quakeforge/libs/video/renderer/glsl
Bill Currie f800e79a38 Make the init process more dependency based.
Most subsystems that depend on other subsystems now call the init functions
themselves. This makes for much cleaner client initialization (more work
needs to be done for the server).
2012-02-01 21:52:47 +09:00
..
glsl_alias.c Implement global fog. 2012-01-29 10:27:28 +09:00
glsl_bsp.c Put the transparent surfaces on the water chain. 2012-01-31 18:08:06 +09:00
glsl_draw.c Add functions to create/destroy qpics. 2012-02-01 17:46:15 +09:00
glsl_fog.c Implement global fog. 2012-01-29 10:27:28 +09:00
glsl_lightmap.c Ensure the lightmap gets rebuilt when the dlights disappear. 2012-01-30 18:41:27 +09:00
glsl_main.c Make the init process more dependency based. 2012-02-01 21:52:47 +09:00
glsl_particles.c Fix the missing fog on particles and sprites. 2012-01-29 10:35:23 +09:00
glsl_screen.c Revamp cshifts and implement in glsl. 2012-01-28 20:45:14 +09:00
glsl_sprite.c Fix the missing fog on particles and sprites. 2012-01-29 10:35:23 +09:00
glsl_textures.c Allow clearing of a scrap. 2012-01-17 19:31:50 +09:00
Makefile.am Implement global fog. 2012-01-29 10:27:28 +09:00
quake2d.frag Use 0.0 instead of 0.5 for t for palette lookups. 2012-01-14 20:51:43 +09:00
quakebsp.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakebsp.vert Implement water alpha. 2012-01-28 21:20:34 +09:00
quakeico.vert Work around a bug in mesa. 2011-12-28 20:43:56 +09:00
quakemdl.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakemdl.vert Rework the alias vertex shader and rendering code for lerping. 2012-01-04 14:35:34 +09:00
quakepar.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakepar.vert Implement QF style particles. 2012-01-21 19:51:18 +09:00
quakepnt.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakepnt.vert Tweak the size of point particles. 2012-01-21 22:05:24 +09:00
quakeskb.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakeski.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakesky.vert Perform some black magic. 2012-01-12 21:23:39 +09:00
quakespr.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakespr.vert Implement sprite rendering. 2011-12-31 14:39:33 +09:00
quaketrb.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quaketxt.vert Add support for vertex colors. 2011-12-28 09:04:26 +09:00