quakeforge/libs/video/renderer
Bill Currie f15abcea53 [vulkan] Add a FIXME for the flashing Q icon
As I had suspected, it's due to a synchronization problem between the
scrap and drawing. There's actually a double problem in that data
uploaded to the scrap isn't flushed until the first frame is rendered
causing a quick init-shutdown sequence to take at least five seconds due
to the staging buffer waiting (and timing out) on a stuck fence.
Rendering just one frame "fixes" the problem (draw was one of the
earliest subsystems to get going in vulkan).
2022-04-23 10:46:55 +09:00
..
gl Remove some long dead cvars 2022-04-13 14:17:58 +09:00
glsl [renderer] Make screen capture support asynchronous operation 2022-04-01 01:01:53 +09:00
sw Fix some inconsistent cvar uses 2022-04-13 14:17:58 +09:00
vulkan [vulkan] Add a FIXME for the flashing Q icon 2022-04-23 10:46:55 +09:00
crosshair.c Add a new crosshair. 2012-12-12 19:36:50 +09:00
font8x8.c [renderer] Add a default 8x8 font 2021-01-08 14:37:52 +09:00
Makemodule.am [vulkan] Switch to full screen triangle instead of quad 2022-04-01 19:50:41 +09:00
noisetextures.c Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
r_alias.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
r_billboard.c [renderer] Move a couple functions to using vec4f_t 2022-03-30 23:53:30 +09:00
r_bsp.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
r_cvar.c [renderer] Clean up FOV and viewport handling 2022-03-30 14:55:32 +09:00
r_dyn_textures.c [image] Change tex_t data from array to pointer 2021-01-25 00:54:41 +09:00
r_efrag.c Work around some clang parsing issues 2022-03-31 02:44:58 +09:00
r_ent.c [renderer] Move some functions from plugins to main lib 2022-03-07 13:40:04 +09:00
r_fog.c [renderer] Fix some non-static linking issues 2022-03-09 06:55:31 +09:00
r_graph.c [renderer] Fix non-static linking of graph code 2022-03-17 10:51:29 +09:00
r_init.c [renderer] Merge the fog support code 2022-03-08 02:28:19 +09:00
r_iqm.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
r_light.c [renderer] Don't try to animate lightstyles that aren't there 2022-04-07 22:30:19 +09:00
r_main.c Update vec3_t/vec4f_t hacks to work with clang 2022-03-31 00:08:26 +09:00
r_part.c [renderer] Clean up particles a little 2022-03-29 14:43:38 +09:00
r_progs.c [gamecode] Pass gcc's purity test again 2022-02-14 19:30:50 +09:00
r_scrap.c [ui] Create library for UI support code 2021-06-12 22:50:51 +09:00
r_screen.c [vulkan] Safely ignore fisheye and water warp 2022-04-01 16:49:39 +09:00
r_sprite.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
vid_common.c [renderer] Clean up particles a little 2022-03-29 14:43:38 +09:00
vid_render_gl.c [model] Make alias skin loading a batch operation 2022-04-04 15:38:27 +09:00
vid_render_glsl.c [model] Make alias skin loading a batch operation 2022-04-04 15:38:27 +09:00
vid_render_sw.c [model] Make alias skin loading a batch operation 2022-04-04 15:38:27 +09:00
vid_render_vulkan.c [model] Make alias skin loading a batch operation 2022-04-04 15:38:27 +09:00