mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-11 15:51:36 +00:00
30dc82f290
This sorts out the unwanted use of R_EnqueueEntity, which will help with removing another global (r_ent_queue), which is necessary for threaded multi-pass rendering (ie, shadows). |
||
---|---|---|
.. | ||
effects.h | ||
entities.h | ||
locs.h | ||
state.h | ||
temp_entities.h | ||
view.h |