quakeforge/nq/include
Bill Currie 8bab548d16 Make the hud type configurable via dirconf.
Currently only "id", "hipnotic" and "rogue" are supported (anything else is
treated as "id"). Has no effect in quakeworld (good thing too: changing
gamedirs is a little broken).
2011-09-11 08:13:26 +09:00
..
chase.h gcc 3.0 compile fixes 2001-06-19 22:05:13 +00:00
client.h Reduce the diffs in cl_demo.c. 2011-09-04 09:58:12 +09:00
game.h Make the hud type configurable via dirconf. 2011-09-11 08:13:26 +09:00
host.h re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
Makefile.am all that just to get rid of it. *shrug* 2003-04-21 18:00:10 +00:00
protocol.h Get entity alpha (mostly) working. 2010-12-16 09:34:29 +09:00
server.h Support jumping off pretty much anything. 2011-06-11 13:19:31 +09:00
sv_pr_cmds.h Clean up the diffs a bit between qw and nq sv_pr_cmds 2011-09-07 09:41:05 +09:00
sv_progs.h Get entity alpha (mostly) working. 2010-12-16 09:34:29 +09:00