quakeforge/nq/source/menu.c
Bill Currie 1fce1ea12e run indent over all the .c files using qw's .indent.pro. The real reason for
this is I mistakenly did so while making some other changes (which I made sure
were NOT in the checkin:)
2001-02-26 06:48:02 +00:00

3330 lines
69 KiB
C

/*
menu.c
Menu system
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef _WIN32
#include "winquake.h"
#endif
#include "compat.h"
#include "view.h"
#include "va.h"
#include "cmd.h"
#include "cvar.h"
#include "input.h"
#include "vid.h"
#include "net.h"
#include "qtypes.h"
#include "menu.h"
#include "draw.h"
#include "keys.h"
#include "screen.h"
#include "host.h"
#include "server.h"
#include "console.h"
void (*vid_menudrawfn) (void);
void (*vid_menukeyfn) (int key);
enum { m_none, m_main, m_singleplayer, m_load, m_save, m_multiplayer, m_setup,
m_net, m_options, m_video, m_keys, m_help, m_quit, m_serialconfig,
m_modemconfig, m_lanconfig, m_gameoptions, m_search, m_slist
} m_state;
void M_Menu_Main_f (void);
void M_Menu_SinglePlayer_f (void);
void M_Menu_Load_f (void);
void M_Menu_Save_f (void);
void M_Menu_MultiPlayer_f (void);
void M_Menu_Setup_f (void);
void M_Menu_Net_f (void);
void M_Menu_Options_f (void);
void M_Menu_Keys_f (void);
void M_Menu_Video_f (void);
void M_Menu_Help_f (void);
void M_Menu_Quit_f (void);
void M_Menu_SerialConfig_f (void);
void M_Menu_ModemConfig_f (void);
void M_Menu_LanConfig_f (void);
void M_Menu_GameOptions_f (void);
void M_Menu_Search_f (void);
void M_Menu_ServerList_f (void);
void M_Main_Draw (void);
void M_SinglePlayer_Draw (void);
void M_Load_Draw (void);
void M_Save_Draw (void);
void M_MultiPlayer_Draw (void);
void M_Setup_Draw (void);
void M_Net_Draw (void);
void M_Options_Draw (void);
void M_Keys_Draw (void);
void M_Video_Draw (void);
void M_Help_Draw (void);
void M_Quit_Draw (void);
void M_SerialConfig_Draw (void);
void M_ModemConfig_Draw (void);
void M_LanConfig_Draw (void);
void M_GameOptions_Draw (void);
void M_Search_Draw (void);
void M_ServerList_Draw (void);
void M_Main_Key (int key);
void M_SinglePlayer_Key (int key);
void M_Load_Key (int key);
void M_Save_Key (int key);
void M_MultiPlayer_Key (int key);
void M_Setup_Key (int key);
void M_Net_Key (int key);
void M_Options_Key (int key);
void M_Keys_Key (int key);
void M_Video_Key (int key);
void M_Help_Key (int key);
void M_Quit_Key (int key);
void M_SerialConfig_Key (int key);
void M_ModemConfig_Key (int key);
void M_LanConfig_Key (int key);
void M_GameOptions_Key (int key);
void M_Search_Key (int key);
void M_ServerList_Key (int key);
qboolean m_entersound; // play after drawing a frame, so
// caching
// won't disrupt the sound
qboolean m_recursiveDraw;
int m_return_state;
qboolean m_return_onerror;
char m_return_reason[32];
#define StartingGame (m_multiplayer_cursor == 1)
#define JoiningGame (m_multiplayer_cursor == 0)
#define SerialConfig (m_net_cursor == 0)
#define DirectConfig (m_net_cursor == 1)
#define IPXConfig (m_net_cursor == 2)
#define TCPIPConfig (m_net_cursor == 3)
void M_ConfigureNetSubsystem (void);
/*
================
M_DrawCharacter
Draws one solid graphics character
================
*/
void
M_DrawCharacter (int cx, int line, int num)
{
Draw_Character8 (cx + ((vid.width - 320) >> 1), line, num);
}
void
M_Print (int cx, int cy, char *str)
{
while (*str) {
M_DrawCharacter (cx, cy, (*str) + 128);
str++;
cx += 8;
}
}
void
M_PrintWhite (int cx, int cy, char *str)
{
while (*str) {
M_DrawCharacter (cx, cy, *str);
str++;
cx += 8;
}
}
void
M_DrawTransPic (int x, int y, qpic_t *pic)
{
Draw_TransPic (x + ((vid.width - 320) >> 1), y, pic);
}
void
M_DrawPic (int x, int y, qpic_t *pic)
{
Draw_Pic (x + ((vid.width - 320) >> 1), y, pic);
}
byte identityTable[256];
byte translationTable[256];
void
M_BuildTranslationTable (int top, int bottom)
{
int j;
byte *dest, *source;
for (j = 0; j < 256; j++)
identityTable[j] = j;
dest = translationTable;
source = identityTable;
memcpy (dest, source, 256);
if (top < 128) // the artists made some backwards
// ranges. sigh.
memcpy (dest + TOP_RANGE, source + top, 16);
else
for (j = 0; j < 16; j++)
dest[TOP_RANGE + j] = source[top + 15 - j];
if (bottom < 128)
memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
else
for (j = 0; j < 16; j++)
dest[BOTTOM_RANGE + j] = source[bottom + 15 - j];
}
void
M_DrawTransPicTranslate (int x, int y, qpic_t *pic)
{
Draw_TransPicTranslate (x + ((vid.width - 320) >> 1), y, pic,
translationTable);
}
void
M_DrawTextBox (int x, int y, int width, int lines)
{
qpic_t *p;
int cx, cy;
int n;
// draw left side
cx = x;
cy = y;
p = Draw_CachePic ("gfx/box_tl.lmp");
M_DrawTransPic (cx, cy, p);
p = Draw_CachePic ("gfx/box_ml.lmp");
for (n = 0; n < lines; n++) {
cy += 8;
M_DrawTransPic (cx, cy, p);
}
p = Draw_CachePic ("gfx/box_bl.lmp");
M_DrawTransPic (cx, cy + 8, p);
// draw middle
cx += 8;
while (width > 0) {
cy = y;
p = Draw_CachePic ("gfx/box_tm.lmp");
M_DrawTransPic (cx, cy, p);
p = Draw_CachePic ("gfx/box_mm.lmp");
for (n = 0; n < lines; n++) {
cy += 8;
if (n == 1)
p = Draw_CachePic ("gfx/box_mm2.lmp");
M_DrawTransPic (cx, cy, p);
}
p = Draw_CachePic ("gfx/box_bm.lmp");
M_DrawTransPic (cx, cy + 8, p);
width -= 2;
cx += 16;
}
// draw right side
cy = y;
p = Draw_CachePic ("gfx/box_tr.lmp");
M_DrawTransPic (cx, cy, p);
p = Draw_CachePic ("gfx/box_mr.lmp");
for (n = 0; n < lines; n++) {
cy += 8;
M_DrawTransPic (cx, cy, p);
}
p = Draw_CachePic ("gfx/box_br.lmp");
M_DrawTransPic (cx, cy + 8, p);
}
//=============================================================================
int m_save_demonum;
/*
================
M_ToggleMenu_f
================
*/
void
M_ToggleMenu_f (void)
{
m_entersound = true;
if (key_dest == key_menu) {
if (m_state != m_main) {
M_Menu_Main_f ();
return;
}
key_dest = key_game;
m_state = m_none;
return;
}
if (key_dest == key_console) {
Con_ToggleConsole_f ();
} else {
M_Menu_Main_f ();
}
}
//=============================================================================
/* MAIN MENU */
int m_main_cursor;
#define MAIN_ITEMS 5
void
M_Menu_Main_f (void)
{
if (key_dest != key_menu) {
m_save_demonum = cls.demonum;
cls.demonum = -1;
}
key_dest = key_menu;
m_state = m_main;
m_entersound = true;
}
void
M_Main_Draw (void)
{
int f;
qpic_t *p;
M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp"));
p = Draw_CachePic ("gfx/ttl_main.lmp");
M_DrawPic ((320 - p->width) / 2, 4, p);
M_DrawTransPic (72, 32, Draw_CachePic ("gfx/mainmenu.lmp"));
f = (int) (host_time * 10) % 6;
M_DrawTransPic (54, 32 + m_main_cursor * 20,
Draw_CachePic (va ("gfx/menudot%i.lmp", f + 1)));
}
void
M_Main_Key (int key)
{
switch (key) {
case K_ESCAPE:
key_dest = key_game;
m_state = m_none;
cls.demonum = m_save_demonum;
if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
CL_NextDemo ();
break;
case K_DOWNARROW:
S_LocalSound ("misc/menu1.wav");
if (++m_main_cursor >= MAIN_ITEMS)
m_main_cursor = 0;
break;
case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
if (--m_main_cursor < 0)
m_main_cursor = MAIN_ITEMS - 1;
break;
case K_ENTER:
m_entersound = true;
switch (m_main_cursor) {
case 0:
M_Menu_SinglePlayer_f ();
break;
case 1:
M_Menu_MultiPlayer_f ();
break;
case 2:
M_Menu_Options_f ();
break;
case 3:
M_Menu_Help_f ();
break;
case 4:
M_Menu_Quit_f ();
break;
}
}
}
//=============================================================================
/* SINGLE PLAYER MENU */
int m_singleplayer_cursor;
#define SINGLEPLAYER_ITEMS 3
void
M_Menu_SinglePlayer_f (void)
{
key_dest = key_menu;
m_state = m_singleplayer;
m_entersound = true;
}
void
M_SinglePlayer_Draw (void)
{
int f;
qpic_t *p;
M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp"));
p = Draw_CachePic ("gfx/ttl_sgl.lmp");
M_DrawPic ((320 - p->width) / 2, 4, p);
M_DrawTransPic (72, 32, Draw_CachePic ("gfx/sp_menu.lmp"));
f = (int) (host_time * 10) % 6;
M_DrawTransPic (54, 32 + m_singleplayer_cursor * 20,
Draw_CachePic (va ("gfx/menudot%i.lmp", f + 1)));
}
void
M_SinglePlayer_Key (int key)
{
switch (key) {
case K_ESCAPE:
M_Menu_Main_f ();
break;
case K_DOWNARROW:
S_LocalSound ("misc/menu1.wav");
if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
m_singleplayer_cursor = 0;
break;
