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https://git.code.sf.net/p/quake/quakeforge
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f436806006
I've wanted to do this for a long while, but I finally got the motivation to clean up the two uses in gl and glsl. Removes 64 bytes from the struct. |
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camera.h | ||
entity.h | ||
light.h | ||
scene.h | ||
transform.h | ||
types.h |