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So I don't have to keep duplicating file names all over the place, I've decided to use the "dox" extension on text files that are formatted for doxygen processing. This way, doxygen can search for them using wildcards, and unformated text files won't cause any headaches.
52 lines
2.6 KiB
Text
52 lines
2.6 KiB
Text
//unfortunately, have to wrap the docs in a C comment for doxygen
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/**
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\page filesystem QuakeForge Directory Trees
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The QuakeForge directory trees resemble that of Quake, but have been made
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more suitable for multi-user systems. The directory trees have been split
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into "shared data" and "user data".
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The shared data tree is intended to be in a read-only location that is
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accessible by permitted users of the system. The contents of the shared
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data will usually be the game data as extracted from the Quake or mission
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pack CDs, or mod data downloaded from the internet.
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The user data tree is intended to be private to the individual user and will
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usually be in the user's home directory. The user data tree usually starts
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out empty as it is created by QuakeForge when needed, but user configs,
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saved games, recorded demos, screen-shots, quakeworld downloads etc will be
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written to the user data tree. Also, QuakeC/Ruamoko file access is
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generally restricted to the user data tree. Files in the user data tree
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take precedence over files in the shared data tree.
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Except for the system configuration file, the user configuration file, and
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the directory configuration file, QuakeForge will not read any file outside
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of the shared or user data trees.
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The shared data tree is specified by the \c fs_sharepath cvar. The default
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value varies depending on the system, but will generally be either \c
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/usr/local/share/games/quakeforge or \c /usr/share/games/quakeforge on
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Linux or other UNIX like systems, and \c . (the current directory) on
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Windows systems.
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The user data tree is specified by the \c fs_userpath cvar. The default
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value varies depending on the system, but will generally be \c
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~/.quakeforge or \c ~/.local/share/quakeforge on Linux or other UNIX like
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systems, and \c . (the current directory) on Windows systems.
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The user data tree and the shared data tree being in the same place is
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quite valid, and QuakeForge is smart enough to not search twice for files
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when the trees are in the same place.
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Once QuakeForge is running, \c fs_sharepath and \c fs_userpath cannot be
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altered. However, they may be altered by setting them in the system
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configuration file, the user configuration file, or on the command line.
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The internal layout of the shared and user data trees are, by default, the
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same as Quake (an \c id1 directory tree, plus other mod directories), but
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with the addition of a \c QF directory which holds QuakeForge specific data
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(such as the menus). The structure of the data trees and, more importantly,
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the relationship between the mod directories can be configured with the
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directory configurtion file (see \ref dirconf).
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*/
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