quakeforge/include/QF/scene
Bill Currie f436806006 [scene] Remove full_transform from renderer_t
I've wanted to do this for a long while, but I finally got the
motivation to clean up the two uses in gl and glsl. Removes 64 bytes
from the struct.
2023-08-05 15:56:01 +09:00
..
camera.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
entity.h [scene] Remove full_transform from renderer_t 2023-08-05 15:56:01 +09:00
light.h [scene] Move dynamic lights into the scene ECS 2023-08-04 15:08:56 +09:00
scene.h [scene] Support extra component systems 2023-08-05 01:35:09 +09:00
transform.h [ecs] Organize headers and code 2022-12-13 15:31:35 +09:00
types.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00