quakeforge/include/QF/GLSL
Bill Currie f436806006 [scene] Remove full_transform from renderer_t
I've wanted to do this for a long while, but I finally got the
motivation to clean up the two uses in gl and glsl. Removes 64 bytes
from the struct.
2023-08-05 15:56:01 +09:00
..
defines.h Make a clean break heading for GLES compatibility. 2011-12-26 16:08:55 +09:00
funcs.h Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
qf_alias.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
qf_bsp.h [scene] Remove full_transform from renderer_t 2023-08-05 15:56:01 +09:00
qf_draw.h Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
qf_fisheye.h [glsl] Implement fisheye rendering 2022-03-25 12:22:16 +09:00
qf_funcs_list.h [glsl] Implement screen warp when in liquids 2022-03-25 09:01:27 +09:00
qf_iqm.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
qf_lightmap.h [glsl] Fix a pile of memory leaks 2023-03-05 18:31:30 +09:00
qf_main.h [glsl] Implement line graph drawing 2022-12-02 10:51:41 +09:00
qf_particles.h [glsl] Fix a pile of memory leaks 2023-03-05 18:31:30 +09:00
qf_sprite.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
qf_textures.h [glsl] Implement font rendering 2022-12-06 01:18:01 +09:00
qf_vid.h Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
qf_warp.h [glsl] Implement screen warp when in liquids 2022-03-25 09:01:27 +09:00
types.h [build] Fix windows builds 2022-12-02 17:33:26 +09:00