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Bill Currie f3236410d0 [qwaq] Make the event system more informative
Doesn't have timestamps at this stage, but otherwise it reflects the
event system I had in my old text UI which was heavily based on
TurboVision. TV is pretty good (after looking at things a bit closer I
found it wasn't as deep as I thought), and better yet, Borland released
it to the public domain 23 years ago! (wish I'd known that).

Anyway, this commit gets something happening on the screen, even though
the current hierarchy is still a mess.
2020-03-04 22:09:40 +09:00
config.d [build] Install QF/keys.h into qfcc's include directory 2020-03-03 22:22:53 +09:00
debian Update the debian changelog. 2013-01-18 17:15:27 +09:00
desktop Fix the missing desktop files. 2012-02-09 16:14:56 +09:00
doc Improve handling of pr_argc 2020-02-25 17:36:29 +09:00
hw Do a pure/const/noreturn/format attribute pass. 2018-10-09 12:42:21 +09:00
include [build] Install QF/keys.h into qfcc's include directory 2020-03-03 22:22:53 +09:00
libs [gamecode] Fix a string splitting error 2020-03-04 21:10:23 +09:00
m4 Break out the default plugin code into its own macro. 2012-04-22 10:03:52 +09:00
nq Make PR_Init take an instance to initialize 2020-02-23 18:32:16 +09:00
pkg-config Move qfcc's libs and headers to ${prefix}/share 2012-05-05 19:34:35 +09:00
qtv Update for doxygen 1.8.16 2020-02-11 15:22:42 +09:00
qw Fix an out-by-one error 2020-02-25 17:39:34 +09:00
RPM Qdd include/QF/math/*.h to the rpm. 2013-01-10 22:14:59 +09:00
ruamoko [qwaq] Make the event system more informative 2020-03-04 22:09:40 +09:00
tools [qfcc] Allow bare enum and named struct declarations 2020-03-04 18:39:41 +09:00
vc2005 Fix the missing vc project files. 2012-02-09 14:10:27 +09:00
vc2008 Fix the missing vc project files. 2012-02-09 14:10:27 +09:00
.gitignore Ignore the new test-driver link. 2013-09-27 23:15:57 +09:00
bootstrap Remove a stray -e from bootstrap's error report. 2014-01-17 15:47:29 +09:00
configure.ac Fix some 64-bit mingw compile issues. 2013-01-22 21:02:49 +09:00
COPYING initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
INSTALL Require bison 2.6 or later. 2013-01-11 13:48:14 +09:00
Makefile.am Add the new cross scripts to EXTRA_DIST 2013-01-23 11:44:01 +09:00
NEWS Update for 0.7.2. 2013-01-23 12:01:36 +09:00
README.cygwin audit the usage of "only" 2010-01-13 06:42:26 +00:00
TODO Detect the silent death of the jack client thread. 2011-09-07 15:16:27 +09:00

This file gives instruction for compiling QF with cygwin to run in MS Windows(R).

DISCLAIMER: Use at your own risk, NO WARRANTY of any kind. NO GUARANTEE of correctness or usability.

If you have problems with these instructions please let me know.

email: wildcode@users.sourceforge.net
IRC: irc.xiph.org #quakeforge
==========================================================================

WARNING: This is not intended for inexperienced users, binaries are available on request.

         QuakeForge may take several hours from bootstrap to the completion
         of make install on some systems

To build win32(mingw) QuakeForge bins you will need to download and install cygwin, and the Microsoft DirectX SDK. Cygwin can be found at http://www.cygwin.org

Once cygwin is installed along with the appropriate developement modules, copy dinput.h from the DirectX SDK and place it in /usr/include/w32api/

If you want to use DirectSound also copy dsound.h to the same spot.

in the quakeforge source dir, within cygwin, type
./bootstrap
./configure --host=i386-mingw32 --build=i386-cygwin --target=i386-mingw32 --program-prefix= --with-static-plugins --disable-shared --disable-oss --disable-vorbis --disable-Werror --enable-optimize --enable-asmopt --disable-debug --enable-zlib
make
make install

--disable-Werror is needed as some versions of the DX SDK are buggy.

Go to the /usr/local/bin directory and copy the qw-* and nq-* files to your dos
quake dir

Let us know how it works for you.

NOTE: At the time of writing qw-server.exe was not working correctly. Please refrain from using it unless you are willing to fix it.

Special Note: QuakeForge supplies only our own version of the programs for Quake. To get the game data, you still need to have purchased Quake or get the shareware version from Id Software.

Chris Ison (WildCode) for QuakeForge
March 11, 2003