|