quakeforge/include/QF/Vulkan/qf_alias.h
Bill Currie 6892dc1422 [scene] Add flags for finer rendering control
This takes care of rockets and lava balls casting shadows when they
shouldn't (rockets more because the shadow doesn't look that nice, lava
balls because they glow and thus shouldn't cast shadows). Same for
flames, though the small torches lost their cool sconce shadows (need to
split up the model into flame and sconce parts and mark each
separately).
2023-08-05 18:09:20 +09:00

106 lines
2.7 KiB
C

/*
qf_alias.h
Vulkan specific alias model stuff
Copyright (C) 2012 Bill Currie <bill@taniwha.org>
Copyright (C) 2021 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2012/1/7
Date: 2021/1/18
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __QF_Vulkan_qf_alias_h
#define __QF_Vulkan_qf_alias_h
#include "QF/darray.h"
#include "QF/model.h"
#include "QF/modelgen.h"
#include "QF/Vulkan/qf_vid.h"
#include "QF/Vulkan/command.h"
enum {
alias_main,
alias_shadow,
};
typedef struct aliasvrt_s {
float vertex[4];
float normal[4];
} aliasvrt_t;
typedef struct aliasuv_s {
float u, v;
} aliasuv_t;
typedef struct qfv_alias_mesh_s {
VkBuffer vertex_buffer;
VkBuffer uv_buffer;
VkBuffer index_buffer;
VkDeviceMemory memory;
} qfv_alias_mesh_t;
typedef struct qfv_alias_skin_s {
VkDeviceMemory memory;
VkImage image;
VkImageView view;
byte colors[4];
VkDescriptorSet descriptor;
} qfv_alias_skin_t;
typedef enum {
QFV_aliasDepth,
QFV_aliasGBuffer,
QFV_aliasTranslucent,
QFV_aliasNumPasses
} QFV_AliasSubpass;
typedef struct aliasindset_s
DARRAY_TYPE (unsigned) aliasindset_t;
typedef struct aliasctx_s {
VkSampler sampler;
} aliasctx_t;
struct vulkan_ctx_s;
struct entity_s;
struct mod_alias_ctx_s;
void Vulkan_Mod_LoadAllSkins (struct mod_alias_ctx_s *alias_ctx,
struct vulkan_ctx_s *ctx);
void Vulkan_Mod_FinalizeAliasModel (struct mod_alias_ctx_s *alias_ctx,
struct vulkan_ctx_s *ctx);
void Vulkan_Mod_LoadExternalSkins (struct mod_alias_ctx_s *alias_ctx,
struct vulkan_ctx_s *ctx);
void Vulkan_Mod_MakeAliasModelDisplayLists (struct mod_alias_ctx_s *alias_ctx,
void *_m, int _s, int extra,
struct vulkan_ctx_s *ctx);
void Vulkan_AliasAddSkin (struct vulkan_ctx_s *ctx, qfv_alias_skin_t *skin);
void Vulkan_AliasRemoveSkin (struct vulkan_ctx_s *ctx, qfv_alias_skin_t *skin);
void Vulkan_Alias_Init (struct vulkan_ctx_s *ctx);
void Vulkan_Alias_Setup (struct vulkan_ctx_s *ctx);
void Vulkan_Alias_Shutdown (struct vulkan_ctx_s *ctx);
#endif//__QF_Vulkan_qf_alias_h