quakeforge/qw/source
2002-08-21 03:57:36 +00:00
..
.gdbinit better progs access error checking and cleanups resulting from it. Fixes 2001-03-27 03:57:17 +00:00
.gitignore Add gitignore for qw-master and qw-master.exe. 2001-09-19 00:06:56 +00:00
.indent.pro sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet. 2001-08-25 02:47:11 +00:00
cl_cam.c Rename Length to VectorLength. 2002-08-20 02:22:40 +00:00
cl_cmd.c take cmd.[ch] back to basics. the gib code is temporarily gone pending 2002-07-31 05:19:03 +00:00
cl_cvar.c rewrite the info strings to use hash tables instead of a static string. 2001-11-04 07:50:39 +00:00
cl_demo.c Prune dead code. 2002-07-02 21:37:22 +00:00
cl_ents.c convert the flag offset calculation from switch to a lookup table. this 2002-08-06 03:52:38 +00:00
cl_input.c Whitespace, plus a sprinkling of FIXME markers... 2002-07-02 18:35:36 +00:00
cl_main.c Move the signal handling code from video/targets/* to sys.c (I'm leaving 2002-08-20 23:04:57 +00:00
cl_ngraph.c Whitespace, dead code removal, and a couple of tiny cleanups. 2002-07-03 05:40:33 +00:00
cl_parse.c Use function pointers for DeathmatchOverlay, instead of a ridiculous if/else tangle. Bulkier, but considerably faster. 2002-08-15 09:38:23 +00:00
cl_pred.c Dead code removal. 2002-07-27 02:50:41 +00:00
cl_screen.c Whitespace, dead code removal, and a couple of tiny cleanups. 2002-07-03 05:40:33 +00:00
cl_skin.c Whitespace, dead code removal, and a couple of tiny cleanups. 2002-07-03 05:40:33 +00:00
cl_slist.c fix model_t issues for solaris (now that I know which headers cause the 2002-08-09 02:44:23 +00:00
cl_sys_sdl.c clean out some unneeded includes and fix up model_t for sun (again:P) 2002-08-08 22:24:02 +00:00
cl_sys_unix.c no more Sys_* functions defined in nq or qw :) 2002-06-07 15:46:15 +00:00
cl_sys_win.c various msvc fixes thanks to muzzy (hope he doesn't give up:) 2002-08-20 19:16:11 +00:00
cl_tent.c Cache grappling hook beam model loading, should speed up CTF beam handling. For mods with no beam model, wastes a pointer on a lightning bolt model. Better than crashing... ;) 2002-08-10 02:53:44 +00:00
cl_view.c Whitespace, prune dead code. 2002-07-07 02:33:00 +00:00
com.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
crudefile.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
game.c rewrite the info strings to use hash tables instead of a static string. 2001-11-04 07:50:39 +00:00
locs.c various msvc fixes thanks to muzzy (hope he doesn't give up:) 2002-08-20 19:16:11 +00:00
Makefile.am hmm, missed that one 2002-08-21 03:57:36 +00:00
master.c fix model_t issues for solaris (now that I know which headers cause the 2002-08-09 02:44:23 +00:00
msg_ucmd.c Whitespace, prune dead code. 2002-07-07 02:33:00 +00:00
net_chan.c Whitespace, prune dead code. 2002-07-07 02:33:00 +00:00
net_packetlog.c Whitespace, prune dead code. 2002-07-07 02:33:00 +00:00
net_svc.c Whitespace, prune dead code. 2002-07-07 02:33:00 +00:00
net_udp.c fix model_t issues for solaris (now that I know which headers cause the 2002-08-09 02:44:23 +00:00
net_udp6.c fix model_t issues for solaris (now that I know which headers cause the 2002-08-09 02:44:23 +00:00
pmove.c if the velocity is 0, don't bother clipping it. 2002-02-25 18:40:51 +00:00
pmovetst.c start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
sbar.c Use function pointers for DeathmatchOverlay, instead of a ridiculous if/else tangle. Bulkier, but considerably faster. 2002-08-15 09:38:23 +00:00
sdl_link.c make the sdl clients link reliably (some versions of binutils don't cope well 2002-08-12 16:42:26 +00:00
skin.c cleanup skin's namespace polution 2001-12-04 20:13:12 +00:00
sv_ccmds.c improved server logging. "logfile" is gone from qw-server to be replaced 2002-08-07 18:46:53 +00:00
sv_cvar.c rewrite the info strings to use hash tables instead of a static string. 2001-11-04 07:50:39 +00:00
sv_ents.c complain when MAX_PACKET_ENTITIES gets hit to see if this is our problem 2002-08-15 21:11:57 +00:00
sv_init.c allow progs to register user commands (but not override any of the standard 2002-07-05 06:43:47 +00:00
sv_main.c Move the signal handling code from video/targets/* to sys.c (I'm leaving 2002-08-20 23:04:57 +00:00
sv_model.c `adequate' temporary fix for r_lightmap_components 1 2002-05-28 04:11:40 +00:00
sv_move.c use P_* for params and R_* for return values in builtins code 2002-07-24 21:42:33 +00:00
sv_nchan.c Kill MSG_WriteChar. 2002-07-02 19:13:53 +00:00
sv_phys.c Rename Length to VectorLength. 2002-08-20 02:22:40 +00:00
sv_pr_cmds.c fix a vim snafu 2002-08-15 03:22:58 +00:00
sv_progs.c Move the signal handling code from video/targets/* to sys.c (I'm leaving 2002-08-20 23:04:57 +00:00
sv_send.c Rename Length to VectorLength. 2002-08-20 02:22:40 +00:00
sv_sys_unix.c no more Sys_* functions defined in nq or qw :) 2002-06-07 15:46:15 +00:00
sv_sys_win.c no more Sys_* functions defined in nq or qw :) 2002-06-07 15:46:15 +00:00
sv_user.c casting from (signed) char to int does not one whit of good towards avoiding 2002-08-02 03:22:32 +00:00
teamplay.c take cmd.[ch] back to basics. the gib code is temporarily gone pending 2002-07-31 05:19:03 +00:00
world.c touch, think and blocked now support methods 2002-05-31 21:05:58 +00:00
worlda.S include/QF header cleanup. including config.h (or any file from include) is 2001-05-31 05:33:13 +00:00