mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-06 13:11:20 +00:00
f789b61c56
Maimed joy_win.c, very likely to get odd behavior there, even if it compiles.
222 lines
6.5 KiB
Makefile
222 lines
6.5 KiB
Makefile
## Process this file with automake to produce Makefile.in
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#
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# Makefile.am
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#
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# Automake-using build system for QuakeForge
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#
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# Copyright (C) 2000 Jeff Teunissen <deek@quakeforge.net>
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#
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# This Makefile is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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#
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# See the GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to:
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#
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# Free Software Foundation, Inc.
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# 59 Temple Place - Suite 330
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# Boston, MA 02111-1307, USA
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#
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# $Id$
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#
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AUTOMAKE_OPTIONS= foreign
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#
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# Stuff that is common to both client and server
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#
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INCLUDES= -I$(top_srcdir)/include -I$(top_srcdir)/nq/include $(MGL_CFLAGS) $(SDL_CFLAGS) $(SVGA_CFLAGS) $(X_CFLAGS) $(GLX_CFLAGS) $(TDFXGL_CFLAGS)
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bin_PROGRAMS = @NQ_TARGETS@
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EXTRA_PROGRAMS= nq-3dfx nq-fbdev nq-glx nq-mgl nq-sdl \
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nq-sgl nq-svga nq-wgl nq-x11 nq-server
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noinst_LIBRARIES= libqfsys.a libqfnet.a
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#if ASM_ARCH
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math_ASM= cl_math.S
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soft_ASM= d_draw.S d_draw16.S d_parta.S d_polysa.S d_scana.S d_spr8.S \
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d_varsa.S sw_raclipa.S sw_raliasa.S sw_rdrawa.S sw_redgea.S sw_rvarsa.S \
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surf16.S surf8.S
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common_ASM= sys_ia32.S worlda.S $(math_ASM)
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#endif
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common_SOURCES= game.c wad.c world.c \
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model.c model_alias.c model_brush.c model_sprite.c \
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com.c \
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$(common_ASM)
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#
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# ... System type
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#
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if SYSTYPE_WIN32
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qfsys_SRC= sys_win.c fnmatch.c
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else
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qfsys_SRC= sys_unix.c
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endif
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#
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# ... Networking
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#
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libqfnet_a_SOURCES= net_bsd.c net_dgrm.c net_loop.c \
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net_main.c net_udp.c net_vcr.c
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EXTRA_libqfnet_a_SOURCES=net_dos.c net_bw.c net_ipx.c net_mp.c net_ser.c \
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net_win.c net_wins.c net_wipx.c
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client_LIBS= $(top_builddir)/libs/gamecode/libQFgamecode.la \
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$(top_builddir)/libs/util/libQFutil.la \
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$(top_builddir)/libs/audio/cd/libQFcd.la \
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$(top_builddir)/libs/audio/targets/libQFsound.la \
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$(top_builddir)/libs/video/targets/libQFjs.la \
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-L. -lqfsys -lqfnet $(SOUND_LIBS) $(NET_LIBS)
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client_LIB_DEPS= libqfsys.a libqfnet.a
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client_SOURCES= cl_cam.c cl_cmd.c cl_demo.c cl_input.c cl_main.c cl_parse.c \
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cl_tent.c console.c keys.c sbar.c r_part.c r_view.c \
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nonintel.c gib.c gib_instructions.c gib_vars.c \
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gib_interpret.c gib_modules.c gib_parse.c gib_stack.c vid.c
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server_SOURCES= host.c host_cmd.c \
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pr_cmds.c \
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sv_cvar.c sv_main.c sv_move.c sv_phys.c sv_progs.c sv_user.c
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combined_SOURCES= $(common_SOURCES) $(client_SOURCES) $(server_SOURCES) $(qfsys_SRC)
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#
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# Software-rendering targets
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#
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# ... Common stuff
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#
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soft_SOURCES= d_edge.c d_fill.c d_init.c d_modech.c d_part.c d_polyse.c \
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d_scan.c d_sky.c d_sprite.c d_surf.c d_vars.c d_zpoint.c \
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draw.c sw_raclip.c sw_ralias.c sw_rbsp.c sw_rdraw.c sw_redge.c sw_refrag.c \
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sw_rlight.c sw_rmain.c sw_rmisc.c sw_part.c sw_rsky.c sw_rsprite.c \
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sw_rsurf.c sw_rvars.c screen.c sw_model_alias.c sw_model_brush.c \
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sw_model_sprite.c sw_view.c $(soft_ASM)
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#
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# ... Linux FBDev
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#
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YFLAGS = -d
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fbdev_SOURCES= fbset.c fbset_modes_y.y fbset_modes_l.l vid_fbdev.c in_fbdev.c
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YACCLEX_CLEANFILES= fbset_modes_y.c fbset_modes_y.h fbset_modes_y.tab.h fbset_modes_l.c
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EXTRA_nq_fbdev_SOURCES=fbset_modes_y.h
