quakeforge/libs
Bill Currie f77ad8a676 [vulkan] Use front-face culling for shadow passes
This clears up the shadow acne, but does cause problems with lights
inside models. However, this can be fixed by setting the models to not
cast shadows.
2023-08-05 13:22:29 +09:00
..
audio Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
client [client] Put dynamic lights on separate entities 2023-08-05 01:42:15 +09:00
console [scene] Support extra component systems 2023-08-05 01:35:09 +09:00
ecs [ecs] Move correct number of subpool ranges 2023-07-11 00:06:21 +09:00
gamecode Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
gib Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
image Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
input Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
models [model] Remove Mod_LeafPVS in favor of mix/set 2023-08-05 11:51:01 +09:00
net Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [scene] Support extra component systems 2023-08-05 01:35:09 +09:00
scene [scene] Support extra component systems 2023-08-05 01:35:09 +09:00
ui [ui] Skip checkbox label if zero length 2023-07-21 19:28:30 +09:00
util [util] Integrate sys_mem into the build 2023-07-04 14:39:36 +09:00
video [vulkan] Use front-face culling for shadow passes 2023-08-05 13:22:29 +09:00
Makemodule.am [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00