case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
if (--m_singleplayer_cursor < 0)
m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
break;
case K_ENTER:
m_entersound = true;
switch (m_singleplayer_cursor) {
case 0:
if (sv.active)
if (!SCR_ModalMessage
("Are you sure you want to\nstart a new game?\n"))
break;
key_dest = key_game;
if (sv.active)
Cbuf_AddText ("disconnect\n");
Cbuf_AddText ("maxplayers 1\n");
Cbuf_AddText ("map start\n");
break;
case 1:
M_Menu_Load_f ();
break;
case 2:
M_Menu_Save_f ();
break;
}
}
}
//=============================================================================
/* LOAD/SAVE MENU */
int load_cursor; // 0 < load_cursor < MAX_SAVEGAMES
#define MAX_SAVEGAMES 12
char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH + 1];
int loadable[MAX_SAVEGAMES];
void
M_ScanSaves (void)
{
int i, j;
char name[MAX_OSPATH];
QFile *f;
int version;
char buf[100];
for (i = 0; i < MAX_SAVEGAMES; i++) {
strcpy (m_filenames[i], "--- UNUSED SLOT ---");
loadable[i] = false;
snprintf (name, sizeof (name), "%s/s%i.sav", com_gamedir, i);
f = Qopen (name, "rz");
if (!f)
continue;
Qgets (f, buf, sizeof (buf));
sscanf (buf, "%i\n", &version);
Qgets (f, buf, sizeof (buf));
sscanf (buf, "%79s\n", name);
strncpy (m_filenames[i], name, sizeof (m_filenames[i]) - 1);
// change _ back to space
for (j = 0; j < SAVEGAME_COMMENT_LENGTH; j++)
if (m_filenames[i][j] == '_')
m_filenames[i][j] = ' ';
loadable[i] = true;
Qclose (f);
}
}
void
M_Menu_Load_f (void)
{
m_entersound = true;
m_state = m_load;
key_dest = key_menu;
M_ScanSaves ();
}
void
M_Menu_Save_f (void)
{
if (!sv.active)
return;
if (cl.intermission)
return;
if (svs.maxclients != 1)
return;
m_entersound = true;
m_state = m_save;
key_dest = key_menu;
M_ScanSaves ();
}
void
M_Load_Draw (void)
{
int i;
qpic_t *p;
p = Draw_CachePic ("gfx/p_load.lmp");
M_DrawPic ((320 - p->width) / 2, 4, p);
for (i = 0; i < MAX_SAVEGAMES; i++)
M_Print (16, 32 + 8 * i, m_filenames[i]);
// line cursor
M_DrawCharacter (8, 32 + load_cursor * 8, 12 + ((int) (realtime * 4) & 1));
}
void
M_Save_Draw (void)
{
int i;
qpic_t *p;
p = Draw_CachePic ("gfx/p_save.lmp");
M_DrawPic ((320 - p->width) / 2, 4, p);
for (i = 0; i < MAX_SAVEGAMES; i++)
M_Print (16, 32 + 8 * i, m_filenames[i]);
// line cursor
M_DrawCharacter (8, 32 + load_cursor * 8, 12 + ((int) (realtime * 4) & 1));
}
void
M_Load_Key (int k)
{
switch (k) {
case K_ESCAPE:
M_Menu_SinglePlayer_f ();
break;
case K_ENTER:
S_LocalSound ("misc/menu2.wav");
if (!loadable[load_cursor])
return;
m_state = m_none;
key_dest = key_game;
// Host_Loadgame_f can't bring up the loading plaque because too much
// stack space has been used, so do it now
SCR_BeginLoadingPlaque ();
// issue the load command
Cbuf_AddText (va ("load s%i\n", load_cursor));
return;
case K_UPARROW:
case K_LEFTARROW:
S_LocalSound ("misc/menu1.wav");
load_cursor--;
if (load_cursor < 0)
load_cursor = MAX_SAVEGAMES - 1;
break;
case K_DOWNARROW:
case K_RIGHTARROW:
S_LocalSound ("misc/menu1.wav");
load_cursor++;
if (load_cursor >= MAX_SAVEGAMES)
load_cursor = 0;
break;
}
}
void
M_Save_Key (int k)
{
switch (k) {
case K_ESCAPE:
M_Menu_SinglePlayer_f ();
break;
case K_ENTER:
m_state = m_none;
key_dest = key_game;
Cbuf_AddText (va ("save s%i\n", load_cursor));
return;
case K_UPARROW:
case K_LEFTARROW:
S_LocalSound ("misc/menu1.wav");
load_cursor--;
if (load_cursor < 0)
load_cursor = MAX_SAVEGAMES - 1;
break;
case K_DOWNARROW:
case K_RIGHTARROW:
S_LocalSound ("misc/menu1.wav");
load_cursor++;
if (load_cursor >= MAX_SAVEGAMES)
load_cursor = 0;
break;
}
}
//=============================================================================
/* MULTIPLAYER MENU */
int m_multiplayer_cursor;
#define MULTIPLAYER_ITEMS 3
void
M_Menu_MultiPlayer_f (void)
{
key_dest = key_menu;
m_state = m_multiplayer;
m_entersound = true;
}
void
M_MultiPlayer_Draw (void)
{
int f;
qpic_t *p;
M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp"));
p = Draw_CachePic ("gfx/p_multi.lmp");
M_DrawPic ((320 - p->width) / 2, 4, p);
M_DrawTransPic (72, 32, Draw_CachePic ("gfx/mp_menu.lmp"));
f = (int) (host_time * 10) % 6;
M_DrawTransPic (54, 32 + m_multiplayer_cursor * 20,
Draw_CachePic (va ("gfx/menudot%i.lmp", f + 1)));
if (serialAvailable || ipxAvailable || tcpipAvailable)
return;
M_PrintWhite ((320 / 2) - ((27 * 8) / 2), 148,
"No Communications Available");
}
void
M_MultiPlayer_Key (int key)
{
switch (key) {
case K_ESCAPE:
M_Menu_Main_f ();
break;
case K_DOWNARROW:
S_LocalSound ("misc/menu1.wav");
if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
m_multiplayer_cursor = 0;
break;
case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
if (--m_multiplayer_cursor < 0)
m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
break;
case K_ENTER:
m_entersound = true;
switch (m_multiplayer_cursor) {
case 0:
if (serialAvailable || ipxAvailable || tcpipAvailable)
M_Menu_Net_f ();
break;
case 1:
if (serialAvailable || ipxAvailable || tcpipAvailable)
M_Menu_Net_f ();
break;
case 2:
M_Menu_Setup_f ();
break;
}
}
}
//=============================================================================
/* SETUP MENU */
int setup_cursor = 4;
int setup_cursor_table[] = { 40, 56, 80, 104, 140 };
char setup_hostname[16];
char setup_myname[16];
int setup_oldtop;
int setup_oldbottom;
int setup_top;
int setup_bottom;
#define NUM_SETUP_CMDS 5
void
M_Menu_Setup_f (void)
{
key_dest = key_menu;
m_state = m_setup;
m_entersound = true;
strcpy (setup_myname, cl_name->string);
strcpy (setup_hostname, hostname->string);
setup_top = setup_oldtop = (cl_color->int_val) >> 4;
setup_bottom = setup_oldbottom = (cl_color->int_val) & 15;
}
void
M_Setup_Draw (void)
{
qpic_t *p;
M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp"));
p = Draw_CachePic ("gfx/p_multi.lmp");
M_DrawPic ((320 - p->width) / 2, 4, p);
M_Print (64, 40, "Hostname");
M_DrawTextBox (160, 32, 16, 1);
M_Print (168, 40, setup_hostname);
M_Print (64, 56, "Your name");
M_DrawTextBox (160, 48, 16, 1);
M_Print (168, 56, setup_myname);
M_Print (64, 80, "Shirt color");
M_Print (64, 104, "Pants color");
M_DrawTextBox (64, 140 - 8, 14, 1);
M_Print (72, 140, "Accept Changes");
p = Draw_CachePic ("gfx/bigbox.lmp");
M_DrawTransPic (160, 64, p);
p = Draw_CachePic ("gfx/menuplyr.lmp");
M_BuildTranslationTable (setup_top * 16, setup_bottom * 16);
M_DrawTransPicTranslate (172, 72, p);
M_DrawCharacter (56, setup_cursor_table[setup_cursor],
12 + ((int) (realtime * 4) & 1));
if (setup_cursor == 0)
M_DrawCharacter (168 + 8 * strlen (setup_hostname),
setup_cursor_table[setup_cursor],
10 + ((int) (realtime * 4) & 1));
if (setup_cursor == 1)
M_DrawCharacter (168 + 8 * strlen (setup_myname),
setup_cursor_table[setup_cursor],
10 + ((int) (realtime * 4) & 1));
}
void
M_Setup_Key (int k)
{
int l;
switch (k) {
case K_ESCAPE:
M_Menu_MultiPlayer_f ();
break;
case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
setup_cursor--;
if (setup_cursor < 0)
setup_cursor = NUM_SETUP_CMDS - 1;
break;
case K_DOWNARROW:
S_LocalSound ("misc/menu1.wav");
setup_cursor++;
if (setup_cursor >= NUM_SETUP_CMDS)
setup_cursor = 0;
break;
case K_LEFTARROW:
if (setup_cursor < 2)
return;
S_LocalSound ("misc/menu3.wav");
if (setup_cursor == 2)
setup_top = setup_top - 1;
if (setup_cursor == 3)
setup_bottom = setup_bottom - 1;
break;
case K_RIGHTARROW:
if (setup_cursor < 2)
return;
forward:
S_LocalSound ("misc/menu3.wav");
if (setup_cursor == 2)
setup_top = setup_top + 1;
if (setup_cursor == 3)
setup_bottom = setup_bottom + 1;
break;
case K_ENTER:
if (setup_cursor == 0 || setup_cursor == 1)
return;
if (setup_cursor == 2 || setup_cursor == 3)
goto forward;
// setup_cursor == 4 (OK)
if (strcmp (cl_name->string, setup_myname) != 0)
Cbuf_AddText (va ("name \"%s\"\n", setup_myname));
if (strcmp (hostname->string, setup_hostname) != 0)
Cvar_Set (hostname, setup_hostname);
if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
Cbuf_AddText (va ("color %i %i\n", setup_top, setup_bottom));
m_entersound = true;
M_Menu_MultiPlayer_f ();
break;
case K_BACKSPACE:
if (setup_cursor == 0) {
if (strlen (setup_hostname))
setup_hostname[strlen (setup_hostname) - 1] = 0;
}
if (setup_cursor == 1) {
if (strlen (setup_myname))
