quakeforge/tools/io_mesh_qfmdl/TODO
Bill Currie 634b3b043d Export non-triangular faces as triangle clusters.
It turns out this behavior is preferable (by at least one artist, anyway).
2012-08-07 10:49:32 +09:00

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X auto-convert quads/ngons to tris
o combine multiple selected meshes into one mdl
? active object determines origin?
? non-active objects' meshes rotated relative to active? all objects
relative to world?
o bake image textures to the mdl
? how to handle overlapping UVs?