mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-26 06:10:56 +00:00
f2bc5b560f
While it's not where I want it to be, it at least now no longer messes with frame buffer binding or the view ports. This involved switching around buffers in D_WarpScreen so that the main buffer could be bound before post-processing. |
||
---|---|---|
.. | ||
renderer | ||
targets | ||
Makemodule.am |