setup_myname[strlen (setup_myname) - 1] = 0;
}
break;
default:
if (k < 32 || k > 127)
break;
if (setup_cursor == 0) {
l = strlen (setup_hostname);
if (l < 15) {
setup_hostname[l + 1] = 0;
setup_hostname[l] = k;
}
}
if (setup_cursor == 1) {
l = strlen (setup_myname);
if (l < 15) {
setup_myname[l + 1] = 0;
setup_myname[l] = k;
}
}
}
if (setup_top > 13)
setup_top = 0;
if (setup_top < 0)
setup_top = 13;
if (setup_bottom > 13)
setup_bottom = 0;
if (setup_bottom < 0)
setup_bottom = 13;
}
//=============================================================================
/* NET MENU */
int m_net_cursor;
int m_net_items;
int m_net_saveHeight;
char *net_helpMessage[] = {
/* .........1.........2.... */
" ",
" Two computers connected",
" through two modems. ",
" ",
" ",
" Two computers connected",
" by a null-modem cable. ",
" ",
" Novell network LANs ",
" or Windows 95 DOS-box. ",
" ",
"(LAN=Local Area Network)",
" Commonly used to play ",
" over the Internet, but ",
" also used on a Local ",
" Area Network. "
};
void
M_Menu_Net_f (void)
{
key_dest = key_menu;
m_state = m_net;
m_entersound = true;
m_net_items = 4;
if (m_net_cursor >= m_net_items)
m_net_cursor = 0;
m_net_cursor--;
M_Net_Key (K_DOWNARROW);
}
void
M_Net_Draw (void)
{
int f;
qpic_t *p;
M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp"));
p = Draw_CachePic ("gfx/p_multi.lmp");
M_DrawPic ((320 - p->width) / 2, 4, p);
f = 32;
if (serialAvailable) {
p = Draw_CachePic ("gfx/netmen1.lmp");
} else {
#ifdef _WIN32
p = NULL;
#else
p = Draw_CachePic ("gfx/dim_modm.lmp");
#endif
}
if (p)
M_DrawTransPic (72, f, p);
f += 19;
if (serialAvailable) {
p = Draw_CachePic ("gfx/netmen2.lmp");
} else {
#ifdef _WIN32
p = NULL;
#else
p = Draw_CachePic ("gfx/dim_drct.lmp");
#endif
}
if (p)
M_DrawTransPic (72, f, p);
f += 19;
if (ipxAvailable)
p = Draw_CachePic ("gfx/netmen3.lmp");
else
p = Draw_CachePic ("gfx/dim_ipx.lmp");
M_DrawTransPic (72, f, p);
f += 19;
if (tcpipAvailable)
p = Draw_CachePic ("gfx/netmen4.lmp");
else
p = Draw_CachePic ("gfx/dim_tcp.lmp");
M_DrawTransPic (72, f, p);
if (m_net_items == 5) // JDC, could just be removed
{
f += 19;
p = Draw_CachePic ("gfx/netmen5.lmp");
M_DrawTransPic (72, f, p);
}
f = (320 - 26 * 8) / 2;
M_DrawTextBox (f, 134, 24, 4);
f += 8;
M_Print (f, 142, net_helpMessage[m_net_cursor * 4 + 0]);
M_Print (f, 150, net_helpMessage[m_net_cursor * 4 + 1]);
M_Print (f, 158, net_helpMessage[m_net_cursor * 4 + 2]);
M_Print (f, 166, net_helpMessage[m_net_cursor * 4 + 3]);
f = (int) (host_time * 10) % 6;
M_DrawTransPic (54, 32 + m_net_cursor * 20,
Draw_CachePic (va ("gfx/menudot%i.lmp", f + 1)));
}
void
M_Net_Key (int k)
{
again:
switch (k) {
case K_ESCAPE:
M_Menu_MultiPlayer_f ();
break;
case K_DOWNARROW:
S_LocalSound ("misc/menu1.wav");
if (++m_net_cursor >= m_net_items)
m_net_cursor = 0;
break;
case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
if (--m_net_cursor < 0)
m_net_cursor = m_net_items - 1;
break;
case K_ENTER:
m_entersound = true;
switch (m_net_cursor) {
case 0:
M_Menu_SerialConfig_f ();
break;
case 1:
M_Menu_SerialConfig_f ();
break;
case 2:
M_Menu_LanConfig_f ();
break;
case 3:
M_Menu_LanConfig_f ();
break;
case 4:
// multiprotocol
break;
}
}
if (m_net_cursor == 0 && !serialAvailable)
goto again;
if (m_net_cursor == 1 && !serialAvailable)
goto again;
if (m_net_cursor == 2 && !ipxAvailable)
goto again;
if (m_net_cursor == 3 && !tcpipAvailable)
goto again;
}
//=============================================================================
/* OPTIONS MENU */
#ifdef _WIN32
#define OPTIONS_ITEMS 15
#else
#define OPTIONS_ITEMS 15
#endif
#define SLIDER_RANGE 10
int options_cursor;
void
M_Menu_Options_f (void)
{
key_dest = key_menu;
m_state = m_options;
m_entersound = true;
//#ifdef _WIN32
// if ((options_cursor == 13) && (modestate != MS_WINDOWED))
// {
// options_cursor = 0;
// }
//#endif
}
void
M_AdjustSliders (int dir)
{
S_LocalSound ("misc/menu3.wav");
switch (options_cursor) {
case 3: // screen size
Cvar_SetValue (scr_viewsize,
bound (30, scr_viewsize->int_val + (dir * 10), 120));
break;
case 4: // Brightness
Cvar_SetValue (brightness,
bound (1, brightness->value + (dir * 0.25), 5));
break;
case 5: // Contrast
Cvar_SetValue (contrast,
bound (0.0, contrast->value + (dir * 0.05), 1));
break;
case 6: // mouse speed
Cvar_SetValue (sensitivity, bound (1, sensitivity->value + dir, 25));
break;
case 7: // music volume
#ifdef _WIN32
Cvar_SetValue (bgmvolume, bound (0, bgmvolume->value + dir, 1));
#else
Cvar_SetValue (bgmvolume, bound (0, bgmvolume->value + (dir * 0.1), 1));
#endif
break;
case 8: // sfx volume
Cvar_SetValue (volume, bound (0, volume->value + (dir * 0.1), 1));
break;
case 9: // always run
if (cl_forwardspeed->value > 200) {
Cvar_SetValue (cl_forwardspeed, 200);
Cvar_SetValue (cl_backspeed, 200);
} else {
Cvar_SetValue (cl_forwardspeed, 400);
Cvar_SetValue (cl_backspeed, 400);
}
break;
case 10: // invert mouse
Cvar_SetValue (m_pitch, -m_pitch->value);
break;
case 11: // lookspring
Cvar_SetValue (lookspring, !lookspring->int_val);
break;
case 12: // lookstrafe
Cvar_SetValue (lookstrafe, !lookstrafe->int_val);
break;
case 14: // _windowed_mouse
Cvar_SetValue (_windowed_mouse, !_windowed_mouse->int_val);
break;
}
}
void
M_DrawSlider (int x, int y, float range)
{
int i;
range = bound (0, range, 1);
M_DrawCharacter (x - 8, y, 128);
for (i = 0; i < SLIDER_RANGE; i++)
M_DrawCharacter (x + i * 8, y, 129);
M_DrawCharacter (x + i * 8, y, 130);
M_DrawCharacter (x + (SLIDER_RANGE - 1) * 8 * range, y, 131);
}
void
M_DrawCheckbox (int x, int y, int on)
{
#if 0
if (on)
M_DrawCharacter (x, y, 131);
else
M_DrawCharacter (x, y, 129);
#endif
if (on)
M_Print (x, y, "on");
else
M_Print (x, y, "off");
}
void
M_Options_Draw (void)
{
float r;
qpic_t *p;
M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp"));
p = Draw_CachePic ("gfx/p_option.lmp");
M_DrawPic ((320 - p->width) / 2, 4, p);
M_Print (16, 32, " Customize controls");
M_Print (16, 40, " Go to console");
M_Print (16, 48, " Reset to defaults");
M_Print (16, 56, " Screen size");
r = (scr_viewsize->int_val - 30) / (120.0 - 30.0);
M_DrawSlider (220, 56, r);
M_Print (16, 64, " Brightness");
r = (brightness->value - 1) / 4;
M_DrawSlider (220, 64, r);
M_Print (16, 72, " Contrast");
r = contrast->value;
M_DrawSlider (220, 72, r);
M_Print (16, 80, " Mouse Speed");
r = (sensitivity->value - 1) / 24;
M_DrawSlider (220, 80, r);
M_Print (16, 88, " CD Music Volume");
r = bgmvolume->value;
M_DrawSlider (220, 88, r);
M_Print (16, 96, " Sound Volume");
r = volume->value;
M_DrawSlider (220, 96, r);
M_Print (16, 104, " Always Run");
M_DrawCheckbox (220, 104, cl_forwardspeed->value > 200);
M_Print (16, 112, " Invert Mouse");
M_DrawCheckbox (220, 112, m_pitch->value < 0);
M_Print (16, 120, " Lookspring");
M_DrawCheckbox (220, 120, lookspring->value);
M_Print (16, 128, " Lookstrafe");
M_DrawCheckbox (220, 128, lookstrafe->value);
if (vid_menudrawfn)
M_Print (16, 136, " Video Options");
#ifdef _WIN32
if (modestate == MS_WINDOWED) {
#endif
if (_windowed_mouse) {
M_Print (16, 144, " Use Mouse");
M_DrawCheckbox (220, 144, _windowed_mouse->int_val);
}
#ifdef _WIN32
}
#endif
// cursor
M_DrawCharacter (200, 32 + options_cursor * 8,
12 + ((int) (realtime * 4) & 1));
}
void
M_Options_Key (int k)
{
switch (k) {
case K_ESCAPE:
M_Menu_Main_f ();
break;
case K_ENTER:
m_entersound = true;
switch (options_cursor) {
case 0:
M_Menu_Keys_f ();
break;
case 1:
m_state = m_none;
Con_ToggleConsole_f ();
break;
case 2:
Cbuf_AddText ("exec default.cfg\n");
break;
case 12:
if (vid_menudrawfn)
M_Menu_Video_f ();
break;
default:
M_AdjustSliders (1);
break;
}
return;
case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
options_cursor--;
if (options_cursor < 0)
options_cursor = OPTIONS_ITEMS - 1;
#ifdef _WIN32
if (options_cursor == 14 && (!(_windowed_mouse)
|| (modestate != MS_WINDOWED)))
options_cursor--;
#endif
if (options_cursor == 13 && !(vid_menudrawfn))
options_cursor--;
break;
case K_DOWNARROW:
S_LocalSound ("misc/menu1.wav");
options_cursor++;
if (options_cursor == 13 && !(vid_menudrawfn))
options_cursor++;
#ifdef _WIN32
if (options_cursor == 14 && (!(_windowed_mouse) || (modestate != MS_WINDOWED))) // ARGH!!!!!
