quakeforge/libs/gamecode/engine
Adam Olsen 07b0d91900 - add a NUM_FOR_BAD_EDICT function, which doesn't care if it's a bad
value
- switch some prints over NUM_FOR_BAD_EDICT
- change NUM_FOR_EDICT to call PR_RunError on error, instead of
  PR_Error.  That was it prints out a backtrace.

(I did it in reverse order ;)
2001-09-23 01:29:52 +00:00
..
.gitignore - add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la 2001-08-21 22:34:20 +00:00
Makefile.am Move the gamecode engine into a subdir. 2001-08-21 21:05:26 +00:00
pr_debug.c Whitespace. 2001-09-10 12:56:23 +00:00
pr_edict.c - add a NUM_FOR_BAD_EDICT function, which doesn't care if it's a bad 2001-09-23 01:29:52 +00:00
pr_exec.c - add a NUM_FOR_BAD_EDICT function, which doesn't care if it's a bad 2001-09-23 01:29:52 +00:00
pr_opcode.c Typos (really ought to remember to test compile *before* committing, rather than immediately after). 2001-09-10 13:05:13 +00:00
pr_strings.c Whitespace. 2001-09-10 12:56:23 +00:00