mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 12:52:46 +00:00
fde1ef0159
The grid calculations are modified from those of Inigo Quilez (https://iquilezles.org/articles/filterableprocedurals/), but give very nice results: when thin enough, the lines fade out nicely instead of producing crazy moire patterns. Though currently disabled, the default planes are the xy, yz and zx planes with colored axes.
272 lines
9.3 KiB
C
272 lines
9.3 KiB
C
/*
|
|
shader.c
|
|
|
|
Vulkan shader manager
|
|
|
|
Copyright (C) 2020 Bill Currie <bill@taniwha.org>
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
#include <string.h>
|
|
|
|
#include "QF/dstring.h"
|
|
#include "QF/quakefs.h"
|
|
#include "QF/sys.h"
|
|
|
|
#include "QF/Vulkan/debug.h"
|
|
#include "QF/Vulkan/device.h"
|
|
#include "QF/Vulkan/shader.h"
|
|
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/slice.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/line.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/line.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/particle.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/particle.geom.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/particle.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/partphysics.comp.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/partupdate.comp.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/sprite.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/sprite_gbuf.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/sprite_gbuf.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/sprite_depth.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/sprite_depth.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/twod_depth.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/twod.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/twod.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/quakebsp.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/quakebsp.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/bsp_depth.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/bsp_gbuf.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/bsp_gbuf.geom.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/bsp_gbuf.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/bsp_shadow.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/bsp_sky.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/bsp_turb.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/debug.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/light_flat.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/light_splat.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/light_splat.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/light_debug.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/lighting.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/compose.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/alias.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/alias_depth.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/alias.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/alias_gbuf.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/alias_shadow.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/iqm.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/iqm.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/iqm_fwd.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/output.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/passthrough.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/fstriangle.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/fstrianglest.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/gridplane.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/pushcolor.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/fisheye.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/waterwarp.frag.spvc"
|
|
|
|
typedef struct shaderdata_s {
|
|
const char *name;
|
|
const uint32_t *data;
|
|
size_t size;
|
|
} shaderdata_t;
|
|
|
|
static shaderdata_t builtin_shaders[] = {
|
|
{ "slice.vert", slice_vert, sizeof (slice_vert) },
|
|
{ "line.vert", line_vert, sizeof (line_vert) },
|
|
{ "line.frag", line_frag, sizeof (line_frag) },
|
|
{ "particle.vert", particle_vert, sizeof (particle_vert) },
|
|
{ "particle.geom", particle_geom, sizeof (particle_geom) },
|
|
{ "particle.frag", particle_frag, sizeof (particle_frag) },
|
|
{ "partphysics.comp", partphysics_comp, sizeof (partphysics_comp) },
|
|
{ "partupdate.comp", partupdate_comp, sizeof (partupdate_comp) },
|
|
{ "sprite.frag", sprite_frag, sizeof (sprite_frag) },
|
|
{ "sprite_gbuf.vert", sprite_gbuf_vert, sizeof (sprite_gbuf_vert) },