options_cursor++;
#endif
if (options_cursor >= OPTIONS_ITEMS)
options_cursor = 0;
break;
case K_LEFTARROW:
M_AdjustSliders (-1);
break;
case K_RIGHTARROW:
M_AdjustSliders (1);
break;
}
}
//=============================================================================
/* KEYS MENU */
char *bindnames[][2] = {
{"+attack", "attack"},
{"impulse 10", "change weapon"},
{"+jump", "jump / swim up"},
{"+forward", "walk forward"},
{"+back", "backpedal"},
{"+left", "turn left"},
{"+right", "turn right"},
{"+speed", "run"},
{"+moveleft", "step left"},
{"+moveright", "step right"},
{"+strafe", "sidestep"},
{"+lookup", "look up"},
{"+lookdown", "look down"},
{"centerview", "center view"},
{"+mlook", "mouse look"},
{"+klook", "keyboard look"},
{"+moveup", "swim up"},
{"+movedown", "swim down"}
};
#define NUMCOMMANDS (sizeof(bindnames)/sizeof(bindnames[0]))
int keys_cursor;
int bind_grab;
void
M_Menu_Keys_f (void)
{
key_dest = key_menu;
m_state = m_keys;
m_entersound = true;
}
void
M_FindKeysForCommand (char *command, int *twokeys)
{
int count;
int j;
int l;
char *b;
twokeys[0] = twokeys[1] = -1;
l = strlen (command);
count = 0;
for (j = 0; j < 256; j++) {
b = keybindings[j];
if (!b)
continue;
if (!strncmp (b, command, l)) {
twokeys[count] = j;
count++;
if (count == 2)
break;
}
}
}
void
M_UnbindCommand (char *command)
{
int j;
int l;
char *b;
l = strlen (command);
for (j = 0; j < 256; j++) {
b = keybindings[j];
if (!b)
continue;
if (!strncmp (b, command, l))
Key_SetBinding (j, "");
}
}
void
M_Keys_Draw (void)
{
int i, l;
int keys[2];
char *name;
int x, y;
qpic_t *p;
p = Draw_CachePic ("gfx/ttl_cstm.lmp");
M_DrawPic ((320 - p->width) / 2, 4, p);
if (bind_grab)
M_Print (12, 32, "Press a key or button for this action");
else
M_Print (18, 32, "Enter to change, backspace to clear");
// search for known bindings
for (i = 0; i < NUMCOMMANDS; i++) {
y = 48 + 8 * i;
M_Print (16, y, bindnames[i][1]);
l = strlen (bindnames[i][0]);
M_FindKeysForCommand (bindnames[i][0], keys);
if (keys[0] == -1) {
M_Print (140, y, "???");
} else {
name = Key_KeynumToString (keys[0]);
M_Print (140, y, name);
x = strlen (name) * 8;
if (keys[1] != -1) {
M_Print (140 + x + 8, y, "or");
M_Print (140 + x + 32, y, Key_KeynumToString (keys[1]));
}
}
}
if (bind_grab)
M_DrawCharacter (130, 48 + keys_cursor * 8, '=');
else
M_DrawCharacter (130, 48 + keys_cursor * 8,
12 + ((int) (realtime * 4) & 1));
}
void
M_Keys_Key (int k)
{
char cmd[80];
int keys[2];
if (bind_grab) { // defining a key
S_LocalSound ("misc/menu1.wav");
if (k == K_ESCAPE) {
bind_grab = false;
} else if (k != '`') {
snprintf (cmd, sizeof (cmd), "bind \"%s\" \"%s\"\n",
Key_KeynumToString (k), bindnames[keys_cursor][0]);
Cbuf_InsertText (cmd);
}
bind_grab = false;
return;
}
switch (k) {
case K_ESCAPE:
M_Menu_Options_f ();
break;
case K_LEFTARROW:
case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
keys_cursor--;
if (keys_cursor < 0)
keys_cursor = NUMCOMMANDS - 1;
break;
case K_DOWNARROW:
case K_RIGHTARROW:
S_LocalSound ("misc/menu1.wav");
keys_cursor++;
if (keys_cursor >= NUMCOMMANDS)
keys_cursor = 0;
break;
case K_ENTER: // go into bind mode
M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
S_LocalSound ("misc/menu2.wav");
if (keys[1] != -1)
M_UnbindCommand (bindnames[keys_cursor][0]);
bind_grab = true;
break;
case K_BACKSPACE: // delete bindings
case K_DEL: // delete bindings
S_LocalSound ("misc/menu2.wav");
M_UnbindCommand (bindnames[keys_cursor][0]);
break;
}
}
//=============================================================================
/* VIDEO MENU */
void
M_Menu_Video_f (void)
{
key_dest = key_menu;
m_state = m_video;
m_entersound = true;
}
void
M_Video_Draw (void)
{
(*vid_menudrawfn) ();
}
void
M_Video_Key (int key)
{
(*vid_menukeyfn) (key);
}
//=============================================================================
/* HELP MENU */
int help_page;
#define NUM_HELP_PAGES 6
void
M_Menu_Help_f (void)
{
key_dest = key_menu;
m_state = m_help;
m_entersound = true;
help_page = 0;
}
void
M_Help_Draw (void)
{
M_DrawPic (0, 0, Draw_CachePic (va ("gfx/help%i.lmp", help_page)));
}
void
M_Help_Key (int key)
{
switch (key) {
case K_ESCAPE:
M_Menu_Main_f ();
break;
case K_UPARROW:
case K_RIGHTARROW:
m_entersound = true;
if (++help_page >= NUM_HELP_PAGES)
help_page = 0;
break;
case K_DOWNARROW:
case K_LEFTARROW:
m_entersound = true;
if (--help_page < 0)
help_page = NUM_HELP_PAGES - 1;
break;
}
}
//=============================================================================
/* QUIT MENU */
int msgNumber;
int m_quit_prevstate;
qboolean wasInMenus;
#ifndef _WIN32
char *quitMessage[] = {
/* .........1.........2.... */
" Are you gonna quit ",
" this game just like ",
" everything else? ",
" ",
" Milord, methinks that ",
" thou art a lowly ",
" quitter. Is this true? ",
" ",
" Do I need to bust your ",
" face open for trying ",
" to quit? ",
" ",
" Man, I oughta smack you",
" for trying to quit! ",
" Press Y to get ",
" smacked out. ",
" Press Y to quit like a ",
" big loser in life. ",
" Press N to stay proud ",
" and successful! ",
" If you press Y to ",
" quit, I will summon ",
" Satan all over your ",
" hard drive! ",
" Um, Asmodeus dislikes ",
" his children trying to ",
" quit. Press Y to return",
" to your Tinkertoys. ",
" If you quit now, I'll ",
" throw a blanket-party ",
" for you next time! ",
" "
};
#endif
void
M_Menu_Quit_f (void)
{
if (m_state == m_quit)
return;
wasInMenus = (key_dest == key_menu);
key_dest = key_menu;
m_quit_prevstate = m_state;
m_state = m_quit;
m_entersound = true;
msgNumber = rand () & 7;
}
void
M_Quit_Key (int key)
{
switch (key) {
case K_ESCAPE:
case 'n':
case 'N':
if (wasInMenus) {
m_state = m_quit_prevstate;
m_entersound = true;
} else {
key_dest = key_game;
m_state = m_none;
}
break;
case 'Y':
case 'y':
key_dest = key_console;
Host_Quit_f ();
break;
default:
break;
}
}
void
M_Quit_Draw (void)
{
if (wasInMenus) {
m_state = m_quit_prevstate;
m_recursiveDraw = true;
M_Draw ();
m_state = m_quit;
}
#ifdef _WIN32
M_DrawTextBox (0, 0, 38, 23);
M_PrintWhite (16, 12, " Quake version 1.09 by id Software\n\n");
M_PrintWhite (16, 28, "Programming Art \n");
M_Print (16, 36, " John Carmack Adrian Carmack\n");
M_Print (16, 44, " Michael Abrash Kevin Cloud\n");
M_Print (16, 52, " John Cash Paul Steed\n");
M_Print (16, 60, " Dave 'Zoid' Kirsch\n");
M_PrintWhite (16, 68, "Design Biz\n");
M_Print (16, 76, " John Romero Jay Wilbur\n");
M_Print (16, 84, " Sandy Petersen Mike Wilson\n");
M_Print (16, 92, " American McGee Donna Jackson\n");
M_Print (16, 100, " Tim Willits Todd Hollenshead\n");
M_PrintWhite (16, 108, "Support Projects\n");
M_Print (16, 116, " Barrett Alexander Shawn Green\n");
M_PrintWhite (16, 124, "Sound Effects\n");
M_Print (16, 132, " Trent Reznor and Nine Inch Nails\n\n");
M_PrintWhite (16, 140, "Quake is a trademark of Id Software,\n");
M_PrintWhite (16, 148, "inc., (c)1996 Id Software, inc. All\n");
M_PrintWhite (16, 156, "rights reserved. NIN logo is a\n");
M_PrintWhite (16, 164, "registered trademark licensed to\n");
M_PrintWhite (16, 172, "Nothing Interactive, Inc. All rights\n");
M_PrintWhite (16, 180, "reserved. Press y to exit\n");
#else
M_DrawTextBox (56, 76, 24, 4);
M_Print (64, 84, quitMessage[msgNumber * 4 + 0]);
M_Print (64, 92, quitMessage[msgNumber * 4 + 1]);
M_Print (64, 100, quitMessage[msgNumber * 4 + 2]);
M_Print (64, 108, quitMessage[msgNumber * 4 + 3]);
#endif
}
//=============================================================================
/* SERIAL CONFIG MENU */
int serialConfig_cursor;
int serialConfig_cursor_table[] = { 48, 64, 80, 96, 112, 132 };
#define NUM_SERIALCONFIG_CMDS 6
static int ISA_uarts[] = { 0x3f8, 0x2f8, 0x3e8, 0x2e8 };
static int ISA_IRQs[] = { 4, 3, 4, 3 };
int serialConfig_baudrate[] =
{ 9600, 14400, 19200, 28800, 38400, 57600 };
int serialConfig_comport;
