quakeforge/libs
Bill Currie f7efcde7ab [vulkan] Clean up and document some of the bsp code
Getting close to understanding (again) how it all works. I only just
barely understood when I got vulkan's renderer running, but I really
need to understand for when I modify things for shadows. The main thing
hurdle was tinst, but that was dealt with in the previous commit, and
now it's just sorting out the mess of elechains and elementss.
2021-07-13 22:59:51 +09:00
..
audio [win] Fix a pile of bitrot 2021-07-11 13:30:52 +09:00
client [build] Get make distcheck working again 2021-03-29 17:35:30 +09:00
console [video] Use views instead of conwidth and conheight 2021-07-10 18:04:34 +09:00
entity [entity] Use _aligned_malloc etc for _WIN32 2021-04-02 21:02:14 +09:00
gamecode [gamecode] Check for nil entity 2021-06-28 18:12:15 +09:00
gib [input] Create QF input library using keys.c 2021-07-05 16:26:07 +09:00
image [image] Correct disabled LoadPNG declaration 2021-06-13 10:05:51 +09:00
input [input] Create QF input library using keys.c 2021-07-05 16:26:07 +09:00
models Fix a bunch of issues found by gcc-11 2021-06-13 14:30:59 +09:00
net [net] Move found host caching into net_main 2021-04-04 18:38:14 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [input] Create QF input library using keys.c 2021-07-05 16:26:07 +09:00
ui [ui] Add two view manipulation functions 2021-07-10 17:57:59 +09:00
util [util] Implement Sys_Free for windows 2021-07-12 18:55:16 +09:00
video [vulkan] Clean up and document some of the bsp code 2021-07-13 22:59:51 +09:00
Makemodule.am [input] Create QF input library using keys.c 2021-07-05 16:26:07 +09:00