mirror of
https://git.code.sf.net/p/quake/quakeforge
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3061270d3a
See http://forums.inside3d.com/viewtopic.php?t=1675 for inspiration. As this might break the gameplay of certain maps, the new sv_jump_any cvar can be used to disable this feature (bringing back the old behavior). |
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.. | ||
chase.h | ||
client.h | ||
game.h | ||
host.h | ||
Makefile.am | ||
protocol.h | ||
server.h | ||
sv_pr_cmds.h | ||
sv_progs.h |