int serialConfig_irq;
int serialConfig_baud;
char serialConfig_phone[16];
void
M_Menu_SerialConfig_f (void)
{
int n;
int port;
int baudrate;
qboolean useModem;
key_dest = key_menu;
m_state = m_serialconfig;
m_entersound = true;
if (JoiningGame && SerialConfig)
serialConfig_cursor = 4;
else
serialConfig_cursor = 5;
(*GetComPortConfig) (0, &port, &serialConfig_irq, &baudrate, &useModem);
// map uart's port to COMx
for (n = 0; n < 4; n++)
if (ISA_uarts[n] == port)
break;
if (n == 4) {
n = 0;
serialConfig_irq = 4;
}
serialConfig_comport = n + 1;
// map baudrate to index
for (n = 0; n < 6; n++)
if (serialConfig_baudrate[n] == baudrate)
break;
if (n == 6)
n = 5;
serialConfig_baud = n;
m_return_onerror = false;
m_return_reason[0] = 0;
}
void
M_SerialConfig_Draw (void)
{
qpic_t *p;
int basex;
char *startJoin;
char *directModem;
M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp"));
p = Draw_CachePic ("gfx/p_multi.lmp");
basex = (320 - p->width) / 2;
M_DrawPic (basex, 4, p);
if (StartingGame)
startJoin = "New Game";
else
startJoin = "Join Game";
if (SerialConfig)
directModem = "Modem";
else
directModem = "Direct Connect";
M_Print (basex, 32, va ("%s - %s", startJoin, directModem));
basex += 8;
M_Print (basex, serialConfig_cursor_table[0], "Port");
M_DrawTextBox (160, 40, 4, 1);
M_Print (168, serialConfig_cursor_table[0],
va ("COM%u", serialConfig_comport));
M_Print (basex, serialConfig_cursor_table[1], "IRQ");
M_DrawTextBox (160, serialConfig_cursor_table[1] - 8, 1, 1);
M_Print (168, serialConfig_cursor_table[1], va ("%u", serialConfig_irq));
M_Print (basex, serialConfig_cursor_table[2], "Baud");
M_DrawTextBox (160, serialConfig_cursor_table[2] - 8, 5, 1);
M_Print (168, serialConfig_cursor_table[2],
va ("%u", serialConfig_baudrate[serialConfig_baud]));
if (SerialConfig) {
M_Print (basex, serialConfig_cursor_table[3], "Modem Setup...");
if (JoiningGame) {
M_Print (basex, serialConfig_cursor_table[4], "Phone number");
M_DrawTextBox (160, serialConfig_cursor_table[4] - 8, 16, 1);
M_Print (168, serialConfig_cursor_table[4], serialConfig_phone);
}
}
if (JoiningGame) {
M_DrawTextBox (basex, serialConfig_cursor_table[5] - 8, 7, 1);
M_Print (basex + 8, serialConfig_cursor_table[5], "Connect");
} else {
M_DrawTextBox (basex, serialConfig_cursor_table[5] - 8, 2, 1);
M_Print (basex + 8, serialConfig_cursor_table[5], "OK");
}
M_DrawCharacter (basex - 8, serialConfig_cursor_table[serialConfig_cursor],
12 + ((int) (realtime * 4) & 1));
if (serialConfig_cursor == 4)
M_DrawCharacter (168 + 8 * strlen (serialConfig_phone),
serialConfig_cursor_table[serialConfig_cursor],
10 + ((int) (realtime * 4) & 1));
if (*m_return_reason)
M_PrintWhite (basex, 148, m_return_reason);
}
void
M_SerialConfig_Key (int key)
{
int l;
switch (key) {
case K_ESCAPE:
M_Menu_Net_f ();
break;
case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
serialConfig_cursor--;
if (serialConfig_cursor < 0)
serialConfig_cursor = NUM_SERIALCONFIG_CMDS - 1;
break;
case K_DOWNARROW:
S_LocalSound ("misc/menu1.wav");
serialConfig_cursor++;
if (serialConfig_cursor >= NUM_SERIALCONFIG_CMDS)
serialConfig_cursor = 0;
break;
case K_LEFTARROW:
if (serialConfig_cursor > 2)
break;
S_LocalSound ("misc/menu3.wav");
if (serialConfig_cursor == 0) {
serialConfig_comport--;
if (serialConfig_comport == 0)
serialConfig_comport = 4;
serialConfig_irq = ISA_IRQs[serialConfig_comport - 1];
}
if (serialConfig_cursor == 1) {
serialConfig_irq--;
if (serialConfig_irq == 6)
serialConfig_irq = 5;
if (serialConfig_irq == 1)
serialConfig_irq = 7;
}
if (serialConfig_cursor == 2) {
serialConfig_baud--;
if (serialConfig_baud < 0)
serialConfig_baud = 5;
}
break;
case K_RIGHTARROW:
if (serialConfig_cursor > 2)
break;
forward:
S_LocalSound ("misc/menu3.wav");
if (serialConfig_cursor == 0) {
serialConfig_comport++;
if (serialConfig_comport > 4)
serialConfig_comport = 1;
serialConfig_irq = ISA_IRQs[serialConfig_comport - 1];
}
if (serialConfig_cursor == 1) {
serialConfig_irq++;
if (serialConfig_irq == 6)
serialConfig_irq = 7;
if (serialConfig_irq == 8)
serialConfig_irq = 2;
}
if (serialConfig_cursor == 2) {
serialConfig_baud++;
if (serialConfig_baud > 5)
serialConfig_baud = 0;
}
break;
case K_ENTER:
if (serialConfig_cursor < 3)
goto forward;
m_entersound = true;
if (serialConfig_cursor == 3) {
(*SetComPortConfig) (0, ISA_uarts[serialConfig_comport - 1],
serialConfig_irq,
serialConfig_baudrate[serialConfig_baud],
SerialConfig);
M_Menu_ModemConfig_f ();
break;
}
if (serialConfig_cursor == 4) {
serialConfig_cursor = 5;
break;
}
// serialConfig_cursor == 5 (OK/CONNECT)
(*SetComPortConfig) (0, ISA_uarts[serialConfig_comport - 1],
serialConfig_irq,
serialConfig_baudrate[serialConfig_baud],
SerialConfig);
M_ConfigureNetSubsystem ();
if (StartingGame) {
M_Menu_GameOptions_f ();
break;
}
m_return_state = m_state;
m_return_onerror = true;
key_dest = key_game;
m_state = m_none;
if (SerialConfig)
Cbuf_AddText (va ("connect \"%s\"\n", serialConfig_phone));
else
Cbuf_AddText ("connect\n");
break;
case K_BACKSPACE:
if (serialConfig_cursor == 4) {
if (strlen (serialConfig_phone))
serialConfig_phone[strlen (serialConfig_phone) - 1] = 0;
}
break;
default:
if (key < 32 || key > 127)
break;
if (serialConfig_cursor == 4) {
l = strlen (serialConfig_phone);
if (l < 15) {
serialConfig_phone[l + 1] = 0;
serialConfig_phone[l] = key;
}
}
}
if (DirectConfig && (serialConfig_cursor == 3 || serialConfig_cursor == 4)) {
if (key == K_UPARROW)
serialConfig_cursor = 2;
else
serialConfig_cursor = 5;
}
if (SerialConfig && StartingGame && serialConfig_cursor == 4) {
if (key == K_UPARROW)
serialConfig_cursor = 3;
else
serialConfig_cursor = 5;
}
}
//=============================================================================
/* MODEM CONFIG MENU */
int modemConfig_cursor;
int modemConfig_cursor_table[] = { 40, 56, 88, 120, 156 };
#define NUM_MODEMCONFIG_CMDS 5
char modemConfig_dialing;
char modemConfig_clear[16];
char modemConfig_init[32];
char modemConfig_hangup[16];
void
M_Menu_ModemConfig_f (void)
{
key_dest = key_menu;
m_state = m_modemconfig;
m_entersound = true;
(*GetModemConfig) (0, &modemConfig_dialing, modemConfig_clear,
modemConfig_init, modemConfig_hangup);
}
void
M_ModemConfig_Draw (void)
{
qpic_t *p;
int basex;
M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp"));
p = Draw_CachePic ("gfx/p_multi.lmp");
basex = (320 - p->width) / 2;
M_DrawPic (basex, 4, p);
basex += 8;
if (modemConfig_dialing == 'P')
M_Print (basex, modemConfig_cursor_table[0], "Pulse Dialing");
else
M_Print (basex, modemConfig_cursor_table[0], "Touch Tone Dialing");
M_Print (basex, modemConfig_cursor_table[1], "Clear");
M_DrawTextBox (basex, modemConfig_cursor_table[1] + 4, 16, 1);
M_Print (basex + 8, modemConfig_cursor_table[1] + 12, modemConfig_clear);
if (modemConfig_cursor == 1)
M_DrawCharacter (basex + 8 + 8 * strlen (modemConfig_clear),
modemConfig_cursor_table[1] + 12,
10 + ((int) (realtime * 4) & 1));
M_Print (basex, modemConfig_cursor_table[2], "Init");
M_DrawTextBox (basex, modemConfig_cursor_table[2] + 4, 30, 1);
M_Print (basex + 8, modemConfig_cursor_table[2] + 12, modemConfig_init);
if (modemConfig_cursor == 2)
M_DrawCharacter (basex + 8 + 8 * strlen (modemConfig_init),
modemConfig_cursor_table[2] + 12,
10 + ((int) (realtime * 4) & 1));
M_Print (basex, modemConfig_cursor_table[3], "Hangup");
M_DrawTextBox (basex, modemConfig_cursor_table[3] + 4, 16, 1);
M_Print (basex + 8, modemConfig_cursor_table[3] + 12, modemConfig_hangup);
if (modemConfig_cursor == 3)
M_DrawCharacter (basex + 8 + 8 * strlen (modemConfig_hangup),
modemConfig_cursor_table[3] + 12,
10 + ((int) (realtime * 4) & 1));
M_DrawTextBox (basex, modemConfig_cursor_table[4] - 8, 2, 1);
M_Print (basex + 8, modemConfig_cursor_table[4], "OK");
M_DrawCharacter (basex - 8, modemConfig_cursor_table[modemConfig_cursor],
12 + ((int) (realtime * 4) & 1));
