mirror of
https://git.code.sf.net/p/quake/quakeforge
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2572011a4b
The editor now uses the vertical scrollbar for handling mouse wheel scrolling, thus keeping the scrollbar in sync. Scrollbar index can now cover the full range (not sure why I had that -1), and the potential divide by zero is avoided properly. Thumb-tab now positioned properly when the range is 0.
41 lines
924 B
Objective-C
41 lines
924 B
Objective-C
#ifndef __qwaq_ui_scrollbar_h
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#define __qwaq_ui_scrollbar_h
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#include "ruamoko/qwaq/ui/view.h"
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@class Button;
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@class DrawBuffer;
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@class Group;
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@class ListenerGroup;
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@interface ScrollBar : View
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{
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int vertical;
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int bgchar;
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double mouseTime;
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Point mouseStart;
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Point tabStart;
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DrawBuffer *buffer;
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Button *backButton;
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Button *forwardButton;
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Button *thumbTab;
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Group *objects;
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ListenerGroup *onScrollBarModified;
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unsigned pageStep;
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unsigned singleStep;
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unsigned range;
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unsigned index;
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}
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+(ScrollBar *)horizontal:(unsigned)len at:(Point)pos;
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+(ScrollBar *)vertical:(unsigned)len at:(Point)pos;
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-(ListenerGroup *)onScrollBarModified;
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-setRange:(unsigned)range;
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-setPageStep:(unsigned)pageStep;
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-setSingleStep:(unsigned)singleStep;
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-setIndex:(unsigned)index;
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-(unsigned)index;
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-page:(unsigned)step dir:(unsigned) dir;
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@end
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#endif//__qwaq_ui_scrollbar_h
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