quakeforge/libs/video/renderer/vulkan
Bill Currie f77ad8a676 [vulkan] Use front-face culling for shadow passes
This clears up the shadow acne, but does cause problems with lights
inside models. However, this can be fixed by setting the models to not
cast shadows.
2023-08-05 13:22:29 +09:00
..
shader
test
vkgen
barrier.c
buffer.c
capture.c
command.c
debug.c
descriptor.c
device.c
dsmanager.c
image.c
instance.c
memory.c
pipeline.c
projection.c
render.c
render_load.c
render_ui.c
resource.c
rp_main_def.plist [vulkan] Use front-face culling for shadow passes 2023-08-05 13:22:29 +09:00
rp_main_fwd.plist
scrap.c
shader.c
smp_quake.plist
staging.c
swapchain.c
util.c
util.h
vkparse.c
vkparse.h
vkparse.plist
vulkan_alias.c
vulkan_bsp.c
vulkan_compose.c
vulkan_draw.c
vulkan_iqm.c
vulkan_lighting.c
vulkan_lightmap.c
vulkan_main.c
vulkan_matrices.c
vulkan_output.c
vulkan_palette.c
vulkan_particles.c
vulkan_planes.c
vulkan_scene.c
vulkan_sprite.c
vulkan_texture.c
vulkan_translucent.c
vulkan_vid_common.c