quakeforge/nq/include
Bill Currie bff0847761 [cvar] Clean up most misinterpreted cvar types
The misinterpretations were due to either the cvar not being accessed
directly by the engine, but via only the callback, or the cvars were
accesssed only by progs (in which case, they should be float). The
remainder are a potential enum (hud gravity) and a "too hard basket"
(rcon password: need to figure out how I want to handle secret strings).
2022-04-24 20:04:06 +09:00
..
cl_skin.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
client.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
game.h [cvar] Clean up most misinterpreted cvar types 2022-04-24 20:04:06 +09:00
host.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
Makemodule.am Fix some distcheck issues 2022-03-01 10:12:50 +09:00
protocol.h Move entity_state_t into client/entities.h 2012-07-05 09:39:16 +09:00
server.h [cvar] Clean up most misinterpreted cvar types 2022-04-24 20:04:06 +09:00
sv_pr_cmds.h [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
sv_progs.h [nq,qw] Fix segfault when calling think 2022-02-06 21:20:00 +09:00