|
|
{ "sprite_gbuf.frag", sprite_gbuf_frag, sizeof (sprite_gbuf_frag) },
|
|
{ "sprite_depth.vert", sprite_depth_vert, sizeof (sprite_depth_vert) },
|
|
{ "sprite_depth.frag", sprite_depth_frag, sizeof (sprite_depth_frag) },
|
|
{ "twod_depth.frag", twod_depth_frag, sizeof (twod_depth_frag) },
|
|
{ "twod.vert", twod_vert, sizeof (twod_vert) },
|
|
{ "twod.frag", twod_frag, sizeof (twod_frag) },
|
|
{ "quakebsp.vert", quakebsp_vert, sizeof (quakebsp_vert) },
|
|
{ "quakebsp.frag", quakebsp_frag, sizeof (quakebsp_frag) },
|
|
{ "bsp_depth.vert", bsp_depth_vert, sizeof (bsp_depth_vert) },
|
|
{ "bsp_gbuf.vert", bsp_gbuf_vert, sizeof (bsp_gbuf_vert) },
|
|
{ "bsp_gbuf.geom", bsp_gbuf_geom, sizeof (bsp_gbuf_geom) },
|
|
{ "bsp_gbuf.frag", bsp_gbuf_frag, sizeof (bsp_gbuf_frag) },
|
|
{ "bsp_shadow.vert", bsp_shadow_vert, sizeof (bsp_shadow_vert) },
|
|
{ "bsp_sky.frag", bsp_sky_frag, sizeof (bsp_sky_frag) },
|
|
{ "bsp_turb.frag", bsp_turb_frag, sizeof (bsp_turb_frag) },
|
|
{ "debug.frag", debug_frag, sizeof (debug_frag) },
|
|
{ "light_flat.vert", light_flat_vert, sizeof (light_flat_vert) },
|
|
{ "light_splat.vert", light_splat_vert, sizeof (light_splat_vert) },
|
|
{ "light_splat.frag", light_splat_frag, sizeof (light_splat_frag) },
|
|
{ "light_debug.frag", light_debug_frag, sizeof (light_debug_frag) },
|
|
{ "lighting.frag", lighting_frag, sizeof (lighting_frag) },
|
|
{ "compose.frag", compose_frag, sizeof (compose_frag) },
|
|
{ "alias.vert", alias_vert, sizeof (alias_vert) },
|
|
{ "alias_depth.vert", alias_depth_vert, sizeof (alias_depth_vert) },
|
|
{ "alias.frag", alias_frag, sizeof (alias_frag) },
|
|
{ "alias_gbuf.frag", alias_gbuf_frag, sizeof (alias_gbuf_frag) },
|
|
{ "alias_shadow.vert", alias_shadow_vert, sizeof (alias_shadow_vert) },
|
|
{ "iqm.vert", iqm_vert, sizeof (iqm_vert) },
|
|
{ "iqm.frag", iqm_frag, sizeof (iqm_frag) },
|
|
{ "iqm_fwd.frag", iqm_fwd_frag, sizeof (iqm_fwd_frag) },
|
|
{ "output.frag", output_frag, sizeof (output_frag) },
|
|
{ "passthrough.vert", passthrough_vert, sizeof (passthrough_vert) },
|
|
{ "fstriangle.vert", fstriangle_vert, sizeof (fstriangle_vert) },
|
|
{ "fstrianglest.vert", fstrianglest_vert, sizeof (fstrianglest_vert) },
|
|
{ "gridplane.frag", gridplane_frag, sizeof (gridplane_frag) },
|
|
{ "pushcolor.frag", pushcolor_frag, sizeof (pushcolor_frag) },
|
|
{ "fisheye.frag", fisheye_frag, sizeof (fisheye_frag) },
|
|
{ "waterwarp.frag", waterwarp_frag, sizeof (waterwarp_frag) },
|
|
{}
|
|
};
|
|
|
|
#define BUILTIN "$builtin/"
|
|
#define BUILTIN_SIZE (sizeof (BUILTIN) - 1)
|
|
#define SHADER "$shader/"
|
|
#define SHADER_SIZE (sizeof (SHADER) - 1)
|
|
|
|
VkShaderModule
|
|
QFV_CreateShaderModule (qfv_device_t *device, const char *shader_path)
|
|
{
|
|
VkDevice dev = device->dev;
|
|
qfv_devfuncs_t *dfunc = device->funcs;
|
|
|
|
shaderdata_t _data = {};
|
|
shaderdata_t *data = 0;
|
|
dstring_t *path = 0;
|
|
QFile *file = 0;
|
|
VkShaderModule shader = 0;
|
|
|
|
if (strncmp (shader_path, BUILTIN, BUILTIN_SIZE) == 0) {
|
|
const char *name = shader_path + BUILTIN_SIZE;
|
|
|
|
for (int i = 0; builtin_shaders[i].name; i++) {
|
|
if (strcmp (builtin_shaders[i].name, name) == 0) {
|
|
data = &builtin_shaders[i];
|
|
break;
|
|
}
|
|
}
|
|
} else if (strncmp (shader_path, SHADER, SHADER_SIZE)) {
|
|
path = dstring_new ();
|
|
dsprintf (path, "%s/%s", FS_SHADERPATH, shader_path + SHADER_SIZE);
|
|
file = Qopen (path->str, "rbz");
|
|
} else {
|
|
file = QFS_FOpenFile (shader_path);
|
|
}
|
|
|
|
if (file) {
|
|
_data.size = Qfilesize (file);
|
|
_data.data = malloc (_data.size);
|
|
Qread (file, (void *) _data.data, _data.size);
|
|
Qclose (file);
|
|
data = &_data;
|
|
}
|
|
|
|
if (data) {
|
|
Sys_MaskPrintf (SYS_vulkan,
|
|
"QFV_CreateShaderModule: creating shader module %s\n",
|
|
shader_path);
|
|
VkShaderModuleCreateInfo createInfo = {
|
|
VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO, 0,
|
|
0, data->size, data->data
|
|
};
|
|
|
|
dfunc->vkCreateShaderModule (dev, &createInfo, 0, &shader);
|
|
QFV_duSetObjectName (device, VK_OBJECT_TYPE_SHADER_MODULE, shader,
|
|
shader_path);
|
|
} else {
|
|
Sys_MaskPrintf (SYS_vulkan,
|
|
"QFV_CreateShaderModule: could not find shader %s\n",
|
|
shader_path);
|
|
}
|
|
|
|
if (path) {
|
|
dstring_delete (path);
|
|
}
|
|
if (_data.data) {
|
|
free ((void *) _data.data);
|
|
}
|
|
return shader;
|
|
}
|
|
|
|
void
|
|
QFV_DestroyShaderModule (qfv_device_t *device, VkShaderModule module)
|
|
{
|
|
VkDevice dev = device->dev;
|
|
qfv_devfuncs_t *dfunc = device->funcs;
|
|
|
|
dfunc->vkDestroyShaderModule (dev, module, 0);
|
|
}
|