quakeforge/libs/video/renderer
Bill Currie f5ebc1083f [ecs] Pass the registry in to the component destroy function
This makes it possible for hierarchies to clean themselves up (by
deleting their entities (though that will cause other problems later
when the hierarchy doesn't own the entities)), thus plugging a memory
leak when parsing passage text.
2024-01-03 12:39:54 +09:00
..
gl [ecs] Implement hierarchies as components 2024-01-02 16:38:01 +09:00
glsl [ecs] Implement hierarchies as components 2024-01-02 16:38:01 +09:00
sw [ecs] Implement hierarchies as components 2024-01-02 16:38:01 +09:00
vulkan [ecs] Implement hierarchies as components 2024-01-02 16:38:01 +09:00
crosshair.c [renderer] Make cross hair data easier to see in code 2022-11-18 11:11:38 +09:00
font8x8.c [renderer] Add a default 8x8 font 2021-01-08 14:37:52 +09:00
Makemodule.am [vulkan] Use OIT to visualize the light hulls 2023-12-17 18:45:02 +09:00
noisetextures.c
r_alias.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
r_billboard.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
r_bsp.c [renderer] Add a comment about the start map issue 2023-08-06 02:32:11 +09:00
r_cvar.c [renderer] Reset fov when fisheye disabled 2023-12-21 13:28:52 +09:00
r_draw.c [console] Resurrect console scaling 2022-11-14 09:49:13 +09:00
r_dyn_textures.c [image] Change tex_t data from array to pointer 2021-01-25 00:54:41 +09:00
r_ent.c [sound] Remove a pile of unwanted sound.h includes 2022-06-03 15:43:53 +09:00
r_fog.c [renderer] Fix some non-static linking issues 2022-03-09 06:55:31 +09:00
r_graph.c [renderer] Improve time graph display 2022-12-02 10:52:16 +09:00
r_init.c [renderer] Get trails rendering again 2023-11-23 13:58:44 +09:00
r_iqm.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
r_light.c [ecs] Implement hierarchies as components 2024-01-02 16:38:01 +09:00
r_main.c [renderer] Clean up R_MarkLeaves 2023-06-29 00:49:14 +09:00
r_part.c [renderer] Get trails rendering again 2023-11-23 13:58:44 +09:00
r_progs.c [glsl] Fix a pile of memory leaks 2023-03-05 18:31:30 +09:00
r_scrap.c [glsl] Be more null-safe for free/destroy functions 2023-03-06 18:21:13 +09:00
r_screen.c [ecs] Implement hierarchies as components 2024-01-02 16:38:01 +09:00
r_sprite.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
r_trails.c [ecs] Pass the registry in to the component destroy function 2024-01-03 12:39:54 +09:00
vid_common.c [ui] Convert view_t to an ECS entity 2022-11-01 00:40:52 +09:00
vid_render_gl.c [vulkan] Support clipping rectangles via scissor 2023-12-22 18:17:09 +09:00
vid_render_glsl.c [vulkan] Support clipping rectangles via scissor 2023-12-22 18:17:09 +09:00
vid_render_sw.c [vulkan] Support clipping rectangles via scissor 2023-12-22 18:17:09 +09:00
vid_render_vulkan.c [vulkan] Support clipping rectangles via scissor 2023-12-22 18:17:09 +09:00