}
void
M_ModemConfig_Key (int key)
{
int l;
switch (key) {
case K_ESCAPE:
M_Menu_SerialConfig_f ();
break;
case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
modemConfig_cursor--;
if (modemConfig_cursor < 0)
modemConfig_cursor = NUM_MODEMCONFIG_CMDS - 1;
break;
case K_DOWNARROW:
S_LocalSound ("misc/menu1.wav");
modemConfig_cursor++;
if (modemConfig_cursor >= NUM_MODEMCONFIG_CMDS)
modemConfig_cursor = 0;
break;
case K_LEFTARROW:
case K_RIGHTARROW:
if (modemConfig_cursor == 0) {
if (modemConfig_dialing == 'P')
modemConfig_dialing = 'T';
else
modemConfig_dialing = 'P';
S_LocalSound ("misc/menu1.wav");
}
break;
case K_ENTER:
if (modemConfig_cursor == 0) {
if (modemConfig_dialing == 'P')
modemConfig_dialing = 'T';
else
modemConfig_dialing = 'P';
m_entersound = true;
}
if (modemConfig_cursor == 4) {
(*SetModemConfig) (0, va ("%c", modemConfig_dialing),
modemConfig_clear, modemConfig_init,
modemConfig_hangup);
m_entersound = true;
M_Menu_SerialConfig_f ();
}
break;
case K_BACKSPACE:
if (modemConfig_cursor == 1) {
if (strlen (modemConfig_clear))
modemConfig_clear[strlen (modemConfig_clear) - 1] = 0;
}
if (modemConfig_cursor == 2) {
if (strlen (modemConfig_init))
modemConfig_init[strlen (modemConfig_init) - 1] = 0;
}
if (modemConfig_cursor == 3) {
if (strlen (modemConfig_hangup))
modemConfig_hangup[strlen (modemConfig_hangup) - 1] = 0;
}
break;
default:
if (key < 32 || key > 127)
break;
if (modemConfig_cursor == 1) {
l = strlen (modemConfig_clear);
if (l < 15) {
modemConfig_clear[l + 1] = 0;
modemConfig_clear[l] = key;
}
}
if (modemConfig_cursor == 2) {
l = strlen (modemConfig_init);
if (l < 29) {
modemConfig_init[l + 1] = 0;
modemConfig_init[l] = key;
}
}
if (modemConfig_cursor == 3) {
l = strlen (modemConfig_hangup);
if (l < 15) {
modemConfig_hangup[l + 1] = 0;
modemConfig_hangup[l] = key;
}
}
}
}
//=============================================================================
/* LAN CONFIG MENU */
int lanConfig_cursor = -1;
int lanConfig_cursor_table[] = { 72, 92, 124 };
#define NUM_LANCONFIG_CMDS 3
int lanConfig_port;
char lanConfig_portname[6];
char lanConfig_joinname[22];
void
M_Menu_LanConfig_f (void)
{
key_dest = key_menu;
m_state = m_lanconfig;
m_entersound = true;
if (lanConfig_cursor == -1) {
if (JoiningGame && TCPIPConfig)
lanConfig_cursor = 2;
else
lanConfig_cursor = 1;
}
if (StartingGame && lanConfig_cursor == 2)
lanConfig_cursor = 1;
lanConfig_port = DEFAULTnet_hostport;
snprintf (lanConfig_portname, sizeof (lanConfig_portname), "%u",
lanConfig_port);
m_return_onerror = false;
m_return_reason[0] = 0;
}
void
M_LanConfig_Draw (void)
{
qpic_t *p;
int basex;
char *startJoin;
char *protocol;
M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp"));
p = Draw_CachePic ("gfx/p_multi.lmp");
basex = (320 - p->width) / 2;
M_DrawPic (basex, 4, p);
if (StartingGame)
startJoin = "New Game";
else
startJoin = "Join Game";
if (IPXConfig)
protocol = "IPX";
else
protocol = "TCP/IP";
M_Print (basex, 32, va ("%s - %s", startJoin, protocol));
basex += 8;
M_Print (basex, 52, "Address:");
if (IPXConfig)
M_Print (basex + 9 * 8, 52, my_ipx_address);
else
M_Print (basex + 9 * 8, 52, my_tcpip_address);
M_Print (basex, lanConfig_cursor_table[0], "Port");
M_DrawTextBox (basex + 8 * 8, lanConfig_cursor_table[0] - 8, 6, 1);
M_Print (basex + 9 * 8, lanConfig_cursor_table[0], lanConfig_portname);
if (JoiningGame) {
M_Print (basex, lanConfig_cursor_table[1], "Search for local games...");
M_Print (basex, 108, "Join game at:");
M_DrawTextBox (basex + 8, lanConfig_cursor_table[2] - 8, 22, 1);
M_Print (basex + 16, lanConfig_cursor_table[2], lanConfig_joinname);
} else {
M_DrawTextBox (basex, lanConfig_cursor_table[1] - 8, 2, 1);
M_Print (basex + 8, lanConfig_cursor_table[1], "OK");
}
M_DrawCharacter (basex - 8, lanConfig_cursor_table[lanConfig_cursor],
12 + ((int) (realtime * 4) & 1));
if (lanConfig_cursor == 0)
M_DrawCharacter (basex + 9 * 8 + 8 * strlen (lanConfig_portname),
lanConfig_cursor_table[0],
10 + ((int) (realtime * 4) & 1));
if (lanConfig_cursor == 2)
M_DrawCharacter (basex + 16 + 8 * strlen (lanConfig_joinname),
lanConfig_cursor_table[2],
10 + ((int) (realtime * 4) & 1));
if (*m_return_reason)
M_PrintWhite (basex, 148, m_return_reason);
}
void
M_LanConfig_Key (int key)
{
int l;
switch (key) {
case K_ESCAPE:
M_Menu_Net_f ();
break;
case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
lanConfig_cursor--;
if (lanConfig_cursor < 0)
lanConfig_cursor = NUM_LANCONFIG_CMDS - 1;
break;
case K_DOWNARROW:
S_LocalSound ("misc/menu1.wav");
lanConfig_cursor++;
if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
lanConfig_cursor = 0;
break;
case K_ENTER:
if (lanConfig_cursor == 0)
break;
m_entersound = true;
M_ConfigureNetSubsystem ();
if (lanConfig_cursor == 1) {
if (StartingGame) {
M_Menu_GameOptions_f ();
break;
}
M_Menu_Search_f ();
break;
}
if (lanConfig_cursor == 2) {
m_return_state = m_state;
m_return_onerror = true;
key_dest = key_game;
m_state = m_none;
Cbuf_AddText (va ("connect \"%s\"\n", lanConfig_joinname));
break;
}
break;
case K_BACKSPACE:
if (lanConfig_cursor == 0) {
if (strlen (lanConfig_portname))
lanConfig_portname[strlen (lanConfig_portname) - 1] = 0;
}
if (lanConfig_cursor == 2) {
if (strlen (lanConfig_joinname))
lanConfig_joinname[strlen (lanConfig_joinname) - 1] = 0;
}
break;
default:
if (key < 32 || key > 127)
break;
if (lanConfig_cursor == 2) {
l = strlen (lanConfig_joinname);
if (l < 21) {
lanConfig_joinname[l + 1] = 0;
lanConfig_joinname[l] = key;
}
}
if (key < '0' || key > '9')
break;
if (lanConfig_cursor == 0) {
l = strlen (lanConfig_portname);
if (l < 5) {
lanConfig_portname[l + 1] = 0;
lanConfig_portname[l] = key;
}
}
}
if (StartingGame && lanConfig_cursor == 2) {
if (key == K_UPARROW)
lanConfig_cursor = 1;
else
lanConfig_cursor = 0;
}
l = atoi (lanConfig_portname);
if (l > 65535)
l = lanConfig_port;
else
lanConfig_port = l;
snprintf (lanConfig_portname, sizeof (lanConfig_portname), "%u",
lanConfig_port);
}
//=============================================================================
/* GAME OPTIONS MENU */
typedef struct {
char *name;
char *description;
} level_t;
level_t levels[] = {
{"start", "Entrance"}, // 0
{"e1m1", "Slipgate Complex"}, // 1
{"e1m2", "Castle of the Damned"},
{"e1m3", "The Necropolis"},
{"e1m4", "The Grisly Grotto"},
{"e1m5", "Gloom Keep"},
{"e1m6", "The Door To Chthon"},
{"e1m7", "The House of Chthon"},
{"e1m8", "Ziggurat Vertigo"},
{"e2m1", "The Installation"}, // 9
{"e2m2", "Ogre Citadel"},
{"e2m3", "Crypt of Decay"},
{"e2m4", "The Ebon Fortress"},
{"e2m5", "The Wizard's Manse"},
{"e2m6", "The Dismal Oubliette"},
{"e2m7", "Underearth"},
{"e3m1", "Termination Central"}, // 16
{"e3m2", "The Vaults of Zin"},
{"e3m3", "The Tomb of Terror"},
{"e3m4", "Satan's Dark Delight"},
{"e3m5", "Wind Tunnels"},
{"e3m6", "Chambers of Torment"},
{"e3m7", "The Haunted Halls"},
{"e4m1", "The Sewage System"}, // 23
{"e4m2", "The Tower of Despair"},
{"e4m3", "The Elder God Shrine"},
{"e4m4", "The Palace of Hate"},
{"e4m5", "Hell's Atrium"},
{"e4m6", "The Pain Maze"},
{"e4m7", "Azure Agony"},
{"e4m8", "The Nameless City"},
{"end", "Shub-Niggurath's Pit"}, // 31
{"dm1", "Place of Two Deaths"}, // 32
{"dm2", "Claustrophobopolis"},
{"dm3", "The Abandoned Base"},
{"dm4", "The Bad Place"},
{"dm5", "The Cistern"},
{"dm6", "The Dark Zone"}
};
//MED 01/06/97 added hipnotic levels
level_t hipnoticlevels[] = {
{"start", "Command HQ"}, // 0
{"hip1m1", "The Pumping Station"}, // 1
{"hip1m2", "Storage Facility"},
{"hip1m3", "The Lost Mine"},
{"hip1m4", "Research Facility"},
{"hip1m5", "Military Complex"},
{"hip2m1", "Ancient Realms"}, // 6
{"hip2m2", "The Black Cathedral"},
{"hip2m3", "The Catacombs"},
{"hip2m4", "The Crypt"},
{"hip2m5", "Mortum's Keep"},
{"hip2m6", "The Gremlin's Domain"},
{"hip3m1", "Tur Torment"}, // 12
