quakeforge/libs/gamecode/engine
Bill Currie f8a41cb1bc completely nuke the concept of "priority" from opcodes and use get_op_string
in emit_sub_expr instead of a redundant switch.
2001-10-25 17:48:35 +00:00
..
.gitignore - add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la 2001-08-21 22:34:20 +00:00
Makefile.am Aaaaaaand, it's done! 2001-09-28 10:31:20 +00:00
pr_debug.c break out the backtrace code from PR_RunError into PR_DumpState and use 2001-10-08 03:46:44 +00:00
pr_edict.c elimination of bare printf (with some exceptions) from libs: Sys_Printf is 2001-10-18 16:42:14 +00:00
pr_exec.c elimination of bare printf (with some exceptions) from libs: Sys_Printf is 2001-10-18 16:42:14 +00:00
pr_opcode.c completely nuke the concept of "priority" from opcodes and use get_op_string 2001-10-25 17:48:35 +00:00
pr_strings.c - boundscheck static progs strings, and give proper errors for that 2001-09-28 23:34:49 +00:00