quakeforge/libs/video/renderer/sw
2002-09-13 05:32:28 +00:00
..
.gitignore FINALLY, the nq and qw renderers are merged. the view and particle subsystems 2001-05-24 19:22:35 +00:00
d_draw.S re-enable asm for static builds 2001-06-11 20:59:48 +00:00
d_edge.c more quakeforge compiling on alpha patches 2001-11-17 05:26:30 +00:00
d_fill.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
d_init.c lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading 2001-11-21 19:13:53 +00:00
d_modech.c lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading 2001-11-21 19:13:53 +00:00
d_part.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
d_parta.S pt_color is now an int so don't convert it 2002-01-04 04:12:10 +00:00
d_polysa.S well, that's one way to confuse anybody 2002-06-03 07:23:41 +00:00
d_polyse.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
d_scan.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
d_scana.S re-enable asm for static builds 2001-06-11 20:59:48 +00:00
d_sky.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
d_spr8.S re-enable asm for static builds 2001-06-11 20:59:48 +00:00
d_sprite.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
d_surf.c nuke msg_suppress_1 in favor of Sys_DPrintf 2002-08-27 18:05:59 +00:00
d_vars.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
d_varsa.S lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading 2001-11-21 19:13:53 +00:00
d_zpoint.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
draw.c go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
fpu.c the fpu manipulation stuff seems to be better off in the one place that 2002-06-07 15:09:20 +00:00
fpua.S the fpu manipulation stuff seems to be better off in the one place that 2002-06-07 15:09:20 +00:00
Makefile.am we now require modern autoconf (2.52+), automake (1.6+) and libtool (1.4+). 2002-08-01 19:49:10 +00:00
nonintel.c lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading 2001-11-21 19:13:53 +00:00
screen.c use the correct palette when writing out screen shots 2002-09-10 15:13:12 +00:00
surf8.S lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading 2001-11-21 19:13:53 +00:00
sw_graph.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
sw_raclip.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
sw_raclipa.S BSD compile fixes 2002-01-31 07:37:56 +00:00
sw_ralias.c use Hunk_TempAlloc instead of realloc for the alias model verts 2002-01-07 16:43:47 +00:00
sw_raliasa.S re-enable asm for static builds 2001-06-11 20:59:48 +00:00
sw_rbsp.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
sw_rdraw.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
sw_rdrawa.S well, that's one way to confuse anybody 2002-06-03 07:23:41 +00:00
sw_redge.c * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
sw_redgea.S re-enable asm for static builds 2001-06-11 20:59:48 +00:00
sw_rmain.c Rename Length to VectorLength. 2002-08-20 02:22:40 +00:00
sw_rmisc.c remove vid_basepal, creating vid.palette (current palette) and host_basepal 2002-09-10 03:51:10 +00:00
sw_rpart.c go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
sw_rsky.c lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading 2001-11-21 19:13:53 +00:00
sw_rsprite.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
sw_rsurf.c handle up to 512x512 map textures /properly/. would be nicer if the max 2002-08-22 19:00:55 +00:00
sw_rvarsa.S well, that's one way to confuse anybody 2002-06-03 07:23:41 +00:00
sw_skin.c get larger player skins working in gl 2002-09-13 05:32:28 +00:00
transform.S re-enable asm for static builds 2001-06-11 20:59:48 +00:00