{"hip3m2", "Pandemonium"},
{"hip3m3", "Limbo"},
{"hip3m4", "The Gauntlet"},
{"hipend", "Armagon's Lair"}, // 16
{"hipdm1", "The Edge of Oblivion"} // 17
};
//PGM 01/07/97 added rogue levels
//PGM 03/02/97 added dmatch level
level_t roguelevels[] = {
{"start", "Split Decision"},
{"r1m1", "Deviant's Domain"},
{"r1m2", "Dread Portal"},
{"r1m3", "Judgement Call"},
{"r1m4", "Cave of Death"},
{"r1m5", "Towers of Wrath"},
{"r1m6", "Temple of Pain"},
{"r1m7", "Tomb of the Overlord"},
{"r2m1", "Tempus Fugit"},
{"r2m2", "Elemental Fury I"},
{"r2m3", "Elemental Fury II"},
{"r2m4", "Curse of Osiris"},
{"r2m5", "Wizard's Keep"},
{"r2m6", "Blood Sacrifice"},
{"r2m7", "Last Bastion"},
{"r2m8", "Source of Evil"},
{"ctf1", "Division of Change"}
};
level_t abysslevels[] = {
{"start", "Enter the Abyss"},
{"aop1m1", "Gates of Abyss"},
{"aop1m2", "Core Reactor"},
{"aop1m3", "The Power Station"},
{"aop1m4", "Temple of Moon"},
{"aop1m5", "The Dark Palace"},
{"aop1m6", "The Forgotten One"},
{"aop2m1", "Heresy"},
{"aop2m2", "Carnage Castle"},
{"aop2m3", "Central Complex"},
{"aopend", "Legonds of Quake"},
{"aopdm1", "The Absolution"},
{"aopdm2", "Runic Raging"},
{"aopdm3", "Mental Overlord"},
{"aopdm4", "Mental Overlord II"},
{"aopdm5", "Midnight Darkness"},
{"aopdm6", "???"}
};
typedef struct {
char *description;
int firstLevel;
int levels;
} episode_t;
episode_t episodes[] = {
{"Welcome to Quake", 0, 1},
{"Doomed Dimension", 1, 8},
{"Realm of Black Magic", 9, 7},
{"Netherworld", 16, 7},
{"The Elder World", 23, 8},
{"Final Level", 31, 1},
{"Deathmatch Arena", 32, 6}
};
//MED 01/06/97 added hipnotic episodes
episode_t hipnoticepisodes[] = {
{"Scourge of Armagon", 0, 1},
{"Fortress of the Dead", 1, 5},
{"Dominion of Darkness", 6, 6},
{"The Rift", 12, 4},
{"Final Level", 16, 1},
{"Deathmatch Arena", 17, 1}
};
//PGM 01/07/97 added rogue episodes
//PGM 03/02/97 added dmatch episode
episode_t rogueepisodes[] = {
{"Introduction", 0, 1},
{"Hell's Fortress", 1, 7},
{"Corridors of Time", 8, 8},
{"Deathmatch Arena", 16, 1}
};
episode_t abyssepisodes[] = {
{"Introduction", 0, 1},
{"Episode 1", 1, 6},
{"Episode 2", 7, 3},
{"Finale", 10, 1},
{"Deathmatch Arena", 11, 6}
};
int startepisode;
int startlevel;
int maxplayers;
qboolean m_serverInfoMessage = false;
double m_serverInfoMessageTime;
void
M_Menu_GameOptions_f (void)
{
key_dest = key_menu;
m_state = m_gameoptions;
m_entersound = true;
if (maxplayers == 0)
maxplayers = svs.maxclients;
if (maxplayers < 2)
maxplayers = svs.maxclientslimit;
}
int gameoptions_cursor_table[] =
{ 40, 56, 64, 72, 80, 88, 96, 112, 120 };
#define NUM_GAMEOPTIONS 9
int gameoptions_cursor;
void
M_GameOptions_Draw (void)
{
qpic_t *p;
int x;
M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp"));
p = Draw_CachePic ("gfx/p_multi.lmp");
M_DrawPic ((320 - p->width) / 2, 4, p);
M_DrawTextBox (152, 32, 10, 1);
M_Print (160, 40, "begin game");
M_Print (0, 56, " Max players");
M_Print (160, 56, va ("%i", maxplayers));
M_Print (0, 64, " Game Type");
if (coop->int_val)
M_Print (160, 64, "Cooperative");
else
M_Print (160, 64, "Deathmatch");
M_Print (0, 72, " Teamplay");
if (rogue) {
char *msg;
switch (teamplay->int_val) {
case 1:
msg = "No Friendly Fire";
break;
case 2:
msg = "Friendly Fire";
break;
case 3:
msg = "Tag";
break;
case 4:
msg = "Capture the Flag";
break;
case 5:
msg = "One Flag CTF";
break;
case 6:
msg = "Three Team CTF";
break;
default:
msg = "Off";
break;
}
M_Print (160, 72, msg);
} else {
char *msg;
switch (teamplay->int_val) {
case 1:
msg = "No Friendly Fire";
break;
case 2:
msg = "Friendly Fire";
break;
default:
msg = "Off";
break;
}
M_Print (160, 72, msg);
}
M_Print (0, 80, " Skill");
if (skill->int_val == 0)
M_Print (160, 80, "Easy difficulty");
else if (skill->int_val == 1)
M_Print (160, 80, "Normal difficulty");
else if (skill->int_val == 2)
M_Print (160, 80, "Hard difficulty");
else
M_Print (160, 80, "Nightmare difficulty");
M_Print (0, 88, " Frag Limit");
if (fraglimit->int_val == 0)
M_Print (160, 88, "none");
else
M_Print (160, 88, va ("%i frags", fraglimit->int_val));
M_Print (0, 96, " Time Limit");
if (timelimit->int_val == 0)
M_Print (160, 96, "none");
else
M_Print (160, 96, va ("%i minutes", timelimit->int_val));
M_Print (0, 112, " Episode");
// MED 01/06/97 added hipnotic episodes
if (hipnotic)
M_Print (160, 112, hipnoticepisodes[startepisode].description);
// PGM 01/07/97 added rogue episodes
else if (rogue)
M_Print (160, 112, rogueepisodes[startepisode].description);
else if (abyss)
M_Print (160, 112, abyssepisodes[startepisode].description);
else
M_Print (160, 112, episodes[startepisode].description);
M_Print (0, 120, " Level");
if (hipnotic) {
// MED 01/06/97 added hipnotic episodes
M_Print (160, 120,
hipnoticlevels[hipnoticepisodes[startepisode].firstLevel +
startlevel].description);
M_Print (160, 128,
hipnoticlevels[hipnoticepisodes[startepisode].firstLevel +
startlevel].name);
} else if (rogue) {
// PGM 01/07/97 added rogue episodes
M_Print (160, 120,
roguelevels[rogueepisodes[startepisode].firstLevel +
startlevel].description);
M_Print (160, 128,
roguelevels[rogueepisodes[startepisode].firstLevel +
startlevel].name);
} else if (abyss) {
M_Print (160, 120,
abysslevels[abyssepisodes[startepisode].firstLevel +
startlevel].description);
M_Print (160, 128,
abysslevels[abyssepisodes[startepisode].firstLevel +
startlevel].name);
} else {
M_Print (160, 120,
levels[episodes[startepisode].firstLevel +
startlevel].description);
M_Print (160, 128,
levels[episodes[startepisode].firstLevel + startlevel].name);
}
// line cursor
M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor],
12 + ((int) (realtime * 4) & 1));
if (m_serverInfoMessage) {
if ((realtime - m_serverInfoMessageTime) < 5.0) {
x = (320 - 26 * 8) / 2;
M_DrawTextBox (x, 138, 24, 4);
x += 8;
M_Print (x, 146, " More than 4 players ");
M_Print (x, 154, " requires using command ");
M_Print (x, 162, "line parameters; please ");
M_Print (x, 170, " see techinfo.txt. ");
} else {
m_serverInfoMessage = false;
}
}
}
void
M_NetStart_Change (int dir)
{
int count;
switch (gameoptions_cursor) {
case 1:
maxplayers += dir;
if (maxplayers > svs.maxclientslimit) {
maxplayers = svs.maxclientslimit;
m_serverInfoMessage = true;
m_serverInfoMessageTime = realtime;
}
if (maxplayers < 2)
maxplayers = 2;
break;
case 2:
Cvar_SetValue (coop, coop->int_val ? 0 : 1);
break;
case 3:
if (rogue)
count = 6;
else
count = 2;
Cvar_SetValue (teamplay, teamplay->int_val + dir);
if (teamplay->int_val > count)
Cvar_SetValue (teamplay, 0);
else if (teamplay->int_val < 0)
Cvar_SetValue (teamplay, count);
break;
case 4:
Cvar_SetValue (skill, skill->int_val + dir);
if (skill->int_val > 3)
Cvar_SetValue (skill, 0);
if (skill->int_val < 0)
Cvar_SetValue (skill, 3);
break;
case 5:
Cvar_SetValue (fraglimit, fraglimit->int_val + dir * 10);
if (fraglimit->int_val > 100)
Cvar_SetValue (fraglimit, 0);
if (fraglimit->int_val < 0)
Cvar_SetValue (fraglimit, 100);
break;
case 6:
Cvar_SetValue (timelimit, timelimit->int_val + dir * 5);
if (timelimit->int_val > 60)
Cvar_SetValue (timelimit, 0);
if (timelimit->int_val < 0)
Cvar_SetValue (timelimit, 60);
break;
case 7:
startepisode += dir;
// MED 01/06/97 added hipnotic count
if (hipnotic)
count = 6;
// PGM 01/07/97 added rogue count
// PGM 03/02/97 added 1 for dmatch episode
else if (rogue)
count = 4;
else if (abyss)
count = 5;
else if (registered->int_val)
count = 7;
else
count = 2;
if (startepisode < 0)
startepisode = count - 1;
if (startepisode >= count)
startepisode = 0;
startlevel = 0;
break;
case 8:
startlevel += dir;
// MED 01/06/97 added hipnotic episodes
if (hipnotic)
count = hipnoticepisodes[startepisode].levels;
// PGM 01/06/97 added hipnotic episodes
else if (rogue)
count = rogueepisodes[startepisode].levels;
else if (abyss)
count = abyssepisodes[startepisode].levels;
else
count = episodes[startepisode].levels;
if (startlevel < 0)
startlevel = count - 1;
if (startlevel >= count)
startlevel = 0;
break;
}
}
void
M_GameOptions_Key (int key)
{
switch (key) {
case K_ESCAPE:
M_Menu_Net_f ();
break;
case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
gameoptions_cursor--;
if (gameoptions_cursor < 0)
gameoptions_cursor = NUM_GAMEOPTIONS - 1;
break;
case K_DOWNARROW:
S_LocalSound ("misc/menu1.wav");
gameoptions_cursor++;
if (gameoptions_cursor >= NUM_GAMEOPTIONS)
gameoptions_cursor = 0;
break;
case K_LEFTARROW:
if (gameoptions_cursor == 0)
break;
S_LocalSound ("misc/menu3.wav");
M_NetStart_Change (-1);
break;
case K_RIGHTARROW:
if (gameoptions_cursor == 0)
break;
S_LocalSound ("misc/menu3.wav");
M_NetStart_Change (1);
break;
case K_ENTER:
S_LocalSound ("misc/menu2.wav");
if (gameoptions_cursor == 0) {
if (sv.active)
Cbuf_AddText ("disconnect\n");
Cbuf_AddText ("listen 0\n"); // so host_netport will be
// re-examined
Cbuf_AddText (va ("maxplayers %u\n", maxplayers));
SCR_BeginLoadingPlaque ();
if (hipnotic)
Cbuf_AddText (va
("map %s\n",
hipnoticlevels[hipnoticepisodes
[startepisode].firstLevel +
startlevel].name));
else if (rogue)
Cbuf_AddText (va
("map %s\n",
roguelevels[rogueepisodes
[startepisode].firstLevel +
startlevel].name));
else if (abyss)
Cbuf_AddText (va
("map %s\n",
abysslevels[abyssepisodes
[startepisode].firstLevel +
startlevel].name));
else
Cbuf_AddText (va
("map %s\n",
levels[episodes[startepisode].firstLevel +
startlevel].name));
return;
}
M_NetStart_Change (1);
break;
}
}
//=============================================================================
/* SEARCH MENU */
qboolean searchComplete = false;
double searchCompleteTime;
void
M_Menu_Search_f (void)
{
key_dest = key_menu;
m_state = m_search;
m_entersound = false;
slistSilent = true;
slistLocal = false;
searchComplete = false;
NET_Slist_f ();
}
void
M_Search_Draw (void)
{
qpic_t *p;
int x;
p = Draw_CachePic ("gfx/p_multi.lmp");
M_DrawPic ((320 - p->width) / 2, 4, p);
x = (320 / 2) - ((12 * 8) / 2) + 4;
M_DrawTextBox (x - 8, 32, 12, 1);
M_Print (x, 40, "Searching...");
if (slistInProgress) {
NET_Poll ();
return;
}
if (!searchComplete) {
searchComplete = true;
searchCompleteTime = realtime;
}
if (hostCacheCount) {
M_Menu_ServerList_f ();
return;
}
M_PrintWhite ((320 / 2) - ((22 * 8) / 2), 64, "No Quake servers found");
if ((realtime - searchCompleteTime) < 3.0)
return;
M_Menu_LanConfig_f ();
}
void
M_Search_Key (int key)
{
}
//=============================================================================
/* SLIST MENU */
int slist_cursor;
qboolean slist_sorted;
void
M_Menu_ServerList_f (void)
{
key_dest = key_menu;
m_state = m_slist;
m_entersound = true;
slist_cursor = 0;
m_return_onerror = false;
m_return_reason[0] = 0;
slist_sorted = false;
}
void
M_ServerList_Draw (void)
{
int n;
char string[64];
qpic_t *p;
if (!slist_sorted) {
if (hostCacheCount > 1) {
int i, j;
hostcache_t temp;
for (i = 0; i < hostCacheCount; i++)
for (j = i + 1; j < hostCacheCount; j++)
if (strcmp (hostcache[j].name, hostcache[i].name) < 0) {
memcpy (&temp, &hostcache[j], sizeof (hostcache_t));
memcpy (&hostcache[j], &hostcache[i],
sizeof (hostcache_t));
memcpy (&hostcache[i], &temp, sizeof (hostcache_t));
}
}
slist_sorted = true;
}
p = Draw_CachePic ("gfx/p_multi.lmp");
M_DrawPic ((320 - p->width) / 2, 4, p);
for (n = 0; n < hostCacheCount; n++) {
if (hostcache[n].maxusers)
snprintf (string, sizeof (string), "%-15.15s %-15.15s %2u/%2u\n",
hostcache[n].name, hostcache[n].map, hostcache[n].users,
hostcache[n].maxusers);
else
snprintf (string, sizeof (string), "%-15.15s %-15.15s\n",
hostcache[n].name, hostcache[n].map);
M_Print (16, 32 + 8 * n, string);
}
M_DrawCharacter (0, 32 + slist_cursor * 8, 12 + ((int) (realtime * 4) & 1));
if (*m_return_reason)
M_PrintWhite (16, 148, m_return_reason);
}
void
M_ServerList_Key (int k)
{
switch (k) {
case K_ESCAPE:
M_Menu_LanConfig_f ();
break;
case K_SPACE:
M_Menu_Search_f ();
break;
case K_UPARROW:
case K_LEFTARROW:
S_LocalSound ("misc/menu1.wav");
slist_cursor--;
if (slist_cursor < 0)
slist_cursor = hostCacheCount - 1;
break;
case K_DOWNARROW:
case K_RIGHTARROW:
S_LocalSound ("misc/menu1.wav");
slist_cursor++;
if (slist_cursor >= hostCacheCount)
slist_cursor = 0;
break;
case K_ENTER:
S_LocalSound ("misc/menu2.wav");
m_return_state = m_state;
m_return_onerror = true;
slist_sorted = false;
key_dest = key_game;
m_state = m_none;
Cbuf_AddText (va ("connect \"%s\"\n", hostcache[slist_cursor].cname));
break;
default:
break;
}
}
//=============================================================================
/* Menu Subsystem */
void
M_Init (void)
{
Cmd_AddCommand ("togglemenu", M_ToggleMenu_f, "No Description");
Cmd_AddCommand ("menu_main", M_Menu_Main_f, "No Description");
Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f,
"No Description");
Cmd_AddCommand ("menu_load", M_Menu_Load_f, "No Description");
Cmd_AddCommand ("menu_save", M_Menu_Save_f, "No Description");
Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f, "No Description");
Cmd_AddCommand ("menu_setup", M_Menu_Setup_f, "No Description");
Cmd_AddCommand ("menu_options", M_Menu_Options_f, "No Description");
Cmd_AddCommand ("menu_keys", M_Menu_Keys_f, "No Description");
Cmd_AddCommand ("menu_video", M_Menu_Video_f, "No Description");
Cmd_AddCommand ("menu_help", M_Menu_Help_f, "No Description");
Cmd_AddCommand ("menu_quit", M_Menu_Quit_f, "No Description");
}
void
M_Draw (void)
{
if (m_state == m_none || key_dest != key_menu)
return;
if (!m_recursiveDraw) {
scr_copyeverything = 1;
if (scr_con_current) {
Draw_ConsoleBackground (vid.height);
VID_UnlockBuffer ();
S_ExtraUpdate ();
VID_LockBuffer ();
} else
Draw_FadeScreen ();
scr_fullupdate = 0;
} else {
m_recursiveDraw = false;
}
switch (m_state) {
case m_none:
break;
case m_main:
M_Main_Draw ();
break;
case m_singleplayer:
M_SinglePlayer_Draw ();
break;
case m_load:
M_Load_Draw ();
break;
case m_save:
M_Save_Draw ();
break;
case m_multiplayer:
M_MultiPlayer_Draw ();
break;
case m_setup:
M_Setup_Draw ();
break;
case m_net:
M_Net_Draw ();
break;
case m_options:
M_Options_Draw ();
break;
case m_keys:
M_Keys_Draw ();
break;
case m_video:
M_Video_Draw ();
break;
case m_help:
M_Help_Draw ();
break;
case m_quit:
M_Quit_Draw ();
break;
case m_serialconfig:
M_SerialConfig_Draw ();
break;
case m_modemconfig:
M_ModemConfig_Draw ();
break;
case m_lanconfig:
M_LanConfig_Draw ();
break;
case m_gameoptions:
M_GameOptions_Draw ();
break;
case m_search:
M_Search_Draw ();
break;
case m_slist:
M_ServerList_Draw ();
break;
}
if (m_entersound) {
S_LocalSound ("misc/menu2.wav");
m_entersound = false;
}
VID_UnlockBuffer ();
S_ExtraUpdate ();
VID_LockBuffer ();
}
void
M_Keydown (int key)
{
switch (m_state) {
case m_none:
return;
case m_main:
M_Main_Key (key);
return;
case m_singleplayer:
M_SinglePlayer_Key (key);
return;
case m_load:
M_Load_Key (key);
return;
case m_save:
M_Save_Key (key);
return;
case m_multiplayer:
M_MultiPlayer_Key (key);
return;
case m_setup:
M_Setup_Key (key);
return;
case m_net:
M_Net_Key (key);
return;
case m_options:
M_Options_Key (key);
return;
case m_keys:
M_Keys_Key (key);
return;
case m_video:
M_Video_Key (key);
return;
case m_help:
M_Help_Key (key);
return;
case m_quit:
M_Quit_Key (key);
return;
case m_serialconfig:
M_SerialConfig_Key (key);
return;
case m_modemconfig:
M_ModemConfig_Key (key);
return;
case m_lanconfig:
M_LanConfig_Key (key);
return;
case m_gameoptions:
M_GameOptions_Key (key);
return;
case m_search:
M_Search_Key (key);
break;
case m_slist:
M_ServerList_Key (key);
return;
}
}
void
M_ConfigureNetSubsystem (void)
{
// enable/disable net systems to match desired config
Cbuf_AddText ("stopdemo\n");
if (SerialConfig || DirectConfig) {
Cbuf_AddText ("com1 enable\n");
}
if (IPXConfig || TCPIPConfig)
net_hostport = lanConfig_port;
}