quakeforge/libs/net
2007-03-24 10:13:10 +00:00
..
nc make gamedir change a two phase operation so things can be done both before and after the cache is flushed. (still having problems with cached sounds, though) 2007-03-24 10:13:10 +00:00
nm the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
.gitignore link in hw, move the qw and nq networking code into libs/net and make 2003-02-11 22:48:57 +00:00
Makefile.am the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
net_chan.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
net_main.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00