.. |
gl_draw.c
|
Revamp cshifts and implement in glsl.
|
2012-01-28 20:45:14 +09:00 |
gl_dyn_lights.c
|
hah, should have been using __attribute__((used)) all that time (rather
|
2005-08-04 15:27:09 +00:00 |
gl_dyn_part.c
|
Zap some magic numbers.
|
2012-01-19 10:36:10 +09:00 |
gl_dyn_textures.c
|
Make the dynamic textures more readily available.
|
2012-01-21 19:13:01 +09:00 |
gl_fog.c
|
The beginnings of fog support.
|
2010-12-10 17:17:30 +09:00 |
gl_graph.c
|
the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner.
|
2007-03-10 12:00:59 +00:00 |
gl_lightmap.c
|
Merge brush model with world model rendering.
|
2011-12-18 08:09:55 +09:00 |
gl_mod_alias.c
|
Gut most of the old skin code.
|
2012-01-23 16:16:30 +09:00 |
gl_mod_sprite.c
|
Move the entity transform setup into the clients.
|
2011-12-15 17:09:01 +09:00 |
gl_rmain.c
|
Revamp cshifts and implement in glsl.
|
2012-01-28 20:45:14 +09:00 |
gl_rmisc.c
|
Fix the missing world on map reload.
|
2012-01-29 16:09:35 +09:00 |
gl_rsurf.c
|
Merge branch 'master' into glsl
|
2012-01-29 22:36:35 +09:00 |
gl_screen.c
|
Revamp cshifts and implement in glsl.
|
2012-01-28 20:45:14 +09:00 |
gl_sky.c
|
Rename some headers to fix doxygen warnings.
|
2011-07-23 15:58:45 +09:00 |
gl_sky_clip.c
|
Fix a gl matrix stack overflow.
|
2012-01-24 12:10:37 +09:00 |
gl_textures.c
|
Move min/max/bound and field_offset into better locations.
|
2011-12-24 10:04:33 +09:00 |
gl_warp.c
|
hah, should have been using __attribute__((used)) all that time (rather
|
2005-08-04 15:27:09 +00:00 |
Makefile.am
|
Gut most of the old skin code.
|
2012-01-23 16:16:30 +09:00 |