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Bill Currie f3e2e239b8 Use the class name in type encodings.
After all that effort getting the class def initialized early enough for
type encodings to work, it proved to be a problem: just including a header
with an interface in it would cause linker errors if there was no
implementation available (even if the class is never used).
2012-12-15 12:21:22 +09:00
config.d Merge branch 'qfcc-cse' 2012-12-13 20:17:28 +09:00
debian Fix rpm package building. 2012-07-11 14:33:21 +09:00
desktop Fix the missing desktop files. 2012-02-09 16:14:56 +09:00
doc Merge branch 'qfcc-cse' 2012-12-13 20:17:28 +09:00
hw Don't include the specific plugin headers in plugin.h. 2012-02-13 22:02:07 +09:00
include Merge branch 'qfcc-cse' 2012-12-13 20:17:28 +09:00
libs Fix a couple of warnings found by the mxe gcc. 2012-12-14 17:07:53 +09:00
m4 Break out the default plugin code into its own macro. 2012-04-22 10:03:52 +09:00
nq Hit some inlining issues with a big stick. 2012-11-29 10:18:52 +09:00
pkg-config Move qfcc's libs and headers to ${prefix}/share 2012-05-05 19:34:35 +09:00
qtv Make hash tables more const correct. 2012-10-27 11:44:31 +09:00
qw Hit some inlining issues with a big stick. 2012-11-29 10:18:52 +09:00
RPM Slight rpm package cleanup to match debian. 2012-07-11 14:42:50 +09:00
ruamoko Add a new crosshair. 2012-12-12 19:36:50 +09:00
tools Use the class name in type encodings. 2012-12-15 12:21:22 +09:00
vc2005 Fix the missing vc project files. 2012-02-09 14:10:27 +09:00
vc2008 Fix the missing vc project files. 2012-02-09 14:10:27 +09:00
.gitignore Clean up some bitrot in docstrap. 2012-12-06 11:50:29 +09:00
bootstrap Get the Makefile find command right for boostrap clean. 2011-01-04 22:25:26 +09:00
configure.ac Use correct name for OpenGL library on OpenBSD by default. 2012-03-03 21:01:23 +09:00
COPYING initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
INSTALL Clean up some bitrot in docstrap. 2012-12-06 11:50:29 +09:00
Makefile.am make distcheck fixes. 2012-11-29 11:34:34 +09:00
NEWS Update NEWS for 0.7.0. 2012-08-04 10:50:39 +09:00
README.cygwin audit the usage of "only" 2010-01-13 06:42:26 +00:00
TODO Detect the silent death of the jack client thread. 2011-09-07 15:16:27 +09:00

This file gives instruction for compiling QF with cygwin to run in MS Windows(R).

DISCLAIMER: Use at your own risk, NO WARRANTY of any kind. NO GUARANTEE of correctness or usability.

If you have problems with these instructions please let me know.

email: wildcode@users.sourceforge.net
IRC: irc.xiph.org #quakeforge
==========================================================================

WARNING: This is not intended for inexperienced users, binaries are available on request.

         QuakeForge may take several hours from bootstrap to the completion
         of make install on some systems

To build win32(mingw) QuakeForge bins you will need to download and install cygwin, and the Microsoft DirectX SDK. Cygwin can be found at http://www.cygwin.org

Once cygwin is installed along with the appropriate developement modules, copy dinput.h from the DirectX SDK and place it in /usr/include/w32api/

If you want to use DirectSound also copy dsound.h to the same spot.

in the quakeforge source dir, within cygwin, type
./bootstrap
./configure --host=i386-mingw32 --build=i386-cygwin --target=i386-mingw32 --program-prefix= --with-static-plugins --disable-shared --disable-oss --disable-vorbis --disable-Werror --enable-optimize --enable-asmopt --disable-debug --enable-zlib
make
make install

--disable-Werror is needed as some versions of the DX SDK are buggy.

Go to the /usr/local/bin directory and copy the qw-* and nq-* files to your dos
quake dir

Let us know how it works for you.

NOTE: At the time of writing qw-server.exe was not working correctly. Please refrain from using it unless you are willing to fix it.

Special Note: QuakeForge supplies only our own version of the programs for Quake. To get the game data, you still need to have purchased Quake or get the shareware version from Id Software.

Chris Ison (WildCode) for QuakeForge
March 11, 2003