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https://git.code.sf.net/p/quake/quakeforge
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a37c5465e1
All of the nastiness is hidden in bspfile.c (including the old bsp29 specific data types). However, the conversions between bsp29 and bsp2 are implemented but not yet hooked up properly. This commit just gets the data structures in place and the obvious changes necessary to the rest of the engine to get it to compile, plus a few obvious "make it work" changes.
241 lines
5.4 KiB
C
241 lines
5.4 KiB
C
/*
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vis.c
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PVS support to speed lighting calcs
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Copyright (C) 2003 Bill Currie
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Author: Bill Currie <bill@taniwha.org>
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Date: 2003/9/8
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <stdlib.h>
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#if defined(_WIN32) && defined(HAVE_MALLOC_H)
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# include <malloc.h>
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#endif
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#include "QF/bspfile.h"
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#include "QF/mathlib.h"
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#include "entities.h"
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#include "light.h"
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#include "options.h"
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#include "threads.h"
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static struct {
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int empty;
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int solid;
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int water;
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int slime;
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int lava;
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int sky;
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int misc;
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int lights;
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int cast;
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} counts;
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static lightchain_t *free_lightchains;
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lightchain_t **surfacelightchain;
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vec3_t *surfaceorgs;
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entity_t **alllights;
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int num_alllights;
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entity_t **novislights;
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int num_novislights;
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static dleaf_t *
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Light_PointInLeaf (vec3_t point)
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{
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int num = 0, side;
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dnode_t *node;
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dplane_t *plane;
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while (num >= 0) {
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node = bsp->nodes + num;
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plane = bsp->planes + node->planenum;
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side = DotProduct (point, plane->normal) < plane->dist;
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num = node->children[side];
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}
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return bsp->leafs + (-1 - num);
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}
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static void
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DecompressVis (byte *in, byte *out, int size)
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{
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byte *end = out + size;
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int n;
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while (out < end) {
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n = *in++;
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if (n) {
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*out++ = n;
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} else {
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n = *in++;
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while (n-- && out < end)
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*out++ = 0;
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}
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}
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}
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static lightchain_t *
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get_lightchain (void)
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{
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lightchain_t *lc;
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int i;
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if (!free_lightchains) {
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lc = free_lightchains = malloc (1024 * sizeof (lightchain_t));
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for (i = 0; i < 1023; i++, lc++)
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lc->next = lc + 1;
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lc->next = 0;
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}
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lc = free_lightchains;
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free_lightchains = lc->next;
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return lc;
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}
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static inline void
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mark_face (int surfnum, byte *surfacehit, entity_t *entity)
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{
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lightchain_t *lc;
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if (surfacehit[surfnum >> 3] & (1 << (surfnum & 7)))
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return;
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surfacehit[surfnum >> 3] |= (1 << (surfnum & 7));
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counts.cast++;
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lc = get_lightchain ();
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lc->next = surfacelightchain[surfnum];
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lc->light = entity;
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surfacelightchain[surfnum] = lc;
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}
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void
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VisEntity (int ent_index)
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{
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entity_t *entity = entities + ent_index;
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dleaf_t *leaf;
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int ignorevis = false;
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int i;
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unsigned j;
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uint32_t *mark;
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byte *vis, *surfacehit;
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int vis_size;
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if (!entity->light)
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return;
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counts.lights++;
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leaf = Light_PointInLeaf (entity->origin);
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switch (leaf->contents) {
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case CONTENTS_EMPTY:
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counts.empty++;
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break;
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case CONTENTS_SOLID:
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counts.solid++;
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ignorevis = true;
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break;
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case CONTENTS_WATER:
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counts.water++;
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break;
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case CONTENTS_SLIME:
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counts.slime++;
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break;
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case CONTENTS_LAVA:
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counts.lava++;
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break;
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case CONTENTS_SKY:
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counts.sky++;
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ignorevis = true;
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break;
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default:
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counts.misc++;
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break;
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}
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if (leaf->visofs == -1 || ignorevis || options.novis) {
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counts.cast += bsp->numfaces;
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novislights[num_novislights++] = entity;
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} else {
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vis_size = (bsp->numleafs + 7) / 8;
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vis = alloca (vis_size + (bsp->numfaces + 7) / 8);
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surfacehit = vis + vis_size;
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memset (surfacehit, 0, (bsp->numfaces + 7) / 8);
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DecompressVis (bsp->visdata + leaf->visofs, vis, vis_size);
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for (i = 0, leaf = bsp->leafs + 1; i < bsp->models[0].visleafs;
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i++, leaf++) {
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if (!leaf->nummarksurfaces)
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continue;
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if (vis[i >> 3] & (1 << (i & 7))) {
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for (j = 0, mark = bsp->marksurfaces + leaf->firstmarksurface;
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j < leaf->nummarksurfaces; j++, mark++) {
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mark_face (*mark, surfacehit, entity);
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}
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}
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}
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for (i = 1; i < bsp->nummodels; i++) {
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for (j = 0; (int) j < bsp->models[i].numfaces; j++) {
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//FIXME vis
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mark_face (bsp->models[i].firstface + j, surfacehit, entity);
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}
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}
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}
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}
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void
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VisStats (void)
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{
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int i, count;
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printf ("%4i lights\n", counts.lights);
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printf ("%4i air\n", counts.empty);
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printf ("%4i solid\n", counts.solid);
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printf ("%4i water\n", counts.water);
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printf ("%4i slime\n", counts.slime);
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printf ("%4i lava\n", counts.lava);
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printf ("%4i sky\n", counts.sky);
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printf ("%4i unknown\n", counts.misc);
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for (i = count = 0; i < bsp->numfaces; i++)
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if (surfacelightchain[i])
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count++;
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printf ("%i faces, %i (%i%%) may receive light\n", bsp->numfaces,
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count, count * 100 / bsp->numfaces);
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if (counts.solid || counts.sky)
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printf ("warning: %i lights of %i lights (%i%%) were found in sky\n"
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"or solid and will not be accelerated using vis, move them\n"
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"out of the solid or sky to accelerate compiling\n",
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counts.solid + counts.sky, counts.lights,
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(counts.solid + counts.sky) * 100 / counts.lights);
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printf ("%i lights will be cast onto %i surfaces, %i casts will "
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"be performed\n", counts.lights, bsp->numfaces, counts.cast);
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}
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