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fbset_modes_y.o: fbset_modes_y.c
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$(COMPILE) -Wno-error -c fbset_modes_y.c
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fbset_modes_l.o: fbset_modes_l.c
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$(COMPILE) -Wno-error -c fbset_modes_l.c
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nq_fbdev_SOURCES= $(combined_SOURCES) $(soft_SOURCES) $(fbdev_SOURCES)
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nq_fbdev_LDADD= $(client_LIBS)
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nq_fbdev_DEPENDENCIES= $(client_LIB_DEPS)
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#
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# ... SciTech MGL
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#
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mgl_SOURCES= vid_mgl.c in_win.c
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nq_mgl_SOURCES= $(combined_SOURCES) $(soft_SOURCES) $(mgl_SOURCES)
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nq_mgl_LDADD= $(client_LIBS) $(MGL_LIBS)
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nq_mgl_DEPENDENCIES=$(client_LIB_DEPS)
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#
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# ... Sam Lantinga's Simple DirectMedia Layer, version 1.0 and higher
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#
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sdl_SOURCES= vid_sdl.c in_sdl.c
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nq_sdl_SOURCES= $(combined_SOURCES) $(soft_SOURCES) $(sdl_SOURCES)
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nq_sdl_LDADD= $(client_LIBS) $(SDL_LIBS)
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nq_sdl_DEPENDENCIES=$(client_LIB_DEPS)
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#
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# ... Linux SVGAlib
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#
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svga_SOURCES= d_copy.S vid_svgalib.c in_svgalib.c
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nq_svga_SOURCES= $(combined_SOURCES) $(soft_SOURCES) $(svga_SOURCES)
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nq_svga_LDADD= $(client_LIBS) $(SVGA_LIBS)
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nq_svga_DEPENDENCIES=$(client_LIB_DEPS)
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#
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# ... X11
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#
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x11_SOURCES= in_x11.c context_x11.c dga_check.c
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nq_x11_SOURCES= $(combined_SOURCES) $(soft_SOURCES) $(x11_SOURCES) vid_x11.c
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nq_x11_LDADD= $(client_LIBS) $(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 $(X_EXTRA_LIBS) $(X_SHM_LIB)
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nq_x11_DEPENDENCIES=$(client_LIB_DEPS)
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#
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# OpenGL-using targets
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#
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# ... Common stuff
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#
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ogl_SOURCES= gl_draw.c gl_mesh.c gl_part.c gl_refrag.c gl_rlight.c \
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gl_rmain.c gl_rmisc.c gl_rsurf.c gl_screen.c gl_view.c \
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gl_warp.c gl_model_alias.c gl_model_brush.c gl_model_fullbright.c \
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gl_model_sprite.c
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#
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# ... 3Dfx Voodoo 1 and 2 SVGAlib-based console GL
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#
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tdfx_SOURCES= vid_3dfxsvga.c vid_common_gl.c in_svgalib.c
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nq_3dfx_SOURCES= $(combined_SOURCES) $(ogl_SOURCES) $(tdfx_SOURCES)
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nq_3dfx_LDADD= $(client_LIBS) $(TDFXGL_LIBS) $(SVGA_LIBS) $(DL_LIBS)
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nq_3dfx_DEPENDENCIES=$(client_LIB_DEPS)
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#
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# ... OpenGL in X Window
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#
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glx_SOURCES= vid_glx.c vid_common_gl.c $(x11_SOURCES)
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nq_glx_SOURCES= $(combined_SOURCES) $(ogl_SOURCES) $(glx_SOURCES)
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nq_glx_LDADD= $(client_LIBS) $(GLX_LIBS) $(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 $(X_EXTRA_LIBS) $(DL_LIBS)
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nq_glx_DEPENDENCIES=$(client_LIB_DEPS)
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#
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# ... Sam Lantinga's Simple DirectMedia Layer, version 1.1 and higher, in GL mode
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#
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sgl_SOURCES= vid_sgl.c vid_common_gl.c in_sdl.c
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nq_sgl_SOURCES= $(combined_SOURCES) $(ogl_SOURCES) $(sgl_SOURCES)
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nq_sgl_LDADD= $(client_LIBS) $(X_LIBS) $(SDL_LIBS) $(GLX_LIBS) $(DL_LIBS)
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nq_sgl_DEPENDENCIES=$(client_LIB_DEPS)
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#
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# SGI/Microsoft WGL (Windows OpenGL)
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#
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wgl_SOURCES= vid_wgl.c
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nq_wgl_SOURCES= $(combined_SOURCES) $(ogl_SOURCES) $(wgl_SOURCES)
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nq_wgl_LDADD= $(client_LIBS)
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nq_wgl_DEPENDENCIES=$(client_LIB_DEPS)
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#
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# dedicated server
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#
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ded_SOURCES=sys_unixd.c sv_ded.c
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nq_server_SOURCES=$(common_SOURCES) $(server_SOURCES) $(ded_SOURCES)
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nq_server_LDADD= libqfnet.a
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nq_server_DEPENDENCIES=libqfnet.a
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#
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# Stuff that doesn't get linked into an executable NEEDS to be mentioned here,
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# or it won't be distributed with 'make dist'
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#
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EXTRA_DIST= #nq.dsp dirent.c fnmatch.c sys_unix.c sys_win.c
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# Kill the temp files, hopefully.
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CLEANFILES = *.i *.s $(YACCLEX_CLEANFILES)
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