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https://git.code.sf.net/p/quake/quakeforge
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bff0847761
The misinterpretations were due to either the cvar not being accessed directly by the engine, but via only the callback, or the cvars were accesssed only by progs (in which case, they should be float). The remainder are a potential enum (hud gravity) and a "too hard basket" (rcon password: need to figure out how I want to handle secret strings). |
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.. | ||
cl_skin.h | ||
client.h | ||
game.h | ||
host.h | ||
Makemodule.am | ||
protocol.h | ||
server.h | ||
sv_pr_cmds.h | ||
sv_progs.h |