quakeforge/libs/models
Bill Currie f47e03e606 [model] Remove 64k limit on visible leafs
Modern maps can have many more leafs (eg, ad_tears has 98983 leafs).
Using set_t makes dynamic leaf counts easy to support and the code much
easier to read (though set_is_member and the iterators are a little
slower). The main thing to watch out for is the novis set and the set
returned by Mod_LeafPVS never shrink, and may have excess elements (ie,
indicate that nonexistent leafs are visible).
2021-07-26 11:32:05 +09:00
..
alias [vulkan] Clean up buffer barriers a bit 2021-04-24 15:47:31 +09:00
brush [model] Remove 64k limit on visible leafs 2021-07-26 11:32:05 +09:00
iqm [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
sprite [model] Clean up the globals around model loading 2021-02-01 14:39:00 +09:00
test [test] Get the tests building again 2021-02-05 21:43:12 +09:00
clip_hull.c [model] Clean up the globals around model loading 2021-02-01 14:39:00 +09:00
fullbright.c [model] Clean up the globals around model loading 2021-02-01 14:39:00 +09:00
gl_model_fullbright.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
gl_skin.c Merge branch 'master' into win-merge 2021-03-25 22:42:16 +09:00
glsl_skin.c Do a const-correctness run on palettes. 2013-01-27 19:57:40 +09:00
Makemodule.am [model] Move Mod_CalcFullbright to its own file 2021-01-19 14:54:39 +09:00
model.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
null_model.c [model] Remove empty brush model functions 2021-01-19 08:26:53 +09:00
portal.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
skin.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
sw_skin.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
trace.c Handle alloca "correctly". 2013-01-22 21:02:50 +09:00
vulkan_skin.c [model] Build vulkan model libs 2021-01-19 14:12:49 +09:00
winding.c Fix a bunch of issues found by gcc-11 2021-06-13 14:30:59 +09:00