quakeforge/include/QF/GL
Bill Currie 1e65ec22f9 [gl] Use a scrap for lightmaps
This gives a rather significant speed boost to timedemo demo1: from
about 2300-2360fps up to 2520-2600fps, at least when using
multi-texture.

Since it was necessary for testing the scrap, gl got the ability to set
the console background texture, too.
2022-05-11 00:33:47 +09:00
..
ati.h Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
defines.h [gl] Get fisheye working with frame buffers 2022-03-26 12:51:31 +09:00
extensions.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
funcs.h Remove another dead prototype. 2013-01-24 12:36:14 +09:00
qf_alias.h [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
qf_draw.h [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
qf_explosions.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
qf_fisheye.h [gl] Get fisheye working with frame buffers 2022-03-26 12:51:31 +09:00
qf_funcs_list.h [gl] Use a scrap for lightmaps 2022-05-11 00:33:47 +09:00
qf_iqm.h [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
qf_lightmap.h [gl] Use a scrap for lightmaps 2022-05-11 00:33:47 +09:00
qf_particles.h [renderer] Move most of the scene rendering into r_screen 2022-03-17 17:57:50 +09:00
qf_rlight.h [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
qf_rmain.h [renderer] Use scene_t to set the model data 2022-05-05 14:46:02 +09:00
qf_rsurf.h [gl] Implement screen warping for liquids 2022-03-26 18:13:37 +09:00
qf_sky.h [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
qf_sprite.h [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
qf_textures.h [gl] Use a scrap for lightmaps 2022-05-11 00:33:47 +09:00
qf_vid.h